Example #1
0
        public void DrawWindow(int id, GUI.WindowFunction DrawNodeWindow, bool isNote)
        {
            //Only draw visible nodes
            if (!editor.InView(Rect))
            {
                return;
            }

            if (DrawDescription)
            {
                DrawHelp(Description);
            }

            var defaultStyle = selected ? GUI.skin.GetStyle("flow node 0 on") : GUI.skin.GetStyle("flow node 0");

            defaultStyle.alignment  = TextAnchor.UpperRight;
            defaultStyle.margin.top = -5;

            if (node.Name != "Note")
            {
                Rect = GUI.Window(id, Rect, DrawNodeWindow, "", defaultStyle);
            }
            else
            {
                Rect = GUI.Window(id, new Rect(Rect.x, Rect.y, 120, 120), DrawNodeWindow, "", selected ? nodeConfig.NoteHover : GUI.skin.GetStyle("VCS_StickyNote"));
            }

            if (node.XPosition != Rect.x || node.YPosition != Rect.y)
            {
                nodeMovement = new Vector2(node.XPosition - Rect.x, node.YPosition - Rect.y);
                nodeMoved    = true;
            }
            else
            {
                nodeMovement = Vector2.zero;
                nodeMoved    = false;
            }
            node.XPosition = Rect.x;
            node.YPosition = Rect.y;
        }
Example #2
0
        public void DrawNodeCurve(Rect start, Rect end, Color color)
        {
            Vector3 startPos = new Vector3(start.x + start.width, start.y + start.height / 2, 0);
            Vector3 endPos   = new Vector3(end.x, end.y + end.height / 2, 0);

            if (!editor.InView(PointsToRect(startPos, endPos)))
            {
                return;
            }

            Vector3 startTan = startPos + Vector3.right * 50;
            Vector3 endTan   = endPos + Vector3.left * 50;

            //Smoother bezier curve for close distance
            var distance = Vector3.Distance(startPos, endPos);

            if (distance < 100)
            {
                startTan = startPos + Vector3.right * (distance * 0.5f);
                endTan   = endPos + Vector3.left * (distance * 0.5f);
            }

            Handles.DrawBezier(startPos, endPos, startTan, endTan, color, null, 5);
        }