Example #1
0
        protected override void OnLoad(ConfigNode node)
        {
            try
            {
                subType          = node.GetValue("subtype");
                contractType     = string.IsNullOrEmpty(subType) ? null : ContractType.GetContractType(subType);
                title            = ConfigNodeUtil.ParseValue <string>(node, "title", contractType != null ? contractType.title : subType);
                description      = ConfigNodeUtil.ParseValue <string>(node, "description", contractType != null ? contractType.description : "");
                synopsis         = ConfigNodeUtil.ParseValue <string>(node, "synopsis", contractType != null ? contractType.synopsis : "");
                completedMessage = ConfigNodeUtil.ParseValue <string>(node, "completedMessage", contractType != null ? contractType.completedMessage : "");
                notes            = ConfigNodeUtil.ParseValue <string>(node, "notes", contractType != null ? contractType.notes : "");
                hash             = ConfigNodeUtil.ParseValue <int>(node, "hash", contractType != null ? contractType.hash : 0);

                foreach (ConfigNode child in node.GetNodes("BEHAVIOUR"))
                {
                    ContractBehaviour behaviour = ContractBehaviour.LoadBehaviour(child, this);
                    behaviours.Add(behaviour);
                }

                // If the contract type is null, then it likely means that it was uninstalled
                if (contractType == null)
                {
                    LoggingUtil.LogWarning(this, "Error loading contract for contract type '" + subType +
                                           "'.  The contract type either failed to load or was uninstalled.");
                    try
                    {
                        SetState(State.Failed);
                    }
                    catch { }
                    return;
                }
            }
            catch (Exception e)
            {
                LoggingUtil.LogError(this, "Error loading contract from persistance file!");
                LoggingUtil.LogException(e);
                ExceptionLogWindow.DisplayFatalException(ExceptionLogWindow.ExceptionSituation.CONTRACT_LOAD, e, this);

                try
                {
                    SetState(State.Failed);
                }
                catch { }
            }
        }
        public override bool Load(ConfigNode configNode)
        {
            // Load base class
            bool valid = base.Load(configNode);

            // Get type
            string contractType = null;

            valid &= ConfigNodeUtil.ParseValue <string>(configNode, "contractType", x => contractType = x, this);
            if (valid)
            {
                if (ContractType.GetContractType(contractType) != null)
                {
                    ccType = contractType;
                }
                else
                {
                    ccType = null;

                    // Search for the correct type
                    var classes =
                        from assembly in AppDomain.CurrentDomain.GetAssemblies()
                        from type in assembly.GetTypes()
                        where type.IsSubclassOf(typeof(Contract)) && type.Name.Equals(contractType)
                        select type;

                    if (classes.Count() < 1)
                    {
                        valid = false;
                        LoggingUtil.LogError(this.GetType(), "contractType '" + contractType +
                                             "' must either be a Contract sub-class or ContractConfigurator contract type");
                    }
                    else
                    {
                        contractClass = classes.First();
                    }
                }
            }

            valid &= ConfigNodeUtil.ParseValue <uint>(configNode, "minCount", x => minCount = x, this, 1);
            valid &= ConfigNodeUtil.ParseValue <uint>(configNode, "maxCount", x => maxCount = x, this, UInt32.MaxValue);
            valid &= ConfigNodeUtil.ParseValue <Duration>(configNode, "cooldownDuration", x => cooldownDuration = x, this, new Duration(0.0));

            return(valid);
        }
Example #3
0
        protected override void OnLoad(ConfigNode node)
        {
            try
            {
                subType          = node.GetValue("subtype");
                contractType     = ContractType.GetContractType(subType);
                title            = ConfigNodeUtil.ParseValue <string>(node, "title", contractType != null ? contractType.title : subType);
                description      = ConfigNodeUtil.ParseValue <string>(node, "description", contractType != null ? contractType.description : "");
                synopsis         = ConfigNodeUtil.ParseValue <string>(node, "synopsis", contractType != null ? contractType.synopsis : "");
                completedMessage = ConfigNodeUtil.ParseValue <string>(node, "completedMessage", contractType != null ? contractType.completedMessage : "");
                notes            = ConfigNodeUtil.ParseValue <string>(node, "notes", contractType != null ? contractType.notes : "");
                hash             = ConfigNodeUtil.ParseValue <int>(node, "hash", contractType != null ? contractType.hash : 0);
                targetBody       = ConfigNodeUtil.ParseValue <CelestialBody>(node, "targetBody", null);

