/// <summary> /// Initialize a new instance of the ViewLayoutRibbonQATMini class. /// </summary> /// <param name="ribbon">Owning control instance.</param> /// <param name="needPaintDelegate">Delegate for notifying paint/layout changes.</param> public ViewLayoutRibbonQATMini(KryptonRibbon ribbon, NeedPaintHandler needPaintDelegate) { Debug.Assert(ribbon != null); _ribbon = ribbon; // Create the minibar border suitable for a caption area _border = new ViewDrawRibbonQATBorder(ribbon, needPaintDelegate, true); // Create minibar content that synchs with ribbon collection _borderContents = new ViewLayoutRibbonQATFromRibbon(ribbon, needPaintDelegate, false); _border.Add(_borderContents); // Separator gap before the extra button _extraSeparator = new ViewLayoutSeparator(SEP_GAP); // Need the extra button to show after the border area _extraButton = new ViewDrawRibbonQATExtraButtonMini(ribbon, needPaintDelegate); _extraButton.ClickAndFinish += new ClickAndFinishHandler(OnExtraButtonClick); // Add layout contents Add(_border, ViewDockStyle.Fill); Add(_extraSeparator, ViewDockStyle.Right); Add(_extraButton, ViewDockStyle.Right); }
/// <summary> /// Initialize a new instance of the ViewDrawMenuImageColumn class. /// </summary> /// <param name="items">Reference to the owning collection.</param> /// <param name="palette">Palette for obtaining drawing values.</param> public ViewDrawMenuImageColumn(KryptonContextMenuItems items, PaletteDoubleRedirect palette) : base(items.StateNormal.Back, items.StateNormal.Border) { // Give the items collection the redirector to use when inheriting values items.SetPaletteRedirect(palette); _separator = new ViewLayoutSeparator(0); Add(_separator); }
/// <summary> /// Initialize a new instance of the ViewDrawMenuImageColumn class. /// </summary> /// <param name="items">Reference to the owning collection.</param> /// <param name="palette">Palette for obtaining drawing values.</param> public ViewDrawMenuImageColumn(KryptonContextMenuItems items, PaletteDoubleRedirect palette) : base(items.StateNormal.Back, items.StateNormal.Border) { // Give the items collection the redirector to use when inheriting values items.SetPaletteRedirect(palette); _separator = new ViewLayoutSeparator(0); Add(_separator); }
/// <summary> /// Initialize a new instance of the ViewDrawButton class. /// </summary> /// <param name="paletteDisabled">Palette source for the disabled state.</param> /// <param name="paletteNormal">Palette source for the normal state.</param> /// <param name="paletteTracking">Palette source for the tracking state.</param> /// <param name="palettePressed">Palette source for the pressed state.</param> /// <param name="paletteCheckedNormal">Palette source for the normal checked state.</param> /// <param name="paletteCheckedTracking">Palette source for the tracking checked state.</param> /// <param name="paletteCheckedPressed">Palette source for the pressed checked state.</param> /// <param name="paletteMetric">Palette source for metric values.</param> /// <param name="buttonValues">Source for content values.</param> /// <param name="orientation">Visual orientation of the content.</param> /// <param name="useMnemonic">Use mnemonics.