public void BoundedApplyUnderPopulationToOneCell() { BoundedWorld world = new BoundedWorld(10, 10); world.AddCell(4, 5); world.UnderPopulationRule(); world.Tick(); Assert.AreEqual(0, world.AliveCellCount()); }
public void BoundedEnsureThereAreCells() { int width = 80; int height = 80; BoundedWorld instance = new BoundedWorld(width, height); int x = 4; int y = 3; instance.AddCell(x, y); Assert.AreEqual(1, instance.AliveCellCount()); }
public void BoundedWorldApplyUnderPopulationToOneCell() { // Arrange BoundedWorld my_world = new BoundedWorld(10, 10); my_world.AddCell(4, 5); // Act my_world.UnderPopulationRule(); // Assert Assert.AreEqual(0, my_world.AliveCellCount()); }
public void BoundedWorldEnsureThereAreCells() { // Arrange int width = 80; int height = 80; BoundedWorld my_world = new BoundedWorld(width, height); // Act int x = 4; int y = 3; my_world.AddCell(x,y); // Assert Assert.AreEqual(1, my_world.AliveCellCount()); }
public void BoundedWorldApplyUnderPopulationToOneCell() { /* Begin Arrange */ BoundedWorld my_world = new BoundedWorld(10, 10); my_world.AddCell(4, 5); /* End Arrange */ /* Begin Act */ my_world.UnderPopulationRule(); my_world.Tick(); /* End Act */ /* Begin Assert */ Assert.AreEqual(0, my_world.AliveCellCount()); /* End Assert */ }
public void BoundedWorldEnsureThereAreCells() { /* Begin Arrange */ int width = 80; int height = 80; BoundedWorld my_world = new BoundedWorld(width, height); /* End Arrange */ /* Begin Act */ int x = 4; int y = 3; my_world.AddCell(x, y); /* End Act */ /* Begin Assert */ Assert.AreEqual(1, my_world.AliveCellCount()); /* End Assert */ }