public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { List<Ilife> target = Target.GetTarget((EFuncTarget)(Limit.Target)); if (target.Count <= 0) { return false; } Vector3 targetPos = ((ITransformBehaviour) (target[0])).GetTransformData().GetPosition(); float distance = Vector3.Distance(PlayerManager.Instance.GetPlayerInstance().GetTransformData().GetPosition(), targetPos); return OperationFunc.LimitOperatorValue((ELimitOperator)Limit.Oper, (int)(distance), Limit.ParamIntList[0]); }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { List<Ilife> target = Target.GetTarget((EFuncTarget)(Limit.Target)); if (Limit.Oper == (int) ELimitOperator.ELO_Equal) { return target[0] is PlayerCharacter; } else if (Limit.Oper == (int)ELimitOperator.ELO_NotEuqal) { return (!(target[0] is PlayerCharacter)); } return false; }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { List<Ilife> target = Target.GetTarget(EFuncTarget.EFT_User); if (target == null || target.Count <= 0) return false; if (!(target[0] is Npc)) return false; Npc npc = (Npc)target[0]; return npc.IsPlayerControlled; }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { List<Ilife> target = Target.GetTarget((EFuncTarget)(Limit.Target)); for (int i = 0; i < target.Count; ++i) { if (!(target[i] is PlayerCharacter)) { continue; } int index = Limit.ParamIntList[0]; bool flag = PlayerManager.Instance.GetCharCounterData().GetFlag(index); if (!OperationFunc.LimitOperatorValue((ELimitOperator)Limit.Oper, flag, (Limit.ParamIntList[1] != 0))) { return false; } } return true; }
public abstract bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context);
public void Read (TProtocol iprot) { TField field; iprot.ReadStructBegin(); while (true) { field = iprot.ReadFieldBegin(); if (field.Type == TType.Stop) { break; } switch (field.ID) { case 1: if (field.Type == TType.I32) { Id = iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 2: if (field.Type == TType.Byte) { Logic = iprot.ReadByte(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 3: if (field.Type == TType.List) { { LimitDataList = new List<LimitData>(); TList _list8 = iprot.ReadListBegin(); for( int _i9 = 0; _i9 < _list8.Count; ++_i9) { LimitData _elem10 = new LimitData(); _elem10 = new LimitData(); _elem10.Read(iprot); LimitDataList.Add(_elem10); } iprot.ReadListEnd(); } } else { TProtocolUtil.Skip(iprot, field.Type); } break; default: TProtocolUtil.Skip(iprot, field.Type); break; } iprot.ReadFieldEnd(); } iprot.ReadStructEnd(); }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { return ActionManager.Instance.CheckActionIsPlayed(Limit.ParamIntList[0]); }
public void Read(TProtocol iprot) { TField field; iprot.ReadStructBegin(); while (true) { field = iprot.ReadFieldBegin(); if (field.Type == TType.Stop) { break; } switch (field.ID) { case 1: if (field.Type == TType.I32) { Id = iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 2: if (field.Type == TType.Byte) { Logic = iprot.ReadByte(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 3: if (field.Type == TType.List) { { LimitDataList = new List <LimitData>(); TList _list8 = iprot.ReadListBegin(); for (int _i9 = 0; _i9 < _list8.Count; ++_i9) { LimitData _elem10 = new LimitData(); _elem10 = new LimitData(); _elem10.Read(iprot); LimitDataList.Add(_elem10); } iprot.ReadListEnd(); } } else { TProtocolUtil.Skip(iprot, field.Type); } break; default: TProtocolUtil.Skip(iprot, field.Type); break; } iprot.ReadFieldEnd(); } iprot.ReadStructEnd(); }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { int random = Random.Range(0, 100); return OperationFunc.LimitOperatorValue((ELimitOperator)Limit.Oper, random, Limit.ParamIntList[0]); }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { int missionCount = MissionManager.Instance.GetMissionCounter(Limit.ParamIntList[0]); return OperationFunc.LimitOperatorValue((ELimitOperator)Limit.Oper, missionCount, Limit.ParamIntList[1]); }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { return MissionManager.Instance.CheckMissionAvailable(Limit.ParamIntList[0]); }