Example #1
0
        public void DownloadDeviceId()
        {
            IPAdd = "192.168.0.6";
            Port  = 3000;
            UdpClient client = new UdpClient();
            TDeviceId id     = new TDeviceId();

            try
            {
                IPEndPoint sep = new IPEndPoint(IPAddress.Parse(IPAdd), Port);
                client.Connect(sep);
                client.Send(new byte[] { 0x02, 0x00, 0x02, 0x01, 0x00, 0xFD, 0x03 }, 7);
                IPEndPoint rep       = new IPEndPoint(IPAddress.Any, 0);
                IPEndPoint rep1      = new IPEndPoint(IPAddress.Any, 0);
                Byte[]     recBytes  = client.Receive(ref rep);
                Byte[]     recBytes1 = client.Receive(ref rep1);
                id.Rec = recBytes1;
                RemoteEbs rem = new RemoteEbs();
                rem.Rec = recBytes1;
                Console.WriteLine("Nawiązano Połączenie");
                rem.StartServer();
                client.Close();
            }
            catch
            {
                Console.WriteLine("Niepoprawny adres lub nie można nawiązać połączenia", "Connection Error");
            }
        }
Example #2
0
        public void StartServer()
        {
            //Console.WriteLine(SerialNum);
            TcpListener server = Create(Server);

            try
            {
                server.Start();
                // Buffer for reading data
                Byte[] bytes = new Byte[256];
                String data  = null;

                // Enter the listening loop.
                while (true)
                {
                    Console.Write("Waiting for a connection... ");

                    // Perform a blocking call to accept requests.
                    // You could also user server.AcceptSocket() here.
                    TcpClient client = server.AcceptTcpClient();
                    Console.WriteLine("Connected!");

                    data = null;

                    // Get a stream object for reading and writing
                    NetworkStream stream = client.GetStream();

                    int i;

                    // Loop to receive all the data sent by the client.
                    while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
                    {
                        // Translate data bytes to a ASCII string.
                        data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
                        Console.WriteLine("Received: {0}", data);

                        // Process the data sent by the client.
                        data = data.ToUpper();
                        byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);
                        // Send back a response.
                        TDeviceId id = new TDeviceId();
                        if (data == "{CMD1")
                        {
                            string SerialNumber = "";
                            Console.WriteLine(id.SerialNumberMethod(ref SerialNumber, Rec));
                            byte[] SerialNumberByte = ConvertStringToByte(SerialNumber);
                            stream.Write(SerialNumberByte, 0, SerialNumberByte.Length);
                        }
                        else if (data == "{CMD2")
                        {
                            string NameLenght = "";
                            Console.WriteLine(id.NameLengthMethod(ref NameLenght, Rec));
                            byte[] NameLenghtByte = ConvertStringToByte(NameLenght);
                            stream.Write(NameLenghtByte, 0, NameLenghtByte.Length);
                        }
                    }
                    // Shutdown and end connection
                    client.Close();
                }
            }
            catch (SocketException e)
            {
                Console.WriteLine("SocketException: {0}", e);
            }
            finally
            {
                // Stop listening for new clients.
                server.Stop();
            }
        }