public override void SetConnection(Core.Remote.PRoConClient prcClient) { base.SetConnection(prcClient); if (this.Client != null) { if (this.Client.Game != null) { this.m_prcClient_GameTypeDiscovered(prcClient); } else { this.Client.GameTypeDiscovered += new PRoConClient.EmptyParamterHandler(m_prcClient_GameTypeDiscovered); } } }
public override void SetConnection(Core.Remote.PRoConClient prcClient) { base.SetConnection(prcClient); if (this.Client != null) { if (this.Client.Game != null) { this.m_prcClient_GameTypeDiscovered(prcClient); } else { this.Client.GameTypeDiscovered += new PRoConClient.EmptyParamterHandler(m_prcClient_GameTypeDiscovered); } } // override RoundStart minimum in case server is unranked if (this.Client.CurrentServerInfo.Ranked == false) { this.numSettingsRoundStartPlayerCount.Minimum = new decimal(new int[] { 1, 0, 0, 0 }); } }