</param> public ViewDrawButton(IPaletteTriple paletteDisabled, IPaletteTriple paletteNormal, IPaletteTriple paletteTracking, IPaletteTriple palettePressed, IPaletteTriple paletteCheckedNormal, IPaletteTriple paletteCheckedTracking, IPaletteTriple paletteCheckedPressed, IPaletteMetric paletteMetric, IContentValues buttonValues, VisualOrientation orientation, bool useMnemonic) { // Remember the source information _paletteDisabled = paletteDisabled; _paletteNormal = paletteNormal; _paletteTracking = paletteTracking; _palettePressed = palettePressed; _paletteCheckedNormal = paletteCheckedNormal; _paletteCheckedTracking = paletteCheckedTracking; _paletteCheckedPressed = paletteCheckedPressed; _paletteCurrent = _paletteNormal; // Default to not being checked _checked = false; _allowUncheck = true; _dropDown = false; _splitter = false; _dropDownPosition = VisualOrientation.Right; // Create the drop down view _drawDropDown = new ViewLayoutCenter(1); _drawDropDownButton = new ViewDrawDropDownButton(); _drawDropDown.Add(_drawDropDownButton); _drawOuterSeparator = new ViewLayoutSeparator(1); // Create the view used to draw the split edge _edgeRedirect = new PaletteBorderEdgeRedirect(_paletteNormal.PaletteBorder, null); _drawSplitBorder = new ViewDrawBorderEdge(new PaletteBorderEdge(_edgeRedirect, null), CommonHelper.VisualToOrientation(orientation)); // Our view contains background and border with content inside _drawContent = new ViewDrawContent(_paletteNormal.PaletteContent, buttonValues, orientation); _drawCanvas = new ViewDrawSplitCanvas(_paletteNormal.PaletteBack, _paletteNormal.PaletteBorder, paletteMetric, PaletteMetricPadding.None, orientation); // Use a docker layout to organize the contents of the canvas _layoutDocker = new ViewLayoutDocker(); _layoutDocker.Add(_drawContent, ViewDockStyle.Fill); _layoutDocker.Add(_drawSplitBorder, ViewDockStyle.Right); _layoutDocker.Add(_drawDropDown, ViewDockStyle.Right); _layoutDocker.Add(_drawOuterSeparator, ViewDockStyle.Right); _layoutDocker.Tag = this; // Pass the mnemonic default to the content view _drawContent.UseMnemonic = useMnemonic; // Place the content inside the canvas _drawCanvas.Add(_layoutDocker); // Set initial view element visible states UpdateDropDown(); // Place the canvas inside ourself Add(_drawCanvas); }
/// <summary> /// Create the view hierarchy for this view mode. /// </summary> protected override void CreateCheckItemView() { // Create the view element that lays out the check buttons _layoutBar = new ViewLayoutBar(Navigator.StateCommon.Bar, PaletteMetricInt.CheckButtonGap, Navigator.Bar.ItemSizing, Navigator.Bar.ItemAlignment, Navigator.Bar.BarMultiline, Navigator.Bar.ItemMinimumSize, Navigator.Bar.ItemMaximumSize, Navigator.Bar.BarMinimumHeight, false); // Create the scroll spacer that restricts display _layoutBarViewport = new ViewLayoutViewport(Navigator.StateCommon.Bar, PaletteMetricPadding.BarPaddingInside, PaletteMetricInt.CheckButtonGap, Navigator.Bar.BarOrientation, Navigator.Bar.ItemAlignment, Navigator.Bar.BarAnimation); _layoutBarViewport.Add(_layoutBar); // Create the button bar area docker _layoutBarDocker = new ViewLayoutDocker(); _layoutBarDocker.Add(_layoutBarViewport, ViewDockStyle.Fill); // Add a separators for insetting items _layoutBarSeparatorFirst = new ViewLayoutSeparator(0); _layoutBarSeparatorLast = new ViewLayoutSeparator(0); _layoutBarDocker.Add(_layoutBarSeparatorFirst, ViewDockStyle.Left); _layoutBarDocker.Add(_layoutBarSeparatorLast, ViewDockStyle.Right); // Create the docker used to layout contents of main panel and fill with group _layoutPanelDocker = new ViewLayoutDocker(); _layoutPanelDocker.Add(_oldRoot, ViewDockStyle.Fill); _layoutPanelDocker.Add(_layoutBarDocker, ViewDockStyle.Top); // Create a canvas for containing the selected page and put old root inside it _drawGroup = new ViewDrawCanvas(Navigator.StateNormal.HeaderGroup.Back, Navigator.StateNormal.HeaderGroup.Border, VisualOrientation.Top); _drawGroup.Add(_layoutPanelDocker); _newRoot = _drawGroup; // Must call the base class to perform common actions base.CreateCheckItemView(); }
