public static bool CanSweat(this IEntity entity) { return(ActionBlockerSystem.CanSweat(entity)); }
public static bool CanUnequip(this IEntity entity) { return(ActionBlockerSystem.CanUnequip(entity)); }
public static bool CanChangeDirection(this IEntity entity) { return(ActionBlockerSystem.CanChangeDirection(entity)); }
public static bool CanAttack(this IEntity entity) { return(ActionBlockerSystem.CanAttack(entity)); }