private void btn_loadGame_Click(object sender, EventArgs e) { View gameView = null; GameBoard board = Filer.RetrieveGame(); if (board.boardName == "Level One ( 8 X 8 )") { gameView = new LevelOne(); } else if (levels.Text == "Level Two ( 8 X 6 )") { gameView = new LevelTwo(); } GameController controller = new GameController(board, gameView); }
private void btn_startGame_Click(object sender, EventArgs e) { Actor[][] level = null; View gameView = null; if (levels.Text == "Level One ( 8 X 8 )") { level = Level.LevelOne(); gameView = new LevelOne(); } else if (levels.Text == "Level Two ( 8 X 6 )") { level = Level.LevelTwo(); gameView = new LevelTwo(); } if (level != null) { LevelLoder loader = new LevelLoder(new GameBoard(), level); loader.Load(levels.Text); new GameController(loader.GetBoard(), gameView); } levelSelector.Hide(); }