/// <summary> /// Create the view hierarchy for this view mode. /// </summary> protected override void CreateCheckItemView() { // Create a canvas for containing the selected page and put old root inside it _drawGroup = new ViewDrawCanvas(Navigator.StateNormal.HeaderGroup.Back, Navigator.StateNormal.HeaderGroup.Border, VisualOrientation.Top); _drawGroup.Add(_oldRoot); // Create the view element that lays out the check/tab buttons ViewLayoutBarForTabs layoutBar = new ViewLayoutBarForTabs(Navigator.Bar.ItemSizing, Navigator.Bar.ItemAlignment, Navigator.Bar.BarMultiline, Navigator.Bar.ItemMinimumSize, Navigator.Bar.ItemMaximumSize, Navigator.Bar.BarMinimumHeight, Navigator.Bar.TabBorderStyle, true); _layoutBar = layoutBar; // Create the scroll spacer that restricts display _layoutBarViewport = new ViewLayoutViewport(Navigator.StateCommon.Bar, PaletteMetricPadding.BarPaddingTabs, PaletteMetricInt.CheckButtonGap, Navigator.Bar.BarOrientation, Navigator.Bar.ItemAlignment, Navigator.Bar.BarAnimation); _layoutBarViewport.Add(_layoutBar); // Create the button bar area docker _layoutBarDocker = new ViewLayoutDocker(); _layoutBarDocker.Add(_layoutBarViewport, ViewDockStyle.Fill); // Add a separators for insetting items _layoutBarSeparatorFirst = new ViewLayoutSeparator(0); _layoutBarSeparatorLast = new ViewLayoutSeparator(0); _layoutBarDocker.Add(_layoutBarSeparatorFirst, ViewDockStyle.Left); _layoutBarDocker.Add(_layoutBarSeparatorLast, ViewDockStyle.Right); // Create the layout that insets the contents to allow for rounding of the group border _layoutOverlap = new ViewLayoutInsetOverlap(_drawGroup); _layoutOverlap.Add(_layoutBarDocker); // Create the docker used to layout contents of main panel and fill with group _layoutPanelDocker = new ViewLayoutDockerOverlap(_drawGroup, _layoutOverlap, layoutBar); _layoutPanelDocker.Add(_layoutOverlap, ViewDockStyle.Top); _layoutPanelDocker.Add(_drawGroup, ViewDockStyle.Fill); // Create the top level panel and put a layout docker inside it _drawPanel = new ViewDrawPanel(Navigator.StateNormal.Back); _drawPanel.Add(_layoutPanelDocker); _newRoot = _drawPanel; // Set the correct tab style UpdateTabStyle(); // Must call the base class to perform common actions base.CreateCheckItemView(); }
/// <summary> /// Initialize a new instance of the ViewDrawButton class. /// </summary> /// <param name="paletteDisabled">Palette source for the disabled state.</param> /// <param name="paletteNormal">Palette source for the normal state.</param> /// <param name="paletteTracking">Palette source for the tracking state.</param> /// <param name="palettePressed">Palette source for the pressed state.</param> /// <param name="paletteCheckedNormal">Palette source for the normal checked state.</param> /// <param name="paletteCheckedTracking">Palette source for the tracking checked state.</param> /// <param name="paletteCheckedPressed">Palette source for the pressed checked state.</param> /// <param name="paletteMetric">Palette source for metric values.</param> /// <param name="buttonValues">Source for content values.</param> /// <param name="orientation">Visual orientation of the content.</param> /// <param name="useMnemonic">Use mnemonics.