View element that allows scrolling around a contained view element.
Inheritance: ViewComposite
        /// <summary>
        /// Create the view hierarchy for this view mode.
        /// </summary>
        protected override void CreateCheckItemView()
        {
            // Create a canvas for containing the selected page and put old root inside it
            _drawGroup = new ViewDrawCanvas(Navigator.StateNormal.HeaderGroup.Back,
                                            Navigator.StateNormal.HeaderGroup.Border,
                                            VisualOrientation.Top);

            _drawGroup.Add(_oldRoot);

            // Create the view element that lays out the check/tab buttons
            ViewLayoutBarForTabs layoutBar = new ViewLayoutBarForTabs(Navigator.Bar.ItemSizing,
                                                                      Navigator.Bar.ItemAlignment,
                                                                      Navigator.Bar.BarMultiline,
                                                                      Navigator.Bar.ItemMinimumSize,
                                                                      Navigator.Bar.ItemMaximumSize,
                                                                      Navigator.Bar.BarMinimumHeight,
                                                                      Navigator.Bar.TabBorderStyle,
                                                                      true);
            _layoutBar = layoutBar;

            // Create the scroll spacer that restricts display
            _layoutBarViewport = new ViewLayoutViewport(Navigator.StateCommon.Bar,
                                                        PaletteMetricPadding.BarPaddingTabs,
                                                        PaletteMetricInt.CheckButtonGap,
                                                        Navigator.Bar.BarOrientation,
                                                        Navigator.Bar.ItemAlignment,
                                                        Navigator.Bar.BarAnimation);
            _layoutBarViewport.Add(_layoutBar);

            // Create the button bar area docker
            _layoutBarDocker = new ViewLayoutDocker();
            _layoutBarDocker.Add(_layoutBarViewport, ViewDockStyle.Fill);

            // Add a separators for insetting items
            _layoutBarSeparatorFirst = new ViewLayoutSeparator(0);
            _layoutBarSeparatorLast = new ViewLayoutSeparator(0);
            _layoutBarDocker.Add(_layoutBarSeparatorFirst, ViewDockStyle.Left);
            _layoutBarDocker.Add(_layoutBarSeparatorLast, ViewDockStyle.Right);

            // Create the layout that insets the contents to allow for rounding of the group border
            _layoutOverlap = new ViewLayoutInsetOverlap(_drawGroup);
            _layoutOverlap.Add(_layoutBarDocker);

            // Create the docker used to layout contents of main panel and fill with group
            _layoutPanelDocker = new ViewLayoutDockerOverlap(_drawGroup, _layoutOverlap, layoutBar);
            _layoutPanelDocker.Add(_layoutOverlap, ViewDockStyle.Top);
            _layoutPanelDocker.Add(_drawGroup, ViewDockStyle.Fill);

            // Create the top level panel and put a layout docker inside it
            _drawPanel = new ViewDrawPanel(Navigator.StateNormal.Back);
            _drawPanel.Add(_layoutPanelDocker);
            _newRoot = _drawPanel;

            // Set the correct tab style
            UpdateTabStyle();

            // Must call the base class to perform common actions
            base.CreateCheckItemView();
        }
        /// <summary>
        /// Create the view hierarchy for this view mode.
        /// </summary>
        protected override void CreateCheckItemView()
        {
            // Create the view element that lays out the check buttons
            _layoutBar = new ViewLayoutBar(Navigator.StateCommon.Bar,
                                           PaletteMetricInt.CheckButtonGap,
                                           Navigator.Bar.ItemSizing,
                                           Navigator.Bar.ItemAlignment,
                                           Navigator.Bar.BarMultiline,
                                           Navigator.Bar.ItemMinimumSize,
                                           Navigator.Bar.ItemMaximumSize,
                                           Navigator.Bar.BarMinimumHeight,
                                           false);

            // Create the scroll spacer that restricts display
            _layoutBarViewport = new ViewLayoutViewport(Navigator.StateCommon.Bar,
                                                        PaletteMetricPadding.BarPaddingInside,
                                                        PaletteMetricInt.CheckButtonGap,
                                                        Navigator.Header.HeaderPositionBar,
                                                        Navigator.Bar.ItemAlignment,
                                                        Navigator.Bar.BarAnimation);
            _layoutBarViewport.Add(_layoutBar);

