Example #1
0
        public override void WindowCreate(int sizeX, int sizeY, GameObject windowRef)
        {
            targetWindowRef = windowRef;
            // A realy bad way to overide.
            sizeX = 520;
            sizeY = 400;

            // Create a window shadow.
            windowShadow.uiObjName    = "Shadow";
            windowShadow.uiTextureRef = Resources.Load <Sprite>("BerrySystem/UI/shadow");
            windowShadow.uiColor      = new Color32(255, 255, 255, 255);
            windowShadow.uiSize       = new Vector2(sizeX + 90, sizeY + 90);
            UiManager.CreateBackgroundObj(windowRef, windowShadow);

            // Create the window panel.
            windowPanel.uiSize    = new Vector2(sizeX, sizeY);
            windowPanel.uiRayCast = true;
            UiManager.CreateBackgroundObj(windowRef, windowPanel).transform.parent.gameObject.AddComponent <QuickUiAnimator>().PlayFadeAnim(0, 1, false, false, 9f);

            UiBackgroundObject xpcInfoPanel = new UiBackgroundObject();

            xpcInfoPanel.uiPosition = new Vector2(-108.07f, -15.12f);
            xpcInfoPanel.uiSize     = new Vector2(284.07f, 340.45f);
            xpcInfoPanel.uiColor    = new Color(0.9f, 0.9f, 0.9f, 1);
            UiManager.CreateBackgroundObj(windowRef, xpcInfoPanel);

            UiTextObject windowTitle = new UiTextObject();

            windowTitle.uiTextColor = new Color(0, 0, 0, 255);
            windowTitle.uiText      = WindowGrabName();
            windowTitle.uiSize      = new Vector2(180, 19);
            windowTitle.uiTextAlign = TextAnchor.UpperCenter;
            windowTitle.uiPosition  = new Vector2(0, 180);
            UiManager.CreateTextObj(windowRef, windowTitle);

            windowTitle.uiTextAlign = TextAnchor.MiddleLeft;
            windowTitle.uiText      = "Sprite ID : " + TargetSprite;
            windowTitle.uiPosition  = new Vector2(131, 140);
            UiManager.CreateTextObj(windowRef, windowTitle);

            windowTitle.uiTextAlign = TextAnchor.MiddleLeft;
            windowTitle.uiText      = "Sprite collider size :";
            windowTitle.uiPosition  = new Vector2(131, 80);
            UiManager.CreateTextObj(windowRef, windowTitle);

            windowTitle.uiTextAlign = TextAnchor.MiddleLeft;
            windowTitle.uiText      = "Sprite collider position :";
            windowTitle.uiPosition  = new Vector2(131, 30);
            UiManager.CreateTextObj(windowRef, windowTitle);

            img = XCPManager.PngToSprite(XCPManager.currentXCP.spriteTextures[TargetSprite]);

            windowTitle.uiText     = "Pixsel scale : " + XCPManager.currentXCP.spriteTextures[TargetSprite].pixScale;
            windowTitle.uiSize     = new Vector2(236, 19);
            windowTitle.uiPosition = new Vector2(158.79f, 120);
            UiManager.CreateTextObj(windowRef, windowTitle);

            windowTitle.uiText     = "Resolution : " + " H : " + img.texture.height + "px  W : " + img.texture.width + " px";
            windowTitle.uiSize     = new Vector2(236, 19);
            windowTitle.uiPosition = new Vector2(158.79f, 100);
            UiManager.CreateTextObj(windowRef, windowTitle);