</param> public ViewDrawButton(IPaletteTriple paletteDisabled, IPaletteTriple paletteNormal, IPaletteTriple paletteTracking, IPaletteTriple palettePressed, IPaletteTriple paletteCheckedNormal, IPaletteTriple paletteCheckedTracking, IPaletteTriple paletteCheckedPressed, IPaletteMetric paletteMetric, IContentValues buttonValues, VisualOrientation orientation, bool useMnemonic) { // Remember the source information _paletteDisabled = paletteDisabled; _paletteNormal = paletteNormal; _paletteTracking = paletteTracking; _palettePressed = palettePressed; _paletteCheckedNormal = paletteCheckedNormal; _paletteCheckedTracking = paletteCheckedTracking; _paletteCheckedPressed = paletteCheckedPressed; _paletteCurrent = _paletteNormal; // Default to not being checked _checked = false; _allowUncheck = true; _dropDown = false; _splitter = false; _dropDownPosition = VisualOrientation.Right; // Create the drop down view _drawDropDown = new ViewLayoutCenter(1); _drawDropDownButton = new ViewDrawDropDownButton(); _drawDropDown.Add(_drawDropDownButton); _drawOuterSeparator = new ViewLayoutSeparator(1); // Create the view used to draw the split edge _edgeRedirect = new PaletteBorderEdgeRedirect(_paletteNormal.PaletteBorder, null); _drawSplitBorder = new ViewDrawBorderEdge(new PaletteBorderEdge(_edgeRedirect, null), CommonHelper.VisualToOrientation(orientation)); // Our view contains background and border with content inside _drawContent = new ViewDrawContent(_paletteNormal.PaletteContent, buttonValues, orientation); _drawCanvas = new ViewDrawSplitCanvas(_paletteNormal.PaletteBack, _paletteNormal.PaletteBorder, paletteMetric, PaletteMetricPadding.None, orientation); // Use a docker layout to organize the contents of the canvas _layoutDocker = new ViewLayoutDocker(); _layoutDocker.Add(_drawContent, ViewDockStyle.Fill); _layoutDocker.Add(_drawSplitBorder, ViewDockStyle.Right); _layoutDocker.Add(_drawDropDown, ViewDockStyle.Right); _layoutDocker.Add(_drawOuterSeparator, ViewDockStyle.Right); _layoutDocker.Tag = this; // Pass the mnemonic default to the content view _drawContent.UseMnemonic = useMnemonic; // Place the content inside the canvas _drawCanvas.Add(_layoutDocker); // Set initial view element visible states UpdateDropDown(); // Place the canvas inside ourself Add(_drawCanvas); }
/// <summary> /// Create the view hierarchy for this view mode. /// </summary> protected override void CreateCheckItemView() { // Create the two headers and header content _viewContentPrimary = new ViewDrawContent(Navigator.StateNormal.HeaderGroup.HeaderPrimary.Content, Navigator.Header.HeaderValuesPrimary, VisualOrientation.Top); _viewHeadingPrimary = new ViewDrawDocker(Navigator.StateNormal.HeaderGroup.HeaderPrimary.Back, Navigator.StateNormal.HeaderGroup.HeaderPrimary.Border, Navigator.StateNormal.HeaderGroup.HeaderPrimary, PaletteMetricBool.None, PaletteMetricPadding.HeaderGroupPaddingPrimary, VisualOrientation.Top); _viewContentSecondary = new ViewDrawContent(Navigator.StateNormal.HeaderGroup.HeaderSecondary.Content, Navigator.Header.HeaderValuesSecondary, VisualOrientation.Top); _viewHeadingSecondary = new ViewDrawDocker(Navigator.StateNormal.HeaderGroup.HeaderSecondary.Back, Navigator.StateNormal.HeaderGroup.HeaderSecondary.Border, Navigator.StateNormal.HeaderGroup.HeaderSecondary, PaletteMetricBool.None, PaletteMetricPadding.HeaderGroupPaddingSecondary, VisualOrientation.Top); // Place the the content as fillers in the headers _viewHeadingPrimary.Add(_viewContentPrimary, ViewDockStyle.Fill); _viewHeadingSecondary.Add(_viewContentSecondary, ViewDockStyle.Fill); // Create a canvas for containing the selected page and put old root inside it _drawGroup = new ViewDrawCanvas(Navigator.StateNormal.HeaderGroup.Back, Navigator.StateNormal.HeaderGroup.Border, VisualOrientation.Top); _drawGroup.ApplyIncludeBorderEdge = true; _drawGroup.Add(_oldRoot); // Create the view element that lays out the check/tab buttons ViewLayoutBarForTabs layoutBar = new ViewLayoutBarForTabs(Navigator.Bar.ItemSizing, Navigator.Bar.ItemAlignment, Navigator.Bar.BarMultiline, Navigator.Bar.ItemMinimumSize, Navigator.Bar.ItemMaximumSize, Navigator.Bar.BarMinimumHeight, Navigator.Bar.TabBorderStyle, true); _layoutBar = layoutBar; // Create the scroll spacer that restricts display _layoutBarViewport = new ViewLayoutViewport(Navigator.StateCommon.Bar, PaletteMetricPadding.BarPaddingTabs, PaletteMetricInt.CheckButtonGap, Navigator.Bar.BarOrientation, Navigator.Bar.ItemAlignment, Navigator.Bar.BarAnimation); _layoutBarViewport.Add(_layoutBar); // Create the button bar area docker _layoutBarDocker = new ViewLayoutDocker(); _layoutBarDocker.Add(_layoutBarViewport, ViewDockStyle.Fill); // Add a separators for insetting items _layoutBarSeparatorFirst = new ViewLayoutSeparator(0); _layoutBarSeparatorLast = new ViewLayoutSeparator(0); _layoutBarDocker.Add(_layoutBarSeparatorFirst, ViewDockStyle.Left); _layoutBarDocker.Add(_layoutBarSeparatorLast, ViewDockStyle.Right); // Create the layout that insets the contents to allow for rounding of the group border _layoutOverlap = new ViewLayoutInsetOverlap(_drawGroup); _layoutOverlap.Add(_layoutBarDocker); // Create the docker used to layout contents of main panel and fill with group _layoutPanelDocker = new ViewLayoutDockerOverlap(_drawGroup, _layoutOverlap, layoutBar); _layoutPanelDocker.Add(_layoutOverlap, ViewDockStyle.Top); _layoutPanelDocker.Add(_drawGroup, ViewDockStyle.Fill); // Place the headers and page holding area into the group _topGroup = new ViewLayoutDocker(); _topGroup.Add(_viewHeadingSecondary, ViewDockStyle.Bottom); _topGroup.Add(_viewHeadingPrimary, ViewDockStyle.Top); _topGroup.Add(_layoutPanelDocker, ViewDockStyle.Fill); // Prevent adjacent headers from having two borders _topGroup.RemoveChildBorders = true; // Create the top level panel and put a layout docker inside it _drawPanel = new ViewDrawPanel(Navigator.StateNormal.Back); _drawPanel.Add(_topGroup); _newRoot = _drawPanel; // Set initial visible state of headers _viewHeadingPrimary.Visible = Navigator.Header.HeaderVisiblePrimary; _viewHeadingSecondary.Visible = Navigator.Header.HeaderVisibleSecondary; // Set the correct tab style UpdateTabStyle(); // Must call the base class to perform common actions base.CreateCheckItemView(); }
/// <summary> /// Create the view hierarchy for this view mode. /// </summary> protected override void CreateCheckItemView() { // Create the view element that lays out the check buttons _layoutBar = new ViewLayoutBar(Navigator.StateCommon.Bar, PaletteMetricInt.RibbonTabGap, Navigator.Bar.ItemSizing, Navigator.Bar.ItemAlignment, Navigator.Bar.BarMultiline, Navigator.Bar.ItemMinimumSize, Navigator.Bar.ItemMaximumSize, Navigator.Bar.BarMinimumHeight, Navigator.Bar.TabBorderStyle, true); // Create the scroll spacer that restricts display _layoutBarViewport = new ViewLayoutViewport(Navigator.StateCommon.Bar, PaletteMetricPadding.BarPaddingTabs, PaletteMetricInt.RibbonTabGap, Navigator.Bar.BarOrientation, Navigator.Bar.ItemAlignment, Navigator.Bar.BarAnimation); _layoutBarViewport.Add(_layoutBar); // Create the button bar area docker _layoutBarDocker = new ViewLayoutDocker(); _layoutBarDocker.Add(_layoutBarViewport, ViewDockStyle.Fill); // Add