Example #1
0
 static void Main(string[] args)
 {
     using (Game game = new Game())
     {
         game.Run(60.0);
     }
 }
 static void Main(string[] args)
 {
     Game g = new Game();
     g.play();
     Player winner = g.getWinner();
     if (winner == null)
         Console.WriteLine("Tie game.");
     else
         Console.WriteLine("\nWinner = " + winner.getName());
     Console.ReadKey();
 }
Example #3
0
        static void Main(string[] args)
        {
            bool play = true;
            NewNumber getNewNumber = new NewNumber();
            Game game = new Game();

            Console.WriteLine("Play a game of High/Low, guesse if the next didget vill be higher, lower or the same as the previous one.");
            int next = getNewNumber.newInt();
            //int random = getNewNumber.newInt(5, 10); // Ur samma klass kan vi oxå sätta ett bestämt värde.
            int previous;

            while (play)
            {
                Console.WriteLine("You've got number: {0}, is the next one Higher(h) or Lower(l)?", next);
                previous = next;
                string answer = Console.ReadLine();
                next = getNewNumber.newInt();
                Console.Clear();
                Console.WriteLine("The new number is {0}.", next);
                game.Evaluate(previous, next, answer);
            }
        }
Example #4
0
        static void Main(string[] args)
        {
            //Main setup program
            char playAgain = 'y';
            while (playAgain != 'n')
            {
                Program nim = new Program();
                Game Nim = new Game();
                List<List<int>> list = new List<List<int>>();
                int piles, sticks;
                string num;
                bool turn = true;
                Console.Clear();
                nim.gameIntro();

                Console.Out.Write("\n\n How many Piles for today's game? ");
                num = Console.ReadLine();
                piles = Convert.ToInt32(num);

                //Sets up the initial array for playing field
                int[] numOfPiles = new int[piles];
                int pileNumber = 1;
                for (int i = 0; i < numOfPiles.Length; i++)
                {
                    Console.Out.Write(" Enter the number sticks for pile " + pileNumber + ": "); // May want to get rid of piles
                    num = Console.ReadLine();
                    sticks = Convert.ToInt32(num);
                    numOfPiles[i] = sticks;
                    pileNumber++;
                }

                turn = Nim.playerOrder();
                //Console.Out.WriteLine("This needs to get put into arry: {0}", Nim.compDecide(Nim.getIndicator(numOfPiles),numOfPiles));

                //to test the elements of the array.
                Console.Clear();
                Console.Out.WriteLine("Sticks in each pile: \n");

                for (int i = 0; i < numOfPiles.Length; i++)
                {
                    Console.Out.Write("Pile " + (i+1) + ": " + numOfPiles[i] + " \n");
                }

                while (Nim.getWinner(numOfPiles) == false)//winner method)
                {
                    if (turn)
                    {
                        //method that handles player turn
                        Console.Clear();
                        Console.Out.WriteLine("Sticks in each pile: \n");

                        for (int i = 0; i < numOfPiles.Length; i++)
                        {
                            Console.Out.Write("Pile " + (i + 1) + ": " + numOfPiles[i] + " \n");
                        }
                        Console.Out.WriteLine("\n************************");
                        Console.Out.WriteLine("Player turn");
                        numOfPiles[Nim.choosePile(numOfPiles) - 1] -= Nim.chooseSticks(); ;

                        //test to see if num of sticks is decreased from correct pile.
                        //Console.Out.Write("Nuber of sticks in each pile: ");
                        //for (int i = 0; i < numOfPiles.Length; i++)
                        //{
                        //    Console.Out.WriteLine(numOfPiles[i] + " ");
                        //}

                        turn = false;

                    }
                    else
                    {
                        //put computer turn here
                        //Console.Out.WriteLine("Computer turn");
                        Nim.compDecide(Nim.getIndicator(numOfPiles), numOfPiles);
                        //Console.Out.Write("Nuber of sticks in each pile: ");
                        //for (int i = 0; i < numOfPiles.Length; i++)
                        //{
                        //    Console.Out.Write(numOfPiles[i] + " ");
                        //}

                        turn = true;
                    }
                }
                //test to see winner
                playAgain = winner(turn);

            }

            progTerm(); //Terminate program
        }
Example #5
0
        /// <summary>
        /// Handles all player movement
        /// Is called on every frame update
        /// </summary>
        public void movement(Game game)
        {
            //Get the current keyboard state
            var keyState = OpenTK.Input.Keyboard.GetState();

            //Call method to handle gravity (and other vertical environmental forces)
            fall();

            //If the user presses escape, close the game
            if (keyState[Key.Escape])
                game.Close();

            //Call the method to handle grab state management
            grab(keyState[Key.Left], keyState[Key.Right], keyState[Key.Up]);

            //Call the method to handle left and right motion, and pass true or false for left and right arrow keys
            move(keyState[Key.Left], keyState[Key.Right]);

            //Call the methods to handle jumping and air state refreshing
            jump(keyState[Key.Space], keyState[Key.Left], keyState[Key.Right]);
            stateRefresh(keyState[Key.Space], keyState[Key.LShift] || keyState[Key.RShift]);

            //Call the method to handle dashing
            dash(keyState[Key.LShift] || keyState[Key.RShift], keyState[Key.Left], keyState[Key.Right], keyState[Key.Down]);

            //Call the method to handle horizontal environmental forces (friction, etc)
            decelerate(keyState[Key.Left], keyState[Key.Right]);

            //Update the character position
            position += velocity;

        }
 static void Main(string[] args)
 {
     Game g = new Game();
     g.Start();
     Console.ReadKey();
 }