Example #1
0
        public void UnloadLevel(string sceneFilePath, Action completeAction, bool async)
        {
            if (async)
            {
                if (QLogger.CanLogInfo)
                {
                    QLogger.LogInfo("Unload of scene " + sceneFilePath + " has begun");
                }

                AsyncOperation operation = SceneManager.UnloadSceneAsync(sceneFilePath);
                operation.completed += delegate(AsyncOperation o)
                {
                    if (QLogger.CanLogInfo)
                    {
                        QLogger.LogInfo("Unload of scene " + sceneFilePath + " has completed");
                    }
                    if (completeAction != null)
                    {
                        completeAction();
                    }
                };
            }
            else
            {
                QLogger.LogErrorAndThrowException("We only have async version for unload as direct one was made obselete by unity");
            }
        }
Example #2
0
        // Prevent the class from behind created by the client
        protected virtual void Awake()
        {
            if (QLogger.CanLogInfo)
            {
                QLogger.LogInfo(string.Format("{0} instantiated.", typeof(T)));
            }

            if (uniqueInstance == null)
            {
                uniqueInstance = this;
            }
            else if (uniqueInstance != this)
            {
                QLogger.LogErrorAndThrowException("Cannot have two instances of a SingletonMonoBehaviour : " + typeof(T).ToString() + ".");
            }
        }
Example #3
0
 public void LoadLevel(string sceneFilePath, bool additive, Action completeAction, bool async)
 {
     if (!isInitiated)
     {
         Initialize();
     }
     if (QLogger.CanLogInfo)
     {
         QLogger.LogInfo("Load scene " + sceneFilePath + " has begun");
     }
     if (async)
     {
         AsyncOperation operation = SceneManager.LoadSceneAsync(sceneFilePath, additive ? LoadSceneMode.Additive : LoadSceneMode.Single);
         operation.completed += delegate(AsyncOperation o)
         {
             if (QLogger.CanLogInfo)
             {
                 QLogger.LogInfo("Load scene " + sceneFilePath + " has completed");
             }
             if (completeAction != null)
             {
                 completeAction();
             }
         };
     }
     else
     {
         SceneManager.LoadScene(sceneFilePath, additive ? LoadSceneMode.Additive : LoadSceneMode.Single);
         if (completeAction != null)
         {
             if (QLogger.CanLogInfo)
             {
                 QLogger.LogInfo("Load scene " + sceneFilePath + " has completed");
             }
             completeAction();
         }
     }
 }