View element that can draw a button.
Inheritance: ViewComposite
Example #1
0
        /// <summary>
        /// Gets the view for the next visible and enabled button spec of the defined edge.
        /// </summary>
        /// <param name="align">Edge of buttons caller is interested in searching.</param>
        /// <param name="current">Current button that is the marker for searching.</param>
        /// <returns>ViewDrawButton reference; otherwise false.</returns>
        public virtual ViewDrawButton GetNextVisibleViewButton(PaletteRelativeEdgeAlign align,
                                                               ViewDrawButton current)
        {
            bool found = false;

            foreach (ButtonSpecView specView in _specLookup.Values)
            {
                if (!found)
                {
                    found = (specView.ViewButton == current);
                }
                else
                {
                    // Is the button actually visible/enabled
                    if (specView.ViewCenter.Visible &&
                        specView.ViewButton.Enabled)
                    {
                        if (specView.ButtonSpec.Edge == align)
                        {
                            return(specView.ViewButton);
                        }
                    }
                }
            }

            return(null);
        }
Example #2
0
        /// <summary>
        /// Perform rendering before child elements are rendered.
        /// </summary>
        /// <param name="context">Rendering context.</param>
        public override void RenderBefore(RenderContext context)
        {
            foreach (ViewBase child in this)
            {
                // Only interested in updating view buttons
                if (child is ViewDrawButton)
                {
                    // Cast to correct type
                    ViewDrawButton crumbButton = child as ViewDrawButton;

                    // That are associated with crumb items
                    KryptonBreadCrumbItem crumbItem;
                    if (_buttonToCrumb.TryGetValue(crumbButton, out crumbItem))
                    {
                        // If the button is pressed then point button downwards,
                        // otherwise we point in the direction the buttons layed out.
                        if (crumbButton.ElementState == PaletteState.Pressed)
                        {
                            crumbButton.DropDownOrientation = VisualOrientation.Top;
                        }
                        else
                        {
                            crumbButton.DropDownOrientation = VisualOrientation.Left;
                        }
                    }
                }
            }

            base.RenderBefore(context);
        }
Example #3
0
        /// <summary>
        /// Initialize a new instance of the ButtonSpecView class.
        /// </summary>
        /// <param name="redirector">Palette redirector.</param>
        /// <param name="paletteMetric">Source for metric values.</param>
        /// <param name="metricPadding">Padding metric for border padding.</param>
        /// <param name="manager">Reference to owning manager.</param>
        /// <param name="buttonSpec">Access</param>
        public ButtonSpecView(PaletteRedirect redirector,
                              IPaletteMetric paletteMetric,
                              PaletteMetricPadding metricPadding,
                              ButtonSpecManagerBase manager,
                              ButtonSpec buttonSpec)
        {
            Debug.Assert(redirector != null);
            Debug.Assert(manager != null);
            Debug.Assert(buttonSpec != null);

            // Remember references
            _redirector = redirector;
            _manager = manager;
            _buttonSpec = buttonSpec;
            _finishDelegate = new EventHandler(OnFinishDelegate);

            // Create delegate for paint notifications
            NeedPaintHandler needPaint = new NeedPaintHandler(OnNeedPaint);

            // Intercept calls from the button for color remapping and instead use
            // the button spec defined map and the container foreground color
            _remapPalette = _manager.CreateButtonSpecRemap(redirector, buttonSpec);

            // Use a redirector to get button values directly from palette
            _palette = new PaletteTripleRedirect(_remapPalette,
                                                 PaletteBackStyle.ButtonButtonSpec,
                                                 PaletteBorderStyle.ButtonButtonSpec,
                                                 PaletteContentStyle.ButtonButtonSpec,
                                                 needPaint);

            // Create the view for displaying a button
            _viewButton = new ViewDrawButton(_palette, _palette, _palette, _palette,
                                             paletteMetric, this, VisualOrientation.Top, false);

            // Associate the view with the source component (for design time support)
            if (buttonSpec.AllowComponent)
                _viewButton.Component = buttonSpec;

            // Use a view center to place button in centre of given space
            _viewCenter = new ViewLayoutCenter(paletteMetric, metricPadding, VisualOrientation.Top);
            _viewCenter.Add(_viewButton);

            // Create a controller for managing button behavior
            ButtonSpecViewControllers controllers = CreateController(_viewButton, needPaint, new MouseEventHandler(OnClick));
            _viewButton.MouseController = controllers.MouseController;
            _viewButton.SourceController = controllers.SourceController;
            _viewButton.KeyController = controllers.KeyController;

            // We need notifying whenever a button specification property changes
            _buttonSpec.ButtonSpecPropertyChanged += new PropertyChangedEventHandler(OnPropertyChanged);

            // Associate the button spec with the view that is drawing it
            _buttonSpec.SetView(_viewButton);

