Example #1
0
 public virtual void Move(GridPos piece1, GridPos piece2, Player player)
 {
 }
Example #2
0
 public GamePiece GetPiece(GridPos pos)
 {
     return(grid[pos.x][pos.y]);
 }
Example #3
0
        static private Player StartTurn(Player player)
        {
            bool   validMove = false;
            String userInput;

            int[]   gridCords, targetCords;
            GridPos targetGrid = new GridPos(99, 99);

            while (!validMove)
            {
                Console.Clear();
                Game.DrawBoard();
                Console.Write("\n It's ");
                Console.ForegroundColor = player.GetColor();
                Console.Write(player.GetName() + "'s ");
                Console.ForegroundColor = ConsoleColor.White;
                Console.Write("Turn!\n Select a piece to move:");
                userInput = Console.ReadLine();
                bool moveSelection = true;
                gridCords = Game.ParseGridPos(userInput);

                if (gridCords[0] >= 0 || gridCords[1] >= 0)//nullcheck the entered coordinates
                {
                    List <GridPos> validMoves = ((Chessboard)Game).GetPossibleMoves(gridCords, player);
                    if (validMoves.Count == 0)
                    {
                        Console.WriteLine("There are no possible moves for that piece try another one.");
                    }
                    else
                    {
                        moveSelection = true;
                        while (moveSelection)
                        {
                            Console.Clear();
                            Game.HighLightGrids(validMoves.ToArray(), ConsoleColor.Green);
                            Game.DrawBoard();
                            Game.HighLightGrids(validMoves.ToArray(), ConsoleColor.Black);
                            Console.WriteLine("Make your move. Possible moves are highlighted in Green.");
                            userInput   = Console.ReadLine();
                            targetCords = Game.ParseGridPos(userInput);
                            targetGrid  = new GridPos(targetCords[0], targetCords[1]);
                            validMoves.ForEach(x =>
                            {
                                if (x == targetGrid)
                                {
                                    moveSelection = false;
                                }
                            });
                            if (moveSelection == true)
                            {
                                Console.WriteLine("That is not a valid move, please try again!");
                                Thread.Sleep(500);
                            }
                        }
                        Game.Move(new GridPos((byte)gridCords[0], (byte)gridCords[1]), targetGrid, player);
                        validMove = true;
                        Console.Clear();
                    }
                }
                else
                {
                    Console.WriteLine("Invalid Input, please try again!");
                }
            }

            if (player == player1)
            {
                return(player2);
            }

            if (player == player2)
            {
                return(player1);
            }
            return(null);
        }