private void home_Click(object sender, EventArgs e)// Takes you to main menu form. { Main_Menu m = new Main_Menu(); m.Show(); m.Closed += (s, args) => this.Close(); this.Hide(); }
private void home_Click(object sender, EventArgs e) { Main_Menu m = new Main_Menu(); m.Show(); m.Closed += (s, args) => this.Close(); this.Hide(); }
private void home_Click(object sender, EventArgs e) { Main_Menu m = new Main_Menu();//Will go back to home menu if clicked. m.Closed += (s, args) => this.Close(); this.Hide(); m.Show(); }
private void PlayAgain_Click(object sender, EventArgs e)// If they click play again button will play again otherwise will exit. { Main_Menu m = new Main_Menu(); m.Show(); m.Closed += (s, args) => this.Close(); this.Hide(); }
private void Won_Click(object sender, EventArgs e) //Can only click when visible after the games won. { if (_board.boardFull()) //if board was full takes to main menu otherwise takes you to winner form. { Main_Menu m = new Main_Menu(); m.Show(); m.Closed += (s, args) => this.Close(); this.Hide(); } else { Winner w = new Winner("Player " + (_u1.CurrentUser ? "1" : "2")); w.Show(); w.Closed += (s, args) => this.Close(); this.Hide(); } }