// Moves the tank shell and deletes it after it excedes its lifetime
        /// <param name="deltaTime"></param>
        public override void OnUpdate(float deltaTime)
        {
            lifetime -= 1 * deltaTime;
            if (lifetime <= 0)
            {
                proDel = true;
            }
            projectileCollider.Resize(new MathHelpers.Vector3(GlobalTransform.m7, GlobalTransform.m8, 0), 6);

            MathHelpers.Vector3 facing = new MathHelpers.Vector3(direction.x, direction.y, 1) * deltaTime * speed;
            Translate(facing.x, facing.y);
        }