            // Create the button bar area docker
            _layoutBarDocker = new ViewLayoutDocker();
            _layoutBarDocker.Add(_layoutBarViewport, ViewDockStyle.Fill);

            // Place the bar inside a header style area
            _viewHeadingBar = new ViewDrawDocker(Navigator.StateNormal.HeaderGroup.HeaderBar.Back,
                                                 Navigator.StateNormal.HeaderGroup.HeaderBar.Border,
                                                 Navigator.StateNormal.HeaderGroup.HeaderBar,
                                                 PaletteMetricBool.None,
                                                 PaletteMetricPadding.HeaderGroupPaddingSecondary,
                                                 VisualOrientation.Top);

            _viewHeadingBar.Add(_layoutBarDocker, ViewDockStyle.Fill);

            // Create the docker used to layout contents of main panel and fill with group
            _drawPanelDocker = new ViewDrawDocker(Navigator.StateNormal.HeaderGroup.Back,
                                                  Navigator.StateNormal.HeaderGroup.Border,
                                                  Navigator.StateNormal.HeaderGroup,
                                                  PaletteMetricBool.HeaderGroupOverlay);

            _drawPanelDocker.Add(_oldRoot, ViewDockStyle.Fill);
            _drawPanelDocker.Add(_viewHeadingBar, ViewDockStyle.Top);
            _newRoot = _drawPanelDocker;

            // Must call the base class to perform common actions
            base.CreateCheckItemView();
        }
        /// <summary>
        /// Initialize a new instance of the ViewLayoutScrollViewport class.
        /// </summary>
        /// <param name="rootControl">Top level visual control.</param>
        /// <param name="viewportFiller">View element to place inside viewport.</param>
        /// <param name="paletteBorderEdge">Palette for use with the border edge.</param>
        /// <param name="paletteMetrics">Palette source for metrics.</param>
        /// <param name="metricPadding">Metric used to get view padding.</param>
        /// <param name="metricOvers">Metric used to get overposition.</param>
        /// <param name="orientation">Orientation for the viewport children.</param>
        /// <param name="alignment">Alignment of the children within the viewport.</param>
        /// <param name="animateChange">Animate changes in the viewport.</param>
        /// <param name="vertical">Is the viewport vertical.</param>
        /// <param name="needPaintDelegate">Delegate for notifying paint requests.</param>
        public ViewLayoutScrollViewport(VisualControl rootControl,
                                        ViewBase viewportFiller,
                                        PaletteBorderEdge paletteBorderEdge,
                                        IPaletteMetric paletteMetrics,
                                        PaletteMetricPadding metricPadding,
                                        PaletteMetricInt metricOvers,
                                        VisualOrientation orientation,
                                        RelativePositionAlign alignment,
                                        bool animateChange,
                                        bool vertical,
                                        NeedPaintHandler needPaintDelegate)
        {
            Debug.Assert(rootControl != null);
            Debug.Assert(viewportFiller != null);
            Debug.Assert(needPaintDelegate != null);

            // We need a way to notify changes in layout
            _needPaintDelegate = needPaintDelegate;

            // By default we are showing the contained viewport in vertical scrolling
            _viewportVertical = vertical;

            // Our initial visual orientation should match the parameter
            Orientation = orientation;

            // Create the child viewport
            _viewport = new ViewLayoutViewport(paletteMetrics, metricPadding,
                                               metricOvers, ViewportOrientation(_viewportVertical),
                                               alignment, animateChange)
            {
                // Default to same alignment for both directions
                CounterAlignment = alignment,

                // We always want the viewport to fill any remainder space
                FillSpace = true
            };

            // Put the provided element inside the viewport
            _viewport.Add(viewportFiller);

            // Hook into animation step events
            _viewport.AnimateStep += new EventHandler(OnAnimateStep);

            // To prevent the contents of the viewport from being able to draw outside
            // the viewport (such as having child controls) we use a ViewLayoutControl
            // that uses a child control to restrict the drawing region.
            _viewControl = new ViewLayoutControl(rootControl, _viewport)
            {
                InDesignMode = rootControl.InDesignMode
            };

            // Create the scrollbar and matching border edge
            _scrollbarV  = new ViewDrawScrollBar(true);
            _scrollbarH  = new ViewDrawScrollBar(false);
            _borderEdgeV = new ViewDrawBorderEdge(paletteBorderEdge, System.Windows.Forms.Orientation.Vertical);
            _borderEdgeH = new ViewDrawBorderEdge(paletteBorderEdge, System.Windows.Forms.Orientation.Horizontal);

