/// <summary> /// List of possible successor states. /// </summary> /// <param name="state"></param> /// <returns></returns> private Dictionary <int, State> Successors(State state) { Dictionary <int, State> succ = new Dictionary <int, State>(7); for (int i = 1; i <= 7; i++) { State s = state.Move(i); if (s != null) { succ.Add(i, s); // if move is valid add it to succ. } } return(succ); }
public bool Turn(int move) { try { State state = GameState.Move(move); if (state == null) { return(false); } GameState = state; } catch (Exception ex) { _Message.WriteLine(string.Format("Invalid move - {0}", ex.Message)); } return(true); }