a separators for insetting items _layoutBarSeparatorFirst = new ViewLayoutSeparator(0); _layoutBarSeparatorLast = new ViewLayoutSeparator(0); _layoutBarDocker.Add(_layoutBarSeparatorFirst, ViewDockStyle.Left); _layoutBarDocker.Add(_layoutBarSeparatorLast, ViewDockStyle.Right); // Create the docker used to layout contents of main panel and fill with group _layoutPanelDocker = new ViewLayoutDocker(); _layoutPanelDocker.Add(_layoutBarDocker, ViewDockStyle.Fill); _layoutPanelDocker.Add(new ViewLayoutPageHide(Navigator), ViewDockStyle.Top); // Create the top level panel and put a layout docker inside it _drawPanel = new ViewDrawPanel(Navigator.StateNormal.Back); _drawPanel.Add(_layoutPanelDocker); _newRoot = _drawPanel; // Must call the base class to perform common actions base.CreateCheckItemView(); }
public KryptonTreeView() { // Contains another control and needs marking as such for validation to work SetStyle(ControlStyles.ContainerControl, true); // Cannot select this control, only the child tree view and does not generate a click event SetStyle(ControlStyles.Selectable | ControlStyles.StandardClick, false); // Default fields _alwaysActive = true; _style = ButtonStyle.ListItem; _itemHeightDefault = true; _plusMinusImages = new TreeViewImages(); _checkBoxImages = new CheckBoxImages(); base.Padding = new Padding(1); // Create the palette storage _redirectImages = new PaletteRedirectTreeView(Redirector, _plusMinusImages, _checkBoxImages); PaletteBackInheritRedirect backInherit = new PaletteBackInheritRedirect(Redirector, PaletteBackStyle.InputControlStandalone); PaletteBorderInheritRedirect borderInherit = new PaletteBorderInheritRedirect(Redirector, PaletteBorderStyle.InputControlStandalone); PaletteBackColor1 commonBack = new PaletteBackColor1(backInherit, NeedPaintDelegate); PaletteBorder commonBorder = new PaletteBorder(borderInherit, NeedPaintDelegate); _stateCommon = new PaletteTreeStateRedirect(Redirector, commonBack, backInherit, commonBorder, borderInherit, NeedPaintDelegate); PaletteBackColor1 disabledBack = new PaletteBackColor1(_stateCommon.PaletteBack, NeedPaintDelegate); PaletteBorder disabledBorder = new PaletteBorder(_stateCommon.PaletteBorder, NeedPaintDelegate); _stateDisabled = new PaletteTreeState(_stateCommon, disabledBack, disabledBorder, NeedPaintDelegate); PaletteBackColor1 normalBack = new PaletteBackColor1(_stateCommon.PaletteBack, NeedPaintDelegate); PaletteBorder normalBorder = new PaletteBorder(_stateCommon.PaletteBorder, NeedPaintDelegate); _stateNormal = new PaletteTreeState(_stateCommon, normalBack, normalBorder, NeedPaintDelegate); PaletteBackColor1 activeBack = new PaletteBackColor1(_stateCommon.PaletteBack, NeedPaintDelegate); PaletteBorder activeBorder = new PaletteBorder(_stateCommon.PaletteBorder, NeedPaintDelegate); _stateActive = new PaletteDouble(_stateCommon, activeBack, activeBorder, NeedPaintDelegate); _stateFocus = new PaletteTreeNodeTripleRedirect(Redirector, PaletteBackStyle.ButtonListItem, PaletteBorderStyle.ButtonListItem, PaletteContentStyle.ButtonListItem, NeedPaintDelegate); _stateTracking = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate); _statePressed = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate); _stateCheckedNormal = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate); _stateCheckedTracking = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate); _stateCheckedPressed = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate); // Create the override handling classes _overrideNormal = new PaletteTripleOverride(_stateFocus.Node, _stateNormal.Node, PaletteState.FocusOverride); _overrideTracking = new PaletteTripleOverride(_stateFocus.Node, _stateTracking.Node, PaletteState.FocusOverride); _overridePressed = new PaletteTripleOverride(_stateFocus.Node, _statePressed.Node, PaletteState.FocusOverride); _overrideCheckedNormal = new PaletteTripleOverride(_stateFocus.Node, _stateCheckedNormal.Node, PaletteState.FocusOverride); _overrideCheckedTracking = new PaletteTripleOverride(_stateFocus.Node, _stateCheckedTracking.Node, PaletteState.FocusOverride); _overrideCheckedPressed = new PaletteTripleOverride(_stateFocus.Node, _stateCheckedPressed.Node, PaletteState.FocusOverride); _overrideNormalNode = new PaletteNodeOverride(_overrideNormal); // Create the check box image drawer and place inside element so it is always centered _drawCheckBox = new ViewDrawCheckBox(_redirectImages); _layoutCheckBox = new ViewLayoutCenter(); _layoutCheckBox.Add(_drawCheckBox); // Stack used to layout the location of the node image _layoutImage = new ViewLayoutSeparator(0, 0); _layoutImageAfter = new ViewLayoutSeparator(3, 0); _layoutImageCenter = new ViewLayoutCenter(_layoutImage); _layoutImageStack = new ViewLayoutStack(true); _layoutImageStack.Add(_layoutImageCenter); _layoutImageStack.Add(_layoutImageAfter); _layoutImageState = new ViewLayoutSeparator(16, 16); _layoutImageCenterState = new ViewLayoutCenter(_layoutImageState); // Create the draw element for owner drawing individual items _contentValues = new FixedContentValue(); _drawButton = new ViewDrawButton(StateDisabled.Node, _overrideNormalNode, _overrideTracking, _overridePressed, _overrideCheckedNormal, _overrideCheckedTracking, _overrideCheckedPressed, new PaletteMetricRedirect(Redirector), _contentValues, VisualOrientation.Top, false); // Place check box on the left and the label in the remainder _layoutDocker = new ViewLayoutDocker(); _layoutDocker.Add(_layoutImageStack, ViewDockStyle.Left); _layoutDocker.Add(_layoutImageCenterState, ViewDockStyle.Left); _layoutDocker.Add(_layoutCheckBox, ViewDockStyle.Left); _layoutDocker.Add(_drawButton, ViewDockStyle.Fill); // Create the internal tree view used for containing content _treeView = new InternalTreeView(this); _treeView.TrackMouseEnter += new EventHandler(OnTreeViewMouseChange); _treeView.TrackMouseLeave += new EventHandler(OnTreeViewMouseChange); _treeView.GotFocus += new EventHandler(OnTreeViewGotFocus); _treeView.LostFocus += new EventHandler(OnTreeViewLostFocus); _treeView.KeyDown += new KeyEventHandler(OnTreeViewKeyDown); _treeView.KeyUp += new KeyEventHandler(OnTreeViewKeyUp); _treeView.KeyPress += new KeyPressEventHandler(OnTreeViewKeyPress); _treeView.PreviewKeyDown += new PreviewKeyDownEventHandler(OnTreeViewPreviewKeyDown); _treeView.Validating += new CancelEventHandler(OnTreeViewValidating); _treeView.Validated += new EventHandler(OnTreeViewValidated); _treeView.AfterCheck += new TreeViewEventHandler(OnTreeViewAfterCheck); _treeView.AfterCollapse += new TreeViewEventHandler(OnTreeViewAfterCollapse); _treeView.AfterExpand += new TreeViewEventHandler(OnTreeViewAfterExpand); _treeView.AfterLabelEdit += new NodeLabelEditEventHandler(OnTreeViewAfterLabelEdit); _treeView.AfterSelect += new TreeViewEventHandler(OnTreeViewAfterSelect); _treeView.BeforeCheck += new TreeViewCancelEventHandler(OnTreeViewBeforeCheck); _treeView.BeforeCollapse += new TreeViewCancelEventHandler(OnTreeViewBeforeCollapse); _treeView.BeforeExpand += new