public override void WindowCreate(int sizeX, int sizeY, GameObject windowRef) { targetWindowRef = windowRef; // A realy bad way to overide. sizeX = 520; sizeY = 400; // Create a window shadow. windowShadow.uiObjName = "Shadow"; windowShadow.uiTextureRef = Resources.Load <Sprite>("BerrySystem/UI/shadow"); windowShadow.uiColor = new Color32(255, 255, 255, 255); windowShadow.uiSize = new Vector2(sizeX + 90, sizeY + 90); UiManager.CreateBackgroundObj(windowRef, windowShadow); // Create the window panel. windowPanel.uiSize = new Vector2(sizeX, sizeY); windowPanel.uiRayCast = true; UiManager.CreateBackgroundObj(windowRef, windowPanel).transform.parent.gameObject.AddComponent <QuickUiAnimator>().PlayFadeAnim(0, 1, false, false, 9f); UiBackgroundObject xpcInfoPanel = new UiBackgroundObject(); xpcInfoPanel.uiPosition = new Vector2(-108.07f, -15.12f); xpcInfoPanel.uiSize = new Vector2(284.07f, 340.45f); xpcInfoPanel.uiColor = new Color(0.9f, 0.9f, 0.9f, 1); UiManager.CreateBackgroundObj(windowRef, xpcInfoPanel); UiTextObject windowTitle = new UiTextObject(); windowTitle.uiTextColor = new Color(0, 0, 0, 255); windowTitle.uiText = WindowGrabName(); windowTitle.uiSize = new Vector2(180, 19); windowTitle.uiTextAlign = TextAnchor.UpperCenter; windowTitle.uiPosition = new Vector2(0, 180); UiManager.CreateTextObj(windowRef, windowTitle); windowTitle.uiTextAlign = TextAnchor.MiddleLeft; windowTitle.uiText = "Sprite ID : " + TargetSprite; windowTitle.uiPosition = new Vector2(131, 140); UiManager.CreateTextObj(windowRef, windowTitle); windowTitle.uiTextAlign = TextAnchor.MiddleLeft; windowTitle.uiText = "Sprite collider size :"; windowTitle.uiPosition = new Vector2(131, 80); UiManager.CreateTextObj(windowRef, windowTitle); windowTitle.uiTextAlign = TextAnchor.MiddleLeft; windowTitle.uiText = "Sprite collider position :"; windowTitle.uiPosition = new Vector2(131, 30); UiManager.CreateTextObj(windowRef, windowTitle); img = XCPManager.PngToSprite(XCPManager.currentXCP.spriteTextures[TargetSprite]); windowTitle.uiText = "Pixsel scale : " + XCPManager.currentXCP.spriteTextures[TargetSprite].pixScale; windowTitle.uiSize = new Vector2(236, 19); windowTitle.uiPosition = new Vector2(158.79f, 120); UiManager.CreateTextObj(windowRef, windowTitle); windowTitle.uiText = "Resolution : " + " H : " + img.texture.height + "px W : " + img.texture.width + " px"; windowTitle.uiSize = new Vector2(236, 19); windowTitle.uiPosition = new Vector2(158.79f, 100); UiManager.CreateTextObj(windowRef, windowTitle); UiButtonObject saveButton = new UiButtonObject(); saveButton.uiPosition = new Vector2(210, -165); saveButton.uiSize = new Vector2(70, 34); saveButton.uiButtonBackgroundObject.uiRayCast = true; saveButton.uiButtonBackgroundObject.uiSize = saveButton.uiSize; saveButton.uiButtonBackgroundObject.uiColor = new Color32(100, 100, 100, 100); saveButton.uiButtonBackgroundObject.normalColor = new Color32(170, 170, 170, 100); saveButton.uiButtonBackgroundObject.hoverColor = new Color32(134, 166, 255, 100); saveButton.uiButtonBackgroundObject.pressedColor = new Color32(0, 150, 255, 100); saveButton.uiButtonIcon.uiColor = new Color32(255, 255, 255, 110); saveButton.uiButtonIcon.uiSize = new Vector2(saveButton.uiSize.x - 2, saveButton.uiSize.y - 2); saveButton.uiButtonText = new UiTextObject(); saveButton.uiButtonText.uiTextColor = new Color32(0, 0, 0, 255); saveButton.uiButtonText.uiTextAlign = TextAnchor.MiddleCenter; saveButton.uiButtonText.uiText = "Close"; openBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent <UiIntractable>(); openBtn.onMouseClickEvent = WindowTerminate; /* * saveButton.uiButtonText.uiText = "Remove"; * saveButton.uiSize = new Vector2(100, 34); * saveButton.uiPosition = new Vector2(130, -165); * newBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent<UiIntractable>(); * newBtn.onMouseClickEvent = SpriteRemove; * * saveButton.uiButtonText.uiText = "Remove"; * saveButton.uiButtonBackgroundObject.uiColor = new Color32(255, 0, 0, 255); * saveButton.uiButtonBackgroundObject.normalColor = new Color32(255, 0, 0, 255); * saveButton.uiButtonBackgroundObject.hoverColor = new Color32(255, 0, 0, 100); * saveButton.uiButtonIcon.uiColor = new Color32(255, 255, 255, 50); * saveButton.uiSize = new Vector2(100, 34); * saveButton.uiPosition = new