Example #1
0
        /// <summary>
        /// Adds a scene to the list available to be rendered.
        /// </summary>
        public static void AddScene(string identifier, string name, Camera.Camera camera, Instance instance, RenderState state, SceneType type)
        {
            for (int i = 0; i < scenes.Count; i++)
            {
                if (scenes[i].Identifier == identifier)
                {
                    ActiveSceneName = identifier;
                    return;
                }
            }
            SceneState newScene = new SceneState(identifier, name, camera, instance, state, type);

            scenes.Add(newScene);
            if (SceneAdded != null)
            {
                SceneAdded(newScene);
            }
        }
Example #2
0
        /// <summary>
        /// Removes a scene from the list available to be rendered.
        /// </summary>
        public static void RemoveScene(string name)
        {
            for (int i = 0; i < scenes.Count; i++)
            {
                if (scenes[i].Identifier == name)
                {
                    if (sceneIndex >= i)
                    {
                        sceneIndex--;
                    }

                    SceneState scene = scenes[i];
                    scenes.RemoveAt(i);
                    if (SceneRemoved != null)
                    {
                        SceneRemoved(scene);
                    }
                    break;
                }
            }
        }