TreeViewCancelEventHandler(OnTreeViewBeforeExpand); _treeView.BeforeLabelEdit += new NodeLabelEditEventHandler(OnTreeViewBeforeLabelEdit); _treeView.BeforeSelect += new TreeViewCancelEventHandler(OnTreeViewBeforeSelect); _treeView.ItemDrag += new ItemDragEventHandler(OnTreeViewItemDrag); _treeView.NodeMouseClick += new TreeNodeMouseClickEventHandler(OnTreeViewNodeMouseClick); _treeView.NodeMouseDoubleClick += new TreeNodeMouseClickEventHandler(OnTreeViewNodeMouseDoubleClick); _treeView.NodeMouseHover += new TreeNodeMouseHoverEventHandler(OnTreeViewNodeMouseHover); _treeView.DrawNode += new DrawTreeNodeEventHandler(OnTreeViewDrawNode); _treeView.DrawMode = TreeViewDrawMode.OwnerDrawAll; // Create the element that fills the remainder space and remembers fill rectange _layoutFill = new ViewLayoutFill(_treeView); _layoutFill.DisplayPadding = new Padding(1); // Create inner view for placing inside the drawing docker _drawDockerInner = new ViewLayoutDocker(); _drawDockerInner.Add(_layoutFill, ViewDockStyle.Fill); // Create view for the control border and background _drawDockerOuter = new ViewDrawDocker(_stateNormal.Back, _stateNormal.Border); _drawDockerOuter.Add(_drawDockerInner, ViewDockStyle.Fill); // Create the view manager instance ViewManager = new ViewManager(this, _drawDockerOuter); // We need to create and cache a device context compatible with the display _screenDC = PI.CreateCompatibleDC(IntPtr.Zero); // Add tree view to the controls collection ((KryptonReadOnlyControls)Controls).AddInternal(_treeView); }
private void CreateViewElements() { // Create redirector for the accessing the background palette _redirectCaption = new PaletteDoubleRedirect(_redirect, PaletteBackStyle.HeaderForm, PaletteBorderStyle.HeaderForm, NeedPaintDelegate); // Create a top half for use in KryptonForm and another for use inside this caption area _captionAppButton = new ViewLayoutRibbonAppButton(_ribbon, false); _otherAppButton = new ViewLayoutRibbonAppButton(_ribbon, false); // Connect up the application button controller to the two button elements _appButtonController = new AppButtonController(_ribbon); _appButtonController.Target1 = _captionAppButton.AppButton; _appButtonController.Target2 = _otherAppButton.AppButton; _appButtonController.NeedPaint += new NeedPaintHandler(OnAppButtonNeedPaint); _captionAppButton.MouseController = _appButtonController; _otherAppButton.MouseController = _appButtonController; _appTabController = new AppTabController(_ribbon); _appTabController.NeedPaint += new NeedPaintHandler(OnAppButtonNeedPaint); // When not showing the app button we show this spacer instead _spaceInsteadOfAppButton = new ViewLayoutSeparator(0); _spaceInsteadOfAppButton.Visible = false; // Quick access toolbar, minibar versions _captionQAT = new ViewLayoutRibbonQATMini(_ribbon, _needIntegratedDelegate); _nonCaptionQAT = new ViewLayoutRibbonQATMini(_ribbon, NeedPaintDelegate); // Layout needed to position and draw the context titles _contextTiles = new ViewLayoutRibbonContextTitles(_ribbon, this); _contextTiles.ReverseRenderOrder = true; // Create composition right border and attach to composition area _compRightBorder = new ViewDrawRibbonCompoRightBorder(); _compositionArea.CompRightBorder = _compRightBorder; // Place app button on left side and fill remainder with context titles Add(_contextTiles, ViewDockStyle.Fill); Add(_nonCaptionQAT, ViewDockStyle.Left); Add(_otherAppButton, ViewDockStyle.Left); // Update base class to use correct palette interface base.SetPalettes(_redirectCaption.PaletteBack, _redirectCaption.PaletteBorder); }