GetGame() private method

private GetGame ( ) : DivGame
return DivGame
Example #1
0
        private void resourceConvertBtn_Click(object sender, EventArgs e)
        {
            try
            {
                _resource = ResourceUtils.LoadResource(resourceInputPath.Text);
                ResourceFormat format        = ResourceUtils.ExtensionToResourceFormat(resourceOutputPath.Text);
                FileVersion    outputVersion = _form.GetGame() == Game.DivinityOriginalSin2 ? FileVersion.VerExtendedNodes : FileVersion.VerChunkedCompress;
                ResourceUtils.SaveResource(_resource, resourceOutputPath.Text, format, outputVersion);

                MessageBox.Show("Resource saved successfully.");
            }
            catch (Exception exc)
            {
                MessageBox.Show($"Internal error!{Environment.NewLine}{Environment.NewLine}{exc}", "Conversion Failed", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }
Example #2
0
        private void UpdateCommonExporterSettings(ExporterOptions settings)
        {
            Game game = _form.GetGame();

            settings.FlipUVs              = flipUVs.Checked;
            settings.BuildDummySkeleton   = buildDummySkeleton.Checked;
            settings.DeduplicateUVs       = filterUVs.Checked;
            settings.ApplyBasisTransforms = applyBasisTransforms.Checked;
            settings.FlipMesh             = flipMeshes.Checked;
            settings.FlipSkeleton         = flipSkeletons.Checked;

            settings.LoadGameSettings(game);

            settings.ModelType = 0;
            if (meshRigid.Checked)
            {
                settings.ModelType |= DivinityModelFlag.Rigid;
            }

            if (meshCloth.Checked)
            {
                settings.ModelType |= DivinityModelFlag.Cloth;
            }

            if (meshProxy.Checked)
            {
                settings.ModelType |= DivinityModelFlag.MeshProxy | DivinityModelFlag.HasProxyGeometry;
            }

            settings.ConformGR2Path       = conformToOriginal.Checked && conformantGR2Path.Text.Length > 0 ? conformantGR2Path.Text : null;
            settings.ConformSkeletonsCopy = conformCopySkeletons.Checked;
        }
Example #3
0
        private void UpdateCommonExporterSettings(ExporterOptions settings)
        {
            Game game = _form.GetGame();

            if (game == Game.DivinityOriginalSin)
            {
                settings.Is64Bit            = false;
                settings.AlternateSignature = false;
                settings.VersionTag         = Header.Tag_DOS;
                settings.ModelInfoFormat    = DivinityModelInfoFormat.None;
            }
            else
            {
                settings.Is64Bit            = true;
                settings.AlternateSignature = true;
                settings.VersionTag         = Header.Tag_DOSEE;

                if (game == Game.DivinityOriginalSinEE)
                {
                    settings.ModelInfoFormat = DivinityModelInfoFormat.UserDefinedProperties;
                }
                else
                {
                    settings.ModelInfoFormat = DivinityModelInfoFormat.LSMv1;
                }
            }

            settings.ExportNormals         = exportNormals.Checked;
            settings.ExportTangents        = exportTangents.Checked;
            settings.ExportUVs             = exportUVs.Checked;
            settings.ExportColors          = exportColors.Checked;
            settings.FlipUVs               = flipUVs.Checked;
            settings.RecalculateNormals    = recalculateNormals.Checked;
            settings.RecalculateTangents   = recalculateTangents.Checked;
            settings.RecalculateIWT        = recalculateJointIWT.Checked;
            settings.BuildDummySkeleton    = buildDummySkeleton.Checked;
            settings.CompactIndices        = use16bitIndex.Checked;
            settings.DeduplicateVertices   = deduplicateVertices.Checked;
            settings.DeduplicateUVs        = filterUVs.Checked;
            settings.ApplyBasisTransforms  = applyBasisTransforms.Checked;
            settings.UseObsoleteVersionTag = forceLegacyVersion.Checked;
            settings.FlipMesh              = flipMeshes.Checked;
            settings.FlipSkeleton          = flipSkeletons.Checked;

            switch (gr2ExtraProps.SelectedIndex)
            {
            case 0: settings.ModelType = DivinityModelType.Normal; break;

            case 1: settings.ModelType = DivinityModelType.Rigid; break;

            case 2: settings.ModelType = DivinityModelType.Cloth; break;

            case 3: settings.ModelType = DivinityModelType.MeshProxy; break;

            default: throw new Exception("Unknown model type selected");
            }

            settings.ConformGR2Path = conformToOriginal.Checked && conformantGR2Path.Text.Length > 0 ? conformantGR2Path.Text : null;
        }
Example #4
0
        private void resourceConvertBtn_Click(object sender, EventArgs e)
        {
            if (String.IsNullOrEmpty(resourceInputPath.Text) || String.IsNullOrEmpty(resourceOutputPath.Text))
            {
                MessageBox.Show("Please specify both input and output file path first!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Warning);
            }
            else
            {
                try
                {
                    _resource = ResourceUtils.LoadResource(resourceInputPath.Text);
                    ResourceFormat format        = ResourceUtils.ExtensionToResourceFormat(resourceOutputPath.Text);
                    FileVersion    outputVersion = _form.GetGame().IsDOS2() ? FileVersion.VerExtendedNodes : FileVersion.VerChunkedCompress;
                    ResourceUtils.SaveResource(_resource, resourceOutputPath.Text, format, outputVersion);

                    MessageBox.Show("Resource saved successfully.");
                }
                catch (Exception exc)
                {
                    MessageBox.Show($"Internal error!{Environment.NewLine}{Environment.NewLine}{exc}", "Conversion Failed", MessageBoxButtons.OK, MessageBoxIcon.Error);
                }
            }
        }
Example #5
0
        private void UpdateCommonExporterSettings(ExporterOptions settings)
        {
            Game game = _form.GetGame();

            if (game == Game.DivinityOriginalSin)
            {
                settings.Is64Bit            = false;
                settings.AlternateSignature = false;
                settings.VersionTag         = Header.Tag_DOS;
            }
            else
            {
                settings.Is64Bit            = true;
                settings.AlternateSignature = true;
                settings.VersionTag         = Header.Tag_DOSEE;
            }

            settings.ExportNormals         = exportNormals.Checked;
            settings.ExportTangents        = exportTangents.Checked;
            settings.ExportUVs             = exportUVs.Checked;
            settings.ExportColors          = exportColors.Checked;
            settings.FlipUVs               = flipUVs.Checked;
            settings.RecalculateNormals    = recalculateNormals.Checked;
            settings.RecalculateTangents   = recalculateTangents.Checked;
            settings.RecalculateIWT        = recalculateJointIWT.Checked;
            settings.BuildDummySkeleton    = buildDummySkeleton.Checked;
            settings.CompactIndices        = use16bitIndex.Checked;
            settings.DeduplicateVertices   = deduplicateVertices.Checked;
            settings.DeduplicateUVs        = filterUVs.Checked;
            settings.ApplyBasisTransforms  = applyBasisTransforms.Checked;
            settings.UseObsoleteVersionTag = forceLegacyVersion.Checked;

            if (rigid.Checked)
            {
                settings.ModelType = DivinityModelType.Rigid;
            }
            else
            {
                settings.ModelType = DivinityModelType.Normal;
            }

            settings.ConformGR2Path = conformToOriginal.Checked && conformantGR2Path.Text.Length > 0 ? conformantGR2Path.Text : null;
        }