public void Spawn(IEnumerator routine, bool isRecyclable) { AssertTools.IsNotNull(routine); CoroutineItem item; var checkIndex = _size; if (checkIndex < _capacity && null != _items [checkIndex]) { item = _items [checkIndex]; item.isDone = false; item.isKilled = false; } else { if (checkIndex + 1 > _capacity) { Array.Resize(ref _items, _capacity + 16); } item = new CoroutineItem(); _items[checkIndex] = item; } ++_size; item.routine = routine; item.isRecyclable = isRecyclable; }
private void _SetMainAsset(GameObject mainAsset) { _mainAsset = mainAsset; AssertTools.IsNotNull(mainAsset); }