            // Hook into scroll position changes
            _scrollbarV.ScrollChanged += new EventHandler(OnScrollVChanged);
            _scrollbarH.ScrollChanged += new EventHandler(OnScrollHChanged);

            // Add with appropriate docking style
            Add(_viewControl, ViewDockStyle.Fill);
            Add(_borderEdgeV, ViewDockStyle.Right);
            Add(_borderEdgeH, ViewDockStyle.Bottom);
            Add(_scrollbarV, ViewDockStyle.Right);
            Add(_scrollbarH, ViewDockStyle.Bottom);
        }
        /// <summary>
        /// Create the view hierarchy for this view mode.
        /// </summary>
        protected override void CreateCheckItemView()
        {
            // Create the view element that lays out the check buttons
            _layoutBar = new ViewLayoutBar(Navigator.StateCommon.Bar,
                                           PaletteMetricInt.CheckButtonGap,
                                           Navigator.Bar.ItemSizing,
                                           Navigator.Bar.ItemAlignment,
                                           Navigator.Bar.BarMultiline,
                                           Navigator.Bar.ItemMinimumSize,
                                           Navigator.Bar.ItemMaximumSize,
                                           Navigator.Bar.BarMinimumHeight,
                                           false);

            // Create the scroll spacer that restricts display
            _layoutBarViewport = new ViewLayoutViewport(Navigator.StateCommon.Bar,
                                                        PaletteMetricPadding.BarPaddingInside,
                                                        PaletteMetricInt.CheckButtonGap,
                                                        Navigator.Bar.BarOrientation,
                                                        Navigator.Bar.ItemAlignment,
                                                        Navigator.Bar.BarAnimation);
            _layoutBarViewport.Add(_layoutBar);

            // Create the button bar area docker
            _layoutBarDocker = new ViewLayoutDocker();
            _layoutBarDocker.Add(_layoutBarViewport, ViewDockStyle.Fill);

            // Add a separators for insetting items
            _layoutBarSeparatorFirst = new ViewLayoutSeparator(0);
            _layoutBarSeparatorLast = new ViewLayoutSeparator(0);
            _layoutBarDocker.Add(_layoutBarSeparatorFirst, ViewDockStyle.Left);
            _layoutBarDocker.Add(_layoutBarSeparatorLast, ViewDockStyle.Right);

            // Create the docker used to layout contents of main panel and fill with group
            _layoutPanelDocker = new ViewLayoutDocker();
            _layoutPanelDocker.Add(_oldRoot, ViewDockStyle.Fill);
            _layoutPanelDocker.Add(_layoutBarDocker, ViewDockStyle.Top);

            // Create a canvas for containing the selected page and put old root inside it
            _drawGroup = new ViewDrawCanvas(Navigator.StateNormal.HeaderGroup.Back, Navigator.StateNormal.HeaderGroup.Border, VisualOrientation.Top);
            _drawGroup.Add(_layoutPanelDocker);
            _newRoot = _drawGroup;

            // Must call the base class to perform common actions
            base.CreateCheckItemView();
        }
        /// <summary>
        /// Initialize a new instance of the ViewLayoutScrollViewport class.
        /// </summary>
        /// <param name="rootControl">Top level visual control.</param>
        /// <param name="viewportFiller">View element to place inside viewport.</param>
        /// <param name="paletteBorderEdge">Palette for use with the border edge.</param>
        /// <param name="paletteMetrics">Palette source for metrics.</param>
        /// <param name="metricPadding">Metric used to get view padding.</param>
        /// <param name="metricOvers">Metric used to get overposition.</param>
        /// <param name="orientation">Orientation for the viewport children.</param>
        /// <param name="alignment">Alignment of the children within the viewport.</param>
        /// <param name="animateChange">Animate changes in the viewport.</param>
        /// <param name="vertical">Is the viewport vertical.</param>
        /// <param name="needPaintDelegate">Delegate for notifying paint requests.</param>
        public ViewLayoutScrollViewport(VisualControl rootControl,
                                        ViewBase viewportFiller,
                                        PaletteBorderEdge paletteBorderEdge,
                                        IPaletteMetric paletteMetrics,
                                        PaletteMetricPadding metricPadding,
                                        PaletteMetricInt metricOvers,
                                        VisualOrientation orientation,
                                        RelativePositionAlign alignment,
                                        bool animateChange,
                                        bool vertical,
                                        NeedPaintHandler needPaintDelegate)
        {
            Debug.Assert(rootControl != null);
            Debug.Assert(viewportFiller != null);
            Debug.Assert(needPaintDelegate != null);

