public void StillLife4()
 {
     bool[,] StillLife4 = new bool[,] { { true, true, false }, { true, false, true }, { false, true, false } };
     Map board = new Map(StillLife4);
     board.Tick();
     CollectionAssert.AreEqual(StillLife4, board.GetBoard());
 }
 public void Oscillator3()
 {
     bool[,] oscillator3 = new bool[,] { { true, true, false, false }, { true, true, false, false }, { false, false, true, true }, { false, false, true, true } };
     Map board = new Map(oscillator3);
     board.Tick();
     bool[,] expected = new bool[,] { { true, true, false, false }, { true, false, false, false }, { false, false, false, true }, { false, false, true, true } };
     CollectionAssert.AreEqual(expected, board.GetBoard());
 }