public override void SetConnection(Core.Remote.PRoConClient prcClient) {
            base.SetConnection(prcClient);

            if (this.Client != null) {
                if (this.Client.Game != null) {
                    this.m_prcClient_GameTypeDiscovered(prcClient);
                }
                else {
                    this.Client.GameTypeDiscovered += new PRoConClient.EmptyParamterHandler(m_prcClient_GameTypeDiscovered);
                }
            }
        }
Example #2
0
        public override void SetConnection(Core.Remote.PRoConClient prcClient)
        {
            base.SetConnection(prcClient);

            if (this.Client != null)
            {
                if (this.Client.Game != null)
                {
                    this.m_prcClient_GameTypeDiscovered(prcClient);
                }
                else
                {
                    this.Client.GameTypeDiscovered += new PRoConClient.EmptyParamterHandler(m_prcClient_GameTypeDiscovered);
                }
            }

            // override RoundStart minimum in case server is unranked
            if (this.Client.CurrentServerInfo.Ranked == false)
            {
                this.numSettingsRoundStartPlayerCount.Minimum = new decimal(new int[] { 1, 0, 0, 0 });
            }
        }