Vector2(130, -125); * newBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent<UiIntractable>(); * newBtn.onMouseClickEvent = SpriteRemove; * newBtn.gameObject.SetActive(false); */ saveButton.uiButtonText.uiText = "Done"; saveButton.uiButtonBackgroundObject.uiColor = new Color32(100, 100, 100, 100); saveButton.uiButtonBackgroundObject.normalColor = new Color32(170, 170, 170, 100); saveButton.uiButtonBackgroundObject.hoverColor = new Color32(134, 166, 255, 100); saveButton.uiButtonIcon.uiColor = new Color32(255, 255, 255, 110); saveButton.uiSize = new Vector2(100, 34); saveButton.uiPosition = new Vector2(-210.2f, -165); editDoneBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent <UiIntractable>(); editDoneBtn.onMouseClickEvent = SpriteEditDone; editDoneBtn.gameObject.SetActive(false); /* * saveButton.uiButtonText.uiText = "Is AI"; * saveButton.uiButtonBackgroundObject.uiColor = new Color32(100, 100, 100, 100); * saveButton.uiButtonBackgroundObject.normalColor = new Color32(170, 170, 170, 100); * saveButton.uiButtonBackgroundObject.hoverColor = new Color32(134, 166, 255, 100); * saveButton.uiButtonIcon.uiColor = new Color32(255, 255, 255, 110); * saveButton.uiSize = new Vector2(100, 34); * saveButton.uiPosition = new Vector2(210, -125); * editDoneBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent<UiIntractable>(); * editDoneBtn.onMouseClickEvent = SpriteEditDone; */ saveButton.uiButtonText.uiText = "Set sorting point"; saveButton.uiSize = new Vector2(120, 34); saveButton.uiButtonText.uiSize = saveButton.uiSize; saveButton.uiButtonBackgroundObject.uiSize = saveButton.uiSize; saveButton.uiButtonIcon.uiSize = new Vector2(saveButton.uiSize.x - 2, saveButton.uiSize.y - 2); saveButton.uiPosition = new Vector2(-186, -165); editBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent <UiIntractable>(); editBtn.onMouseClickEvent = SpriteEdit; UiBackgroundObject transparacyBg = new UiBackgroundObject(); transparacyBg.uiSize = new Vector2(269, 269); transparacyBg.uiPosition = new Vector2(-109f, 12f); transparacyBg.uiColor = new Color32(255, 255, 255, 255); spritePrew = UiManager.CreateBackgroundObj(windowRef, transparacyBg).GetComponent <Image>(); spritePrew.material = Resources.Load("BerrySystem/Shaders/bgTran", typeof(Material)) as Material; UiBackgroundObject sprite = new UiBackgroundObject(); transparacyBg.uiSize = new Vector2(260, 260); transparacyBg.uiPosition = new Vector2(-109f, 12f); transparacyBg.uiColor = new Color32(255, 255, 255, 255); spritePrew = UiManager.CreateBackgroundObj(windowRef, transparacyBg).GetComponent <Image>(); spritePrew.sprite = img; spritePrew.preserveAspect = true; UiSliderObject slider0 = new UiSliderObject(); slider0.uiButtonBackgroundObject = new UiInteractiveBackgroundObject(); slider0.uiButtonBackgroundObject.uiSize = new Vector2(200, 32); slider0.uiPosition = new Vector2(-73.8f, -163.8f); slider0.uiButtonBackgroundObject.normalColor = new Color(1, 1, 1, 0.3f); slider0.uiButtonBackgroundObject.uiRayCast = true; slider0.uiButtonIcon = null; slider0.uiButtonText = new UiTextObject(); slider0.uiButtonText.uiText = " Sorting Point"; slider0.uiButtonText.uiSize = new Vector2(200, 32); slider0.uiButtonText.uiTextColor = new Color(0, 0, 0, 1); Slider0 = UiManager.CreateSlider(windowRef, slider0); Slider0.maxValue = 1; Slider0.minValue = 0; Slider0.wholeNumbers = false; Slider0.gameObject.SetActive(false); Slider0.value = XCPManager.currentXCP.spriteTextures[TargetSprite].sortPoint; Slider0.onValueChanged.AddListener(delegate { SortUpdate(); }); UiBackgroundObject sortPoint = new UiBackgroundObject(); sortPoint.uiPosition = new Vector2(-109f, 12f); sortPoint.uiSize = new Vector2(8, 8); sortPoint.uiColor = new Color(1, 0.2f, 0.2f, 1); sortPointObj = UiManager.CreateBackgroundObj(windowRef, sortPoint).GetComponent <Image>(); sortPointObj.transform.localPosition = new Vector3(-109f, Slider0.value * 260 - 120, 0); UiBackgroundObject ColiderBox = new UiBackgroundObject(); ColiderBox.uiTextureRef = Resources.Load <Sprite>("BerrySystem/Textures/Misc/trigger"); ColiderBox.uiPosition = new Vector2(-109f, 12f); ColiderBox.uiSize = new Vector2(16, 16); ColiderBox.uiColor = new Color(0, 1f, 0f, 1); ColiderBoxObj = UiManager.CreateBackgroundObj(windowRef, ColiderBox).GetComponent <Image>(); // windowRef.AddComponent <QuickUiAnimator>().PlayPosAnim(new Vector2(0, 20), new Vector2(0, 0), false, false, 120f); }