public override void Modify(ref StageClassInfo info) { int index = UnityEngine.Random.Range(0, info.waveList.Count); StageWaveInfo reinforce = info.waveList[index]; info.waveList.Insert(index, Harmony_Patch.CopyXml(reinforce)); }
public override void Modify(ref StageClassInfo info) { int index = UnityEngine.Random.Range(0, info.waveList.Count); StageWaveInfo reinforce = info.waveList[index]; info.waveList.Insert(index, Harmony_Patch.CopyXml(reinforce)); }