// A couple of short-hand functions for setting the state public void SetState(int newStateID, params object[] paramList) { StateMachine.SetState(newStateID, paramList); }
public void SetState(int newStateID) { StateMachine.SetState(newStateID); }
protected override void SetStateAwake() { StateMachine.SetState <StateAwakeDefault>(); }
protected override void SetStateExit() { StateMachine.SetState <StateExitDefault>(); }
protected override void SetStatePause() { StateMachine.SetState <StatePauseDefault>(); }
protected override void SetStatePlay() { StateMachine.SetState <StatePlayDefault>(); }
protected override void SetStateLoad() { StateMachine.SetState <StateLoadDefault>(); }