                // Load the unique data
                ConfigNode dataNode = node.GetNode("UNIQUE_DATA");
                if (dataNode != null)
                {
                    // Handle individual values
                    foreach (ConfigNode.Value pair in dataNode.values)
                    {
                        string typeName = pair.value.Remove(pair.value.IndexOf(":"));
                        string value    = pair.value.Substring(typeName.Length + 1);
                        Type   type     = ConfigNodeUtil.ParseTypeValue(typeName);

                        // Prevents issues with vessels not getting loaded in some scenes (ie. VAB)
                        if (type == typeof(Vessel))
                        {
                            type = typeof(Guid);
                        }

                        if (type == typeof(string))
                        {
                            uniqueData[pair.name] = value;
                        }
                        else
                        {
                            // Get the ParseValue method
                            MethodInfo parseValueMethod = typeof(ConfigNodeUtil).GetMethods().Where(m => m.Name == "ParseSingleValue").Single();
                            parseValueMethod = parseValueMethod.MakeGenericMethod(new Type[] { type });

                            // Invoke the ParseValue method
                            uniqueData[pair.name] = parseValueMethod.Invoke(null, new object[] { pair.name, value, false });
                        }
                    }
                }

                foreach (ConfigNode child in node.GetNodes("BEHAVIOUR"))
                {
                    ContractBehaviour behaviour = ContractBehaviour.LoadBehaviour(child, this);
                    behaviours.Add(behaviour);
                }

                foreach (ConfigNode child in node.GetNodes("REQUIREMENT"))
                {
                    ContractRequirement requirement = ContractRequirement.LoadRequirement(child);
                    requirements.Add(requirement);
                }

                // If the contract type is null, then it likely means that it was uninstalled
                if (contractType == null)
                {
                    LoggingUtil.LogWarning(this, "Error loading contract for contract type '" + subType +
                                           "'.  The contract type either failed to load or was uninstalled.");
                    try
                    {
                        if (ContractState == State.Active || ContractState == State.Offered)
                        {
                            SetState(ContractState == State.Active ? State.Failed : State.Withdrawn);
                        }
                    }
                    catch { }
                    return;
                }

                OnContractLoaded.Fire(this);
            }
            catch (Exception e)
            {
                LoggingUtil.LogError(this, "Error loading contract from persistance file!");
                LoggingUtil.LogException(e);
                ExceptionLogWindow.DisplayFatalException(ExceptionLogWindow.ExceptionSituation.CONTRACT_LOAD, e, this);

                try
                {
                    SetState(State.Failed);
                }
                catch { }
            }
        }
Example #4
0
        /// <summary>
        /// Loads all the contact configuration nodes and creates ContractType objects.
        /// </summary>
        private IEnumerator <YieldInstruction> LoadContractConfig()
        {
            // Load all the contract groups
            LoggingUtil.LogDebug(this.GetType(), "Loading CONTRACT_GROUP nodes.");
            ConfigNode[] contractGroups = GameDatabase.Instance.GetConfigNodes("CONTRACT_GROUP");

            foreach (ConfigNode groupConfig in contractGroups)
            {
                // Create the group
                string name = groupConfig.GetValue("name");
                LoggingUtil.LogInfo(this.GetType(), "Loading CONTRACT_GROUP: '" + name + "'");
                ContractGroup contractGroup = null;
                try
                {
                    contractGroup = new ContractGroup(name);
                }
                catch (ArgumentException)
                {
                    LoggingUtil.LogError(this.GetType(), "Couldn't load CONTRACT_GROUP '" + name + "' due to a duplicate name.");
                }

                // Peform the actual load
                if (contractGroup != null)
                {
                    bool success = false;
                    try
                    {
                        success = contractGroup.Load(groupConfig);
                    }
                    catch (Exception e)
                    {
                        Exception wrapper = new Exception("Error loading CONTRACT_GROUP '" + name + "'", e);
                        LoggingUtil.LogException(wrapper);
                    }
                    finally
                    {
                        if (!success)
                        {
                            ContractGroup.contractGroups.Remove(name);
                        }
                    }
                }
            }

            LoggingUtil.LogDebug(this.GetType(), "Loading CONTRACT_TYPE nodes.");
            ConfigNode[] contractConfigs = GameDatabase.Instance.GetConfigNodes("CONTRACT_TYPE");
            totalContracts = contractConfigs.Count();

