private void Combat() { Console.Clear(); //bField.TerrainData[bField.SpawnPoints[0].YVal, bField.SpawnPoints[0].XVal].SpawnCharacter(player); //bField.TerrainData[bField.SpawnPoints[1].YVal, bField.SpawnPoints[1].XVal].SpawnCharacter(enemy); //Main Print Loop while (player.Health > 0 && enemy.Health > 0) { Console.Clear(); Console.WriteLine(); Console.WriteLine(); PrintMaps.Print(bField.TerrainData, 4, 7, bField.SpawnPoints[0], true); PrintHeader(); ConsoleKey key; //PLAYER TURN if (playerTurn) { PrintPlayerOptions(); key = Console.ReadKey(true).Key; switch (key) { case ConsoleKey.UpArrow: if (selection < 3 && selection > 0) { selection--; } break; case ConsoleKey.DownArrow: if (selection < 2 && selection > -1) { selection++; } break; case ConsoleKey.Enter: switch (selection) { case 0: PrintPlayerTurn(player.AssignedMoves[0]); break; case 1: PrintPlayerTurn(player.AssignedMoves[1]); break; case 2: PrintPlayerTurn(player.AssignedMoves[2]); break; } playerTurn = false; break; case ConsoleKey.I: InventoryController.ShowInventory(Program.PlayerInventory); PrintPlayerOptions(); break; default: break; } } //ENEMY TURN else { PrintEnemyOptions(); key = Console.ReadKey(true).Key; switch (key) { case ConsoleKey.Enter: switch (enemy.CombatChoice()) { case 1: PrintEnemyTurn(enemy.StandardMove1); break; case 2: PrintEnemyTurn(enemy.StandardMove2); break; case 3: PrintEnemyTurn(enemy.PowerMove1); break; case 4: PrintEnemyTurn(enemy.SupportMove1); break; default: Console.WriteLine("Error with enemy AI"); break; } playerTurn = true; break; default: break; } } } Console.SetCursorPosition(Program.SideBuffer.Length, 19); if (player.Health > 0) { Program.PrintCenterLine("You won!"); enemy.Die(); Console.ReadKey(true); } else { Program.PrintCenterLine("You lost!"); Console.ReadKey(true); } Console.Clear(); }
private static void PrintMap(bool color) { PrintMaps.Print(currentMap.TerrainData, YBuffer, XBuffer, p1.Position, color); }