public TankCannon(TankBase tank, float cannonRotationSpeed)
 {
     Rotation=new TransformableAngle(cannonRotationSpeed,0);
     Tank = tank;
 }
 public IEnumerable<TankBase> GetEnemyTanks(TankBase myTank)
 {
     return AllTanks.Where(tank => tank != myTank);
 }