private Grid createGrid(int rows, int columns) { int rowNumber = 0; //int columnNumber = 0; Grid grid = new Grid(); for (int i = 0; i < rows; i++ ) { grid.AddRowBottom(); } foreach (Row row in grid.Rows) { for (int i = 0; i < columns; i++) { row.AddCellRight(rowNumber, i); } rowNumber++; } return grid; }
//private Grid newGrid; public Game() { oldGrid = createGrid(rows, columns); }