Example #1
0
        public virtual void Update(MenuScreen aScreen, bool aIsSelected)
        {
            float fadeSpeed = (float)TimeManager.ElapsedGameTime.TotalSeconds * 16;

            if (aIsSelected)
            {
                _selectionFade = Math.Min(_selectionFade + fadeSpeed, 1);
            }
            else
            {
                _selectionFade = Math.Max(_selectionFade - fadeSpeed, 0);
            }
        }
Example #2
0
        public virtual void Draw(SpriteBatch aSpriteBatch, MenuScreen aScreen, bool aIsSelected, float aAlpha)
        {
            //Vector2 origin = new Vector2(0, font.LineSpacing / 2);

            this.TextColor = aIsSelected ? Color.Yellow : Color.White;
            this.TextColor *= aAlpha;

            if (this._text != String.Empty)
            {
                //draw the text
                //aSpriteBatch.DrawString(ScreenManager.MenuFont, _text, Position + TextOffset, color);
                aSpriteBatch.DrawString(ScreenManager.MenuFont, _text, Position, this.TextColor, _rotation, -TextOffset, _scale, SpriteEffects.None, 0f);
            }

            if (this._texture != null)
            {
                //draw the texture underneath the text
                aSpriteBatch.Draw(_texture, this.Position, this.TextureColor);
            }
        }