// Called before the unit is updating the stat effects to see if it will update public virtual bool onPreUpdateStatEffect(ref StatEffect statEffect, ref BattleMap map) { return prof.onPreUpdateStatEffect( this, ((map.isUnitNearbyWithPassive(mapPos[0], mapPos[1], map.getTeamID(mapPos), "lamb\'s_blood", 2)) ? (Start.rng.Next(0, 5)>= 2) : true ), ref statEffect, ref map ); }