            // First pass - create all the ContractType objects
            foreach (ConfigNode contractConfig in contractConfigs)
            {
                // Create the initial contract type
                LoggingUtil.LogVerbose(this.GetType(), "Pre-load for node: '" + contractConfig.GetValue("name") + "'");
                try
                {
                    ContractType contractType = new ContractType(contractConfig.GetValue("name"));
                }
                catch (ArgumentException)
                {
                    LoggingUtil.LogError(this.GetType(), "Couldn't load CONTRACT_TYPE '" + contractConfig.GetValue("name") + "' due to a duplicate name.");
                }
            }

            // Second pass - do the actual loading of details
            foreach (ConfigNode contractConfig in contractConfigs)
            {
                attemptedContracts++;
                yield return(new WaitForEndOfFrame());

                // Fetch the contractType
                string       name         = contractConfig.GetValue("name");
                ContractType contractType = ContractType.GetContractType(name);
                if (contractType != null)
                {
                    LoggingUtil.LogDebug(this.GetType(), "Loading CONTRACT_TYPE: '" + name + "'");
                    // Perform the load
                    try
                    {
                        contractType.Load(contractConfig);
                        if (contractType.enabled)
                        {
                            successContracts++;
                        }
                    }
                    catch (Exception e)
                    {
                        Exception wrapper = new Exception("Error loading CONTRACT_TYPE '" + name + "'", e);
                        LoggingUtil.LogException(wrapper);
                    }
                }
            }

            LoggingUtil.LogInfo(this.GetType(), "Loaded " + successContracts + " out of " + totalContracts + " CONTRACT_TYPE nodes.");

            if (!reloading && LoggingUtil.logLevel == LoggingUtil.LogLevel.DEBUG || LoggingUtil.logLevel == LoggingUtil.LogLevel.VERBOSE)
            {
                ScreenMessages.PostScreenMessage("Contract Configurator: Loaded " + successContracts + " out of " + totalContracts
                                                 + " contracts successfully.", 5, ScreenMessageStyle.UPPER_CENTER);
            }
        }
        /// <summary>
        /// Loads all the contact type nodes and creates ContractType objects.
        /// </summary>
        private IEnumerator <YieldInstruction> LoadContractTypeConfig()
        {
            LoggingUtil.LogDebug(this, "Loading CONTRACT_TYPE nodes.");
            ConfigNode[] contractConfigs = GameDatabase.Instance.GetConfigNodes("CONTRACT_TYPE");
            totalContracts = contractConfigs.Count();

            // First pass - create all the ContractType objects
            foreach (ConfigNode contractConfig in contractConfigs)
            {
                // Create the initial contract type
                LoggingUtil.LogVerbose(this, "Pre-load for node: '" + contractConfig.GetValue("name") + "'");
                try
                {
                    ContractType contractType = new ContractType(contractConfig.GetValue("name"));
                }
                catch (ArgumentException)
                {
                    LoggingUtil.LogError(this, "Couldn't load CONTRACT_TYPE '" + contractConfig.GetValue("name") + "' due to a duplicate name.");
                }
            }

            // Second pass - do the actual loading of details
            foreach (ConfigNode contractConfig in contractConfigs)
            {
                attemptedContracts++;
                if (reloading)
                {
                    yield return(new WaitForEndOfFrame());
                }

                // Fetch the contractType
                string       name         = contractConfig.GetValue("name");
                ContractType contractType = ContractType.GetContractType(name);
                if (contractType != null && !contractType.loaded)
                {
                    // Perform the load
                    try
                    {
                        contractType.Load(contractConfig);
                        if (contractType.enabled)
                        {
                            successContracts++;
                        }
                    }
                    catch (Exception e)
                    {
                        LoggingUtil.LogException(e);
                    }
                }
            }

            LoggingUtil.LogInfo(this, "Loaded " + successContracts + " out of " + totalContracts + " CONTRACT_TYPE nodes.");

            // Check for empty groups and warn
            foreach (ContractGroup group in ContractGroup.contractGroups.Values.Where(g => g != null))
            {
                group.CheckEmpty();
            }

            // Load other things
            MissionControlUI.GroupContainer.LoadConfig();

            if (!reloading && LoggingUtil.logLevel == LoggingUtil.LogLevel.DEBUG || LoggingUtil.logLevel == LoggingUtil.LogLevel.VERBOSE)
            {
                ScreenMessages.PostScreenMessage("Contract Configurator: Loaded " + successContracts + " out of " + totalContracts
                                                 + " contracts successfully.", 5, ScreenMessageStyle.UPPER_CENTER);
            }
        }