            // We need a way to notify changes in layout
            _needPaintDelegate = needPaintDelegate;

            // By default we are showing the contained viewport in vertical scrolling
            _viewportVertical = vertical;

            // Our initial visual orientation should match the parameter
            Orientation = orientation;

            // Create the child viewport
            _viewport = new ViewLayoutViewport(paletteMetrics, metricPadding,
                                               metricOvers, ViewportOrientation(_viewportVertical),
                                               alignment, animateChange);

            // Default to same alignment for both directions
            _viewport.CounterAlignment = alignment;

            // We always want the viewport to fill any remainder space
            _viewport.FillSpace = true;

            // Put the provided element inside the viewport
            _viewport.Add(viewportFiller);

            // Hook into animation step events
            _viewport.AnimateStep += new EventHandler(OnAnimateStep);

            // To prevent the contents of the viewport from being able to draw outside
            // the viewport (such as having child controls) we use a ViewLayoutControl
            // that uses a child control to restrict the drawing region.
            _viewControl = new ViewLayoutControl(rootControl, _viewport);
            _viewControl.InDesignMode = rootControl.InDesignMode;

            // Create the scrollbar and matching border edge
            _scrollbarV = new ViewDrawScrollBar(true);
            _scrollbarH = new ViewDrawScrollBar(false);
            _borderEdgeV = new ViewDrawBorderEdge(paletteBorderEdge, System.Windows.Forms.Orientation.Vertical);
            _borderEdgeH = new ViewDrawBorderEdge(paletteBorderEdge, System.Windows.Forms.Orientation.Horizontal);

            // Hook into scroll position changes
            _scrollbarV.ScrollChanged += new EventHandler(OnScrollVChanged);
            _scrollbarH.ScrollChanged += new EventHandler(OnScrollHChanged);

            // Add with appropriate docking style
            Add(_viewControl, ViewDockStyle.Fill);
            Add(_borderEdgeV, ViewDockStyle.Right);
            Add(_borderEdgeH, ViewDockStyle.Bottom);
            Add(_scrollbarV, ViewDockStyle.Right);
            Add(_scrollbarH, ViewDockStyle.Bottom);
        }
        /// <summary>
        /// Create the view hierarchy for this view mode.
        /// </summary>
        protected override void CreateCheckItemView()
        {
            // Create the two headers and header content
            _viewContentPrimary = new ViewDrawContent(Navigator.StateNormal.HeaderGroup.HeaderPrimary.Content,
                                                      Navigator.Header.HeaderValuesPrimary,
                                                      VisualOrientation.Top);

            _viewHeadingPrimary = new ViewDrawDocker(Navigator.StateNormal.HeaderGroup.HeaderPrimary.Back,
                                                     Navigator.StateNormal.HeaderGroup.HeaderPrimary.Border,
                                                     Navigator.StateNormal.HeaderGroup.HeaderPrimary,
                                                     PaletteMetricBool.None,
                                                     PaletteMetricPadding.HeaderGroupPaddingPrimary,
                                                     VisualOrientation.Top);

            _viewContentSecondary = new ViewDrawContent(Navigator.StateNormal.HeaderGroup.HeaderSecondary.Content,
                                                        Navigator.Header.HeaderValuesSecondary,
                                                        VisualOrientation.Top);

            _viewHeadingSecondary = new ViewDrawDocker(Navigator.StateNormal.HeaderGroup.HeaderSecondary.Back,
                                                       Navigator.StateNormal.HeaderGroup.HeaderSecondary.Border,
                                                       Navigator.StateNormal.HeaderGroup.HeaderSecondary,
                                                       PaletteMetricBool.None,
                                                       PaletteMetricPadding.HeaderGroupPaddingSecondary,
                                                       VisualOrientation.Top);

            // Place the the content as fillers in the headers
            _viewHeadingPrimary.Add(_viewContentPrimary, ViewDockStyle.Fill);
            _viewHeadingSecondary.Add(_viewContentSecondary, ViewDockStyle.Fill);

