public void RewindTo(WeaponBagContainer right) { for (int i = 0; i < GlobalConst.WeaponSlotMaxLength; i++) { slotWeapons[i].Sync(right.slotWeapons[i]); } }
//public void Trash() //{ // HeldSlotPointer = 0; // LastSlotPointer = 0; // for (int i = 0; i < GameGlobalConst.WeaponSlotMaxLength; i++) // { // slotWeapons[i].Remove(); // } //} public void MergeFromPatch(WeaponBagContainer from) { for (int i = 0; i < GlobalConst.WeaponSlotMaxLength; i++) { // if (from._bitArray[i+2] ) slotWeapons[i].Sync(from.slotWeapons[i]); } //from._bitArray.ReleaseReference(); //from._bitArray = null; }
public WeaponBagContainer Clone() { WeaponBagContainer clone = new WeaponBagContainer(false); for (int i = 0; i < GlobalConst.WeaponSlotMaxLength; i++) { clone.slotWeapons[i] = slotWeapons[i].Clone(); } return(clone); }
/// <summary> /// 等值判定 /// </summary> /// <param name="right"></param> /// <returns></returns> public bool IsSimilar(WeaponBagContainer right) { if (right == null) { return(false); } for (int i = 0; i < GlobalConst.WeaponSlotMaxLength; i++) { if (slotWeapons[i] != right.slotWeapons[i]) { return(false); } } return(true); }