Example #1
0
        private static void Game_OnGameLoad(EventArgs args)
        {
            foreach (var c in
                ControllerArray.Select(controlId => new Controller((UserIndex) controlId)).Where(c => c.IsConnected))
            {
                Controller = new GamepadState(c.UserIndex);
            }

            if (Controller == null || !Controller.Connected)
            {
                Game.PrintChat("No controller detected!");
                return;
            }

            Menu = new Menu("ControllerTest", "ControllerTest", true);

            Menu.AddSubMenu(new Menu("Orbwalker", "Orbwalker"));
            OrbWalker = new Orbwalking.Orbwalker(Menu.SubMenu("Orbwalker"));

            Menu.AddItem(new MenuItem("Draw", "Draw Circle").SetValue(true));
            Menu.AddToMainMenu();

            if (Menu.Item("Draw").GetValue<bool>())
            {
                CurrentPosition = new Render.Circle(ObjectManager.Player.Position, 100, Color.Red, 2);
                CurrentPosition.Add();
                Text = new Render.Text(new Vector2(50, 50), "MODE: " + CurrentMode, 30, new ColorBGRA(255, 0, 0, 255))
                {
                    OutLined = true
                };
                Text.Add();
            }

            Game.PrintChat(
                "<b><font color =\"#FFFFFF\">ControlSharp by </font><font color=\"#5C00A3\">Trees</font><font color =\"#FFFFFF\"> loaded!</font></b>");

            Menu.Item("Draw").ValueChanged += OnValueChanged;
            Game.OnUpdate += Game_OnGameUpdate;
        }
Example #2
0
        private static void Game_OnGameLoad(EventArgs args)
        {
            foreach (var c in
                     ControllerArray.Select(controlId => new Controller((UserIndex)controlId)).Where(c => c.IsConnected))
            {
                Controller = new GamepadState(c.UserIndex);
            }

            if (Controller == null || !Controller.Connected)
            {
                Chat.Print("No controller detected!");
                return;
            }

            Menu = new Menu("ControllerTest", "ControllerTest", true);

            Menu.AddSubMenu(new Menu("Orbwalker", "Orbwalker"));
            OrbWalker = new Orbwalking.Orbwalker(Menu.SubMenu("Orbwalker"));

            Menu.AddItem(new MenuItem("Draw", "Draw Circle").SetValue(true));
            Menu.AddToMainMenu();

            if (Menu.Item("Draw").GetValue <bool>())
            {
                CurrentPosition = new Render.Circle(ObjectManager.Player.Position, 100, Color.Red, 2);
                CurrentPosition.Add();
                Text = new Render.Text(new Vector2(50, 50), "MODE: " + CurrentMode, 30, new ColorBGRA(255, 0, 0, 255))
                {
                    OutLined = true
                };
                Text.Add();
            }

            Chat.Print(
                "<b><font color =\"#FFFFFF\">ControlSharp by </font><font color=\"#5C00A3\">Trees</font><font color =\"#FFFFFF\"> loaded!</font></b>");

            Menu.Item("Draw").ValueChanged += OnValueChanged;
            Game.OnUpdate += Game_OnGameUpdate;
        }
Example #3
0
 public static bool IsABXYPressed(this GamepadState controller)
 {
     return(controller.A || controller.B || controller.X || controller.Y);
 }