            // Create a canvas for containing the selected page and put old root inside it
            _drawGroup = new ViewDrawCanvas(Navigator.StateNormal.HeaderGroup.Back,
                                            Navigator.StateNormal.HeaderGroup.Border,
                                            VisualOrientation.Top);

            _drawGroup.ApplyIncludeBorderEdge = true;
            _drawGroup.Add(_oldRoot);

            // Create the view element that lays out the check/tab buttons
            ViewLayoutBarForTabs layoutBar = new ViewLayoutBarForTabs(Navigator.Bar.ItemSizing,
                                                                      Navigator.Bar.ItemAlignment,
                                                                      Navigator.Bar.BarMultiline,
                                                                      Navigator.Bar.ItemMinimumSize,
                                                                      Navigator.Bar.ItemMaximumSize,
                                                                      Navigator.Bar.BarMinimumHeight,
                                                                      Navigator.Bar.TabBorderStyle,
                                                                      true);
            _layoutBar = layoutBar;

            // Create the scroll spacer that restricts display
            _layoutBarViewport = new ViewLayoutViewport(Navigator.StateCommon.Bar,
                                                        PaletteMetricPadding.BarPaddingTabs,
                                                        PaletteMetricInt.CheckButtonGap,
                                                        Navigator.Bar.BarOrientation,
                                                        Navigator.Bar.ItemAlignment,
                                                        Navigator.Bar.BarAnimation);
            _layoutBarViewport.Add(_layoutBar);

            // Create the button bar area docker
            _layoutBarDocker = new ViewLayoutDocker();
            _layoutBarDocker.Add(_layoutBarViewport, ViewDockStyle.Fill);

            // Add a separators for insetting items
            _layoutBarSeparatorFirst = new ViewLayoutSeparator(0);
            _layoutBarSeparatorLast = new ViewLayoutSeparator(0);
            _layoutBarDocker.Add(_layoutBarSeparatorFirst, ViewDockStyle.Left);
            _layoutBarDocker.Add(_layoutBarSeparatorLast, ViewDockStyle.Right);

            // Create the layout that insets the contents to allow for rounding of the group border
            _layoutOverlap = new ViewLayoutInsetOverlap(_drawGroup);
            _layoutOverlap.Add(_layoutBarDocker);

            // Create the docker used to layout contents of main panel and fill with group
            _layoutPanelDocker = new ViewLayoutDockerOverlap(_drawGroup, _layoutOverlap, layoutBar);
            _layoutPanelDocker.Add(_layoutOverlap, ViewDockStyle.Top);
            _layoutPanelDocker.Add(_drawGroup, ViewDockStyle.Fill);

            // Place the headers and page holding area into the group
            _topGroup = new ViewLayoutDocker();
            _topGroup.Add(_viewHeadingSecondary, ViewDockStyle.Bottom);
            _topGroup.Add(_viewHeadingPrimary, ViewDockStyle.Top);
            _topGroup.Add(_layoutPanelDocker, ViewDockStyle.Fill);

            // Prevent adjacent headers from having two borders
            _topGroup.RemoveChildBorders = true;

            // Create the top level panel and put a layout docker inside it
            _drawPanel = new ViewDrawPanel(Navigator.StateNormal.Back);
            _drawPanel.Add(_topGroup);
            _newRoot = _drawPanel;

            // Set initial visible state of headers
            _viewHeadingPrimary.Visible = Navigator.Header.HeaderVisiblePrimary;
            _viewHeadingSecondary.Visible = Navigator.Header.HeaderVisibleSecondary;

            // Set the correct tab style
            UpdateTabStyle();

            // Must call the base class to perform common actions
            base.CreateCheckItemView();
        }
        /// <summary>
        /// Create the view hierarchy for this view mode.
        /// </summary>
        protected override void CreateCheckItemView()
        {
            // Create the view element that lays out the check buttons
            _layoutBar = new ViewLayoutBar(Navigator.StateCommon.Bar,
                                           PaletteMetricInt.RibbonTabGap,
                                           Navigator.Bar.ItemSizing,
                                           Navigator.Bar.ItemAlignment,
                                           Navigator.Bar.BarMultiline,
                                           Navigator.Bar.ItemMinimumSize,
                                           Navigator.Bar.ItemMaximumSize,
                                           Navigator.Bar.BarMinimumHeight,
                                           Navigator.Bar.TabBorderStyle,
                                           true);

