public void UnBoundedEnsureWorldHasZeroCells()
        {
            UnboundedWorld instance = new UnboundedWorld();

            int expected_number_of_cells = 0;
            int actual_number_of_cells = instance.CellCount();

            Assert.AreEqual(expected_number_of_cells, actual_number_of_cells);
        }
        public void UnboundedEnsureThereAreCells()
        {
            UnboundedWorld instance = new UnboundedWorld();

            int x = 4;
            int y = 3;
            instance.AddCell(x,y);

            Assert.AreEqual(1, instance.CellCount());
        }
        public void UnboundedWorldEnsureTheWorldHasZeroCells()
        {
            // Arrange
            UnboundedWorld my_world = new UnboundedWorld();

            // Act
            int expected_number_of_cells = 0;
            int actual_number_of_cells = my_world.CellCount();

            // Assert
            Assert.AreEqual(expected_number_of_cells, actual_number_of_cells);
        }
        public void UnboundedWorldEnsureThereAreCells()
        {
            // Arrange
            UnboundedWorld my_world = new UnboundedWorld();

            // Act
            int x = 4;
            int y = 3;
            my_world.AddCell(x,y);

            // Assert
            Assert.AreEqual(1, my_world.CellCount());
        }
        public void UnboundedWorldEnsureTheWorldHasZeroCells()
        {
            /* Begin Arrange */
            UnboundedWorld my_world = new UnboundedWorld();
            /* End Arrange */

            /* Begin Act */
            int expected_number_of_cells = 0;
            int actual_number_of_cells = my_world.CellCount();
            /* End Act */

            /* Begin Assert */
            Assert.AreEqual(expected_number_of_cells, actual_number_of_cells);
            /* End Assert */
        }
        public void UnboundedWorldEnsureThereAreCells()
        {
            /* Begin Arrange */
            UnboundedWorld my_world = new UnboundedWorld();
            /* End Arrange */

            /* Begin Act */
            int x = 4;
            int y = 3;
            my_world.AddCell(x,y);
            /* End Act */

            /* Begin Assert */
            Assert.AreEqual(1, my_world.CellCount());
            /* End Assert */
        }