private void Cone_Click(object sender, RoutedEventArgs e) { ConePoint p = new ConePoint { X = lastRightMouseDownAt.X / canvas1.ActualWidth, Y = lastRightMouseDownAt.Y / canvas1.ActualHeight, Sequence = 99 }; //+ I am here, this aint right ViewModel.Cones.Add(new ConeViewModel(p.X, p.Y, 30, 30, Colors.AliceBlue)); }
private void Cone_Click(object sender, RoutedEventArgs e) { ConePoint p = new ConePoint { X = lastRightMouseDownAt.X / canvas1.ActualWidth, Y = lastRightMouseDownAt.Y / canvas1.ActualHeight, Sequence = 99 }; //+ I am here, this aint right ViewModel.Cones.Add(new ConeViewModel(p.X, p.Y, 30, 30,Colors.AliceBlue)); }