            // Create the scroll spacer that restricts display
            _layoutBarViewport = new ViewLayoutViewport(Navigator.StateCommon.Bar,
                                                        PaletteMetricPadding.BarPaddingTabs,
                                                        PaletteMetricInt.RibbonTabGap,
                                                        Navigator.Bar.BarOrientation,
                                                        Navigator.Bar.ItemAlignment,
                                                        Navigator.Bar.BarAnimation);
            _layoutBarViewport.Add(_layoutBar);

            // Create the button bar area docker
            _layoutBarDocker = new ViewLayoutDocker();
            _layoutBarDocker.Add(_layoutBarViewport, ViewDockStyle.Fill);

            // Add a separators for insetting items
            _layoutBarSeparatorFirst = new ViewLayoutSeparator(0);
            _layoutBarSeparatorLast = new ViewLayoutSeparator(0);
            _layoutBarDocker.Add(_layoutBarSeparatorFirst, ViewDockStyle.Left);
            _layoutBarDocker.Add(_layoutBarSeparatorLast, ViewDockStyle.Right);

            // Create the docker used to layout contents of main panel and fill with group
            _layoutPanelDocker = new ViewLayoutDocker();
            _layoutPanelDocker.Add(_layoutBarDocker, ViewDockStyle.Fill);
            _layoutPanelDocker.Add(new ViewLayoutPageHide(Navigator), ViewDockStyle.Top);

            // Create the top level panel and put a layout docker inside it
            _drawPanel = new ViewDrawPanel(Navigator.StateNormal.Back);
            _drawPanel.Add(_layoutPanelDocker);
            _newRoot = _drawPanel;

            // Must call the base class to perform common actions
            base.CreateCheckItemView();
        }
        /// <summary>
        /// Create the view hierarchy for this view mode.
        /// </summary>
        protected override void CreateCheckItemView()
        {
            // Create the view element that lays out the check buttons
            _layoutBar = new ViewLayoutBar(Navigator.StateCommon.Bar,
                                           PaletteMetricInt.CheckButtonGap,
                                           Navigator.Bar.ItemSizing,
                                           Navigator.Bar.ItemAlignment,
                                           Navigator.Bar.BarMultiline,
                                           Navigator.Bar.ItemMinimumSize,
                                           Navigator.Bar.ItemMaximumSize,
                                           Navigator.Bar.BarMinimumHeight,
                                           false);

            // Create the scroll spacer that restricts display
            _layoutBarViewport = new ViewLayoutViewport(Navigator.StateCommon.Bar,
                                                        PaletteMetricPadding.BarPaddingInside,
                                                        PaletteMetricInt.CheckButtonGap,
                                                        Navigator.Header.HeaderPositionBar,
                                                        Navigator.Bar.ItemAlignment,
                                                        Navigator.Bar.BarAnimation);
            _layoutBarViewport.Add(_layoutBar);

            // Create the button bar area docker
            _layoutBarDocker = new ViewLayoutDocker();
            _layoutBarDocker.Add(_layoutBarViewport, ViewDockStyle.Fill);

            // Place the bar inside a header style area
            _viewHeadingBar = new ViewDrawDocker(Navigator.StateNormal.HeaderGroup.HeaderBar.Back,
                                                 Navigator.StateNormal.HeaderGroup.HeaderBar.Border,
                                                 Navigator.StateNormal.HeaderGroup.HeaderBar,
                                                 PaletteMetricBool.None,
                                                 PaletteMetricPadding.HeaderGroupPaddingSecondary,
                                                 VisualOrientation.Top);

            _viewHeadingBar.Add(_layoutBarDocker, ViewDockStyle.Fill);

            // Construct the viewlet instance
            _headerGroup = new ViewletHeaderGroup(Navigator, Redirector, NeedPaintDelegate);

            // Create and initialize the standard header group view elements
            _viewGroup = _headerGroup.Construct(_oldRoot);

            // Add the extra bar header alongside the standard primary and secondary headers
            _viewGroup.Insert(0, _viewHeadingBar);
            _viewGroup.SetDock(_viewHeadingBar, ViewDockStyle.Top);

            // Define the new root for the view hieararchy
            _newRoot = _viewGroup;

            // Must call the base class to perform common actions
            base.CreateCheckItemView();
        }