            // Finally update view with current button spec settings
            UpdateButtonStyle();
            UpdateVisible();
            UpdateEnabled();
            UpdateChecked();
        }
Example #4
0
        /// <summary>
        /// Initialize a new instance of the KryptonButton class.
        /// </summary>
        public KryptonButton()
        {
            // We generate click events manually, suppress default
            // production of them by the base Control class
            SetStyle(ControlStyles.StandardClick |
                     ControlStyles.StandardDoubleClick, false);

            // Set default button properties
            _style        = ButtonStyle.Standalone;
            _dialogResult = DialogResult.None;
            _orientation  = VisualOrientation.Top;
            _useMnemonic  = true;

            // Create content storage
            _buttonValues              = CreateButtonValues(NeedPaintDelegate);
            _buttonValues.TextChanged += new EventHandler(OnButtonTextChanged);

            // Create the palette storage
            _stateCommon   = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate);
            _stateDisabled = new PaletteTriple(_stateCommon, NeedPaintDelegate);
            _stateNormal   = new PaletteTriple(_stateCommon, NeedPaintDelegate);
            _stateTracking = new PaletteTriple(_stateCommon, NeedPaintDelegate);
            _statePressed  = new PaletteTriple(_stateCommon, NeedPaintDelegate);
            _stateDefault  = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate);
            _stateFocus    = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate);

            // Create the override handling classes
            _overrideFocus    = new PaletteTripleOverride(_stateFocus, _stateNormal, PaletteState.FocusOverride);
            _overrideNormal   = new PaletteTripleOverride(_stateDefault, _overrideFocus, PaletteState.NormalDefaultOverride);
            _overrideTracking = new PaletteTripleOverride(_stateFocus, _stateTracking, PaletteState.FocusOverride);
            _overridePressed  = new PaletteTripleOverride(_stateFocus, _statePressed, PaletteState.FocusOverride);

            // Create the view button instance
            _drawButton = new ViewDrawButton(_stateDisabled,
                                             _overrideNormal,
                                             _overrideTracking,
                                             _overridePressed,
                                             new PaletteMetricRedirect(Redirector),
                                             this,
                                             Orientation,
                                             UseMnemonic);

            // Only draw a focus rectangle when focus cues are needed in the top level form
            _drawButton.TestForFocusCues = true;

            // Create a button controller to handle button style behaviour
            _buttonController = new ButtonController(_drawButton, NeedPaintDelegate);

            // Assign the controller to the view element to treat as a button
            _drawButton.MouseController  = _buttonController;
            _drawButton.KeyController    = _buttonController;
            _drawButton.SourceController = _buttonController;

            // Need to know when user clicks the button view or mouse selects it
            _buttonController.Click       += new MouseEventHandler(OnButtonClick);
            _buttonController.MouseSelect += new MouseEventHandler(OnButtonSelect);

            // Create the view manager instance
            ViewManager = new ViewManager(this, _drawButton);
        }
        private void CreateOverflowButton()
        {
            // Create a button used when we overflow the available area
            _overflowButton = new ViewDrawButton(_kryptonBreadCrumb.StateDisabled.BreadCrumb,
                                                 _kryptonBreadCrumb.StateNormal.BreadCrumb,
                                                 _kryptonBreadCrumb.StateTracking.BreadCrumb,
                                                 _kryptonBreadCrumb.StatePressed.BreadCrumb,
                                                 _kryptonBreadCrumb.GetStateCommon(),
                                                 this, VisualOrientation.Top, false)
            {
                Splitter         = true,
                TestForFocusCues = true,
                DropDownPalette  = _kryptonBreadCrumb.GetRedirector()
            };

            // Create controller for operating the button
            ButtonController crumbButtonController = new ButtonController(_overflowButton, _needPaintDelegate)
            {
                Tag          = this,
                BecomesFixed = true
            };

            crumbButtonController.Click    += OnOverflowButtonClick;
            _overflowButton.MouseController = crumbButtonController;
        }
Example #6
0
        /// <summary>
        /// Gets the view for the previous visible and enabled button spec of the defined edge.
        /// </summary>
        /// <param name="align">Edge of buttons caller is interested in searching.</param>
        /// <param name="current">Current button that is the marker for searching.</param>
        /// <returns>ViewDrawButton reference; otherwise false.</returns>
        public virtual ViewDrawButton GetPreviousVisibleViewButton(PaletteRelativeEdgeAlign align,
                                                                   ViewDrawButton current)
        {
            ButtonSpecView[] specLookups = new ButtonSpecView[_specLookup.Count];
            _specLookup.Values.CopyTo(specLookups, 0);

            bool found = false;

            for (int i = _specLookup.Count - 1; i >= 0; i--)
            {
                ButtonSpecView specView = (ButtonSpecView)specLookups[i];

                if (!found)
                {
                    found = (specView.ViewButton == current);
                }
                else
                {
                    // Is the button actually visible/enabled
                    if (specView.ViewCenter.Visible &&
                        specView.ViewButton.Enabled)
                    {
                        if (specView.ButtonSpec.Edge == align)
                        {
                            return(specView.ViewButton);
                        }
                    }
                }
            }

