Example #1
0
        public static int Main()
        {
            // Initialization
            //--------------------------------------------------------------------------------------
            int screenWidth  = 800;
            int screenHeight = 450;

            rl.InitWindow(screenWidth, screenHeight, "Invaders");
            // GameObject.debug = true;


            SpriteBank myBank     = new SpriteBank();
            int        spriteNum  = myBank.AddTexture(@"Resources\shipBeige_manned1.png");
            int        spriteNum2 = myBank.AddTexture(@"Resources\shipBeige_manned2.png");

            GameObject[] row = new Invader[5];
            for (int i = 0; i < 5; i++)
            {
                row[i] = new Invader(myBank, 1, new Vector2(100 + 75 * i, 100), spriteNum, spriteNum2);
            }
            rl.SetTargetFPS(60);
            //-------------------------

            // Main game loop
            while (!rl.WindowShouldClose())    // Detect window close button or ESC key
            {
                // Update
                //-----------------
                // TODO: Update your variables here
                //----------------------------------------------------------------------------------

                // Draw
                //----------------------------------------------------------------------------------
                rl.BeginDrawing();

                rl.ClearBackground(Color.BLACK);
                foreach (Invader inv in row)
                {
                    inv.Move();
                    inv.Draw();
                }


                rl.EndDrawing();
                //-----------------
            }

            // De-Initialization
            //--------------------------------------------------------------------------------------
            rl.CloseWindow();        // Close window and OpenGL context
                                     //--------------------------------------------------------------------------------------

            return(0);
        }
Example #2
0
        public void FireOnInvaders(Invader[] invaders)
        {
            for (int i = 0; i < invaders.Length; i++)
            {
                Invader invader = invaders [i];
            }

            foreach (Invader invader in invaders)
            {
                //do stuff with invader
                if (invader.IsActive && _location.InRangeOf(invader.Location, _range))
                {
                    invader.DecreaseHealth(_power);
                    break;
                }
            }
        }