            UiButtonObject saveButton = new UiButtonObject();

            saveButton.uiPosition = new Vector2(210, -165);
            saveButton.uiSize     = new Vector2(70, 34);
            saveButton.uiButtonBackgroundObject.uiRayCast = true;
            saveButton.uiButtonBackgroundObject.uiSize    = saveButton.uiSize;

            saveButton.uiButtonBackgroundObject.uiColor      = new Color32(100, 100, 100, 100);
            saveButton.uiButtonBackgroundObject.normalColor  = new Color32(170, 170, 170, 100);
            saveButton.uiButtonBackgroundObject.hoverColor   = new Color32(134, 166, 255, 100);
            saveButton.uiButtonBackgroundObject.pressedColor = new Color32(0, 150, 255, 100);
            saveButton.uiButtonIcon.uiColor     = new Color32(255, 255, 255, 110);
            saveButton.uiButtonIcon.uiSize      = new Vector2(saveButton.uiSize.x - 2, saveButton.uiSize.y - 2);
            saveButton.uiButtonText             = new UiTextObject();
            saveButton.uiButtonText.uiTextColor = new Color32(0, 0, 0, 255);
            saveButton.uiButtonText.uiTextAlign = TextAnchor.MiddleCenter;
            saveButton.uiButtonText.uiText      = "Close";

            openBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent <UiIntractable>();
            openBtn.onMouseClickEvent = WindowTerminate;

            /*
             * saveButton.uiButtonText.uiText = "Remove";
             * saveButton.uiSize = new Vector2(100, 34);
             * saveButton.uiPosition = new Vector2(130, -165);
             * newBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent<UiIntractable>();
             * newBtn.onMouseClickEvent = SpriteRemove;
             *
             * saveButton.uiButtonText.uiText = "Remove";
             * saveButton.uiButtonBackgroundObject.uiColor = new Color32(255, 0, 0, 255);
             * saveButton.uiButtonBackgroundObject.normalColor = new Color32(255, 0, 0, 255);
             * saveButton.uiButtonBackgroundObject.hoverColor = new Color32(255, 0, 0, 100);
             * saveButton.uiButtonIcon.uiColor = new Color32(255, 255, 255, 50);
             * saveButton.uiSize = new Vector2(100, 34);
             * saveButton.uiPosition = new Vector2(130, -125);
             * newBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent<UiIntractable>();
             * newBtn.onMouseClickEvent = SpriteRemove;
             * newBtn.gameObject.SetActive(false);
             */


            saveButton.uiButtonText.uiText = "Done";
            saveButton.uiButtonBackgroundObject.uiColor     = new Color32(100, 100, 100, 100);
            saveButton.uiButtonBackgroundObject.normalColor = new Color32(170, 170, 170, 100);
            saveButton.uiButtonBackgroundObject.hoverColor  = new Color32(134, 166, 255, 100);
            saveButton.uiButtonIcon.uiColor = new Color32(255, 255, 255, 110);
            saveButton.uiSize             = new Vector2(100, 34);
            saveButton.uiPosition         = new Vector2(-210.2f, -165);
            editDoneBtn                   = UiManager.CreateButton(windowRef, saveButton).GetComponent <UiIntractable>();
            editDoneBtn.onMouseClickEvent = SpriteEditDone;
            editDoneBtn.gameObject.SetActive(false);

            /*
             * saveButton.uiButtonText.uiText = "Is AI";
             * saveButton.uiButtonBackgroundObject.uiColor = new Color32(100, 100, 100, 100);
             * saveButton.uiButtonBackgroundObject.normalColor = new Color32(170, 170, 170, 100);
             * saveButton.uiButtonBackgroundObject.hoverColor = new Color32(134, 166, 255, 100);
             * saveButton.uiButtonIcon.uiColor = new Color32(255, 255, 255, 110);
             * saveButton.uiSize = new Vector2(100, 34);
             * saveButton.uiPosition = new Vector2(210, -125);
             * editDoneBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent<UiIntractable>();
             * editDoneBtn.onMouseClickEvent = SpriteEditDone;
             */

            saveButton.uiButtonText.uiText = "Set sorting point";
            saveButton.uiSize = new Vector2(120, 34);
            saveButton.uiButtonText.uiSize             = saveButton.uiSize;
            saveButton.uiButtonBackgroundObject.uiSize = saveButton.uiSize;
            saveButton.uiButtonIcon.uiSize             = new Vector2(saveButton.uiSize.x - 2, saveButton.uiSize.y - 2);
            saveButton.uiPosition = new Vector2(-186, -165);
            editBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent <UiIntractable>();
            editBtn.onMouseClickEvent = SpriteEdit;

            UiBackgroundObject transparacyBg = new UiBackgroundObject();

            transparacyBg.uiSize     = new Vector2(269, 269);
            transparacyBg.uiPosition = new Vector2(-109f, 12f);
            transparacyBg.uiColor    = new Color32(255, 255, 255, 255);
            spritePrew          = UiManager.CreateBackgroundObj(windowRef, transparacyBg).GetComponent <Image>();
            spritePrew.material = Resources.Load("BerrySystem/Shaders/bgTran", typeof(Material)) as Material;

            UiBackgroundObject sprite = new UiBackgroundObject();

            transparacyBg.uiSize     = new Vector2(260, 260);
            transparacyBg.uiPosition = new Vector2(-109f, 12f);
            transparacyBg.uiColor    = new Color32(255, 255, 255, 255);
            spritePrew                = UiManager.CreateBackgroundObj(windowRef, transparacyBg).GetComponent <Image>();
            spritePrew.sprite         = img;
            spritePrew.preserveAspect = true;

            UiSliderObject slider0 = new UiSliderObject();

            slider0.uiButtonBackgroundObject        = new UiInteractiveBackgroundObject();
            slider0.uiButtonBackgroundObject.uiSize = new Vector2(200, 32);
            slider0.uiPosition = new Vector2(-73.8f, -163.8f);
            slider0.uiButtonBackgroundObject.normalColor = new Color(1, 1, 1, 0.3f);
            slider0.uiButtonBackgroundObject.uiRayCast   = true;
            slider0.uiButtonIcon             = null;
            slider0.uiButtonText             = new UiTextObject();
            slider0.uiButtonText.uiText      = "   Sorting Point";
            slider0.uiButtonText.uiSize      = new Vector2(200, 32);
            slider0.uiButtonText.uiTextColor = new Color(0, 0, 0, 1);

            Slider0              = UiManager.CreateSlider(windowRef, slider0);
            Slider0.maxValue     = 1;
            Slider0.minValue     = 0;
            Slider0.wholeNumbers = false;
            Slider0.gameObject.SetActive(false);
            Slider0.value = XCPManager.currentXCP.spriteTextures[TargetSprite].sortPoint;
            Slider0.onValueChanged.AddListener(delegate { SortUpdate(); });

            UiBackgroundObject sortPoint = new UiBackgroundObject();

            sortPoint.uiPosition = new Vector2(-109f, 12f);
            sortPoint.uiSize     = new Vector2(8, 8);
            sortPoint.uiColor    = new Color(1, 0.2f, 0.2f, 1);
            sortPointObj         = UiManager.CreateBackgroundObj(windowRef, sortPoint).GetComponent <Image>();
            sortPointObj.transform.localPosition = new Vector3(-109f, Slider0.value * 260 - 120, 0);

            UiBackgroundObject ColiderBox = new UiBackgroundObject();

            ColiderBox.uiTextureRef = Resources.Load <Sprite>("BerrySystem/Textures/Misc/trigger");
            ColiderBox.uiPosition   = new Vector2(-109f, 12f);
            ColiderBox.uiSize       = new Vector2(16, 16);
            ColiderBox.uiColor      = new Color(0, 1f, 0f, 1);
            ColiderBoxObj           = UiManager.CreateBackgroundObj(windowRef, ColiderBox).GetComponent <Image>();


            //
            windowRef.AddComponent <QuickUiAnimator>().PlayPosAnim(new Vector2(0, 20), new Vector2(0, 0), false, false, 120f);
        }