            return(null);
        }
 /// <summary>
 /// Initialize a new instance of the ButtonSpecAppButtonController class.
 /// </summary>
 /// <param name="viewManager">Owning view manager instance.</param>
 /// <param name="target">Target for state changes.</param>
 /// <param name="needPaint">Delegate for notifying paint requests.</param>
 public ButtonSpecAppButtonController(ViewContextMenuManager viewManager,
                                      ViewDrawButton target,
                                      NeedPaintHandler needPaint)
     : base(target, needPaint)
 {
     _target = target;
     _viewManager = viewManager;
 }
Example #8
0
        /// <summary>
        /// Find the ButtonSpec definition associated with the provided button view.
        /// </summary>
        /// <param name="viewButton">View to use when searching.</param>
        /// <returns>ButtonSpec reference if found; otherwise null.</returns>
        public virtual ButtonSpec GetButtonSpecFromView(ViewDrawButton viewButton)
        {
            foreach (ButtonSpecView specView in _specLookup.Values)
            {
                if (specView.ViewButton == viewButton)
                {
                    return(specView.ButtonSpec);
                }
            }

            return(null);
        }
        private void SyncBreadCrumbs()
        {
            // Remove all existing children
            Clear();

            // Walk up the bread crumb trail
            KryptonBreadCrumbItem item = _kryptonBreadCrumb.SelectedItem;

            while (item != null)
            {
                // If we do not have a button to represent this crumb...
                if (!_crumbToButton.TryGetValue(item, out ViewDrawButton crumbButton))
                {
                    // Setup the button for drawing as a drop down button if required
                    crumbButton = new ViewDrawButton(_kryptonBreadCrumb.StateDisabled.BreadCrumb,
                                                     _kryptonBreadCrumb.StateNormal.BreadCrumb,
                                                     _kryptonBreadCrumb.StateTracking.BreadCrumb,
                                                     _kryptonBreadCrumb.StatePressed.BreadCrumb,
                                                     _kryptonBreadCrumb.GetStateCommon(),
                                                     item, VisualOrientation.Top, false)
                    {
                        Splitter         = true,
                        TestForFocusCues = true,
                        DropDownPalette  = _kryptonBreadCrumb.GetRedirector()
                    };

                    // Create controller for operating the button
                    ButtonController crumbButtonController = new ButtonController(crumbButton, _needPaintDelegate)
                    {
                        Tag          = item,
                        BecomesFixed = true
                    };
                    crumbButtonController.Click += OnButtonClick;
                    crumbButton.MouseController  = crumbButtonController;

                    // Add to cache for future use
                    _crumbToButton.Add(item, crumbButton);
                    _buttonToCrumb.Add(crumbButton, item);
                }

                // Only show a drop down button if we have some children to choose from
                crumbButton.DropDown = _kryptonBreadCrumb.DropDownNavigation && (item.Items.Count > 0);

                // Add crumb to end of child collection
                Insert(0, crumbButton);

                // Move up another level
                item = item.Parent;
            }

            // Always add the overflow to the first item
            Insert(0, _overflowButton);
        }
Example #10
0
        /// <summary>
        /// Create a button controller for the view.
        /// </summary>
        /// <param name="viewButton">View to be controlled.</param>
        /// <param name="needPaint">Paint delegate.</param>
        /// <param name="clickHandler">Reference to click handler.</param>
        /// <returns>Controller instance.</returns>
        public override ButtonSpecViewControllers CreateController(ViewDrawButton viewButton,
            NeedPaintHandler needPaint,
            MouseEventHandler clickHandler)
        {
            // Create a ribbon specific button controller
            _controller = new ButtonSpecRibbonController(viewButton, needPaint);
            _controller.BecomesFixed = true;
            _controller.Click += clickHandler;

            // If associated with a tooltip manager then pass mouse messages onto tooltip manager
            IMouseController mouseController = (IMouseController)_controller;
            if (Manager.ToolTipManager != null)
                mouseController = new ToolTipController(Manager.ToolTipManager, viewButton, _controller);

            // Return a collection of controllers
            return new ButtonSpecViewControllers(mouseController, _controller, _controller);
        }
Example #11
0
        /// <summary>
        /// Initialize a new instance of the KryptonCheckButton class.
        /// </summary>
        public KryptonCheckButton()
        {
            // Create the extra state needed for the checked additions the the base button
            StateCheckedNormal   = new PaletteTriple(StateCommon, NeedPaintDelegate);
            StateCheckedTracking = new PaletteTriple(StateCommon, NeedPaintDelegate);
            StateCheckedPressed  = new PaletteTriple(StateCommon, NeedPaintDelegate);

            // Create the override handling classes
            _overrideCheckedFocus    = new PaletteTripleOverride(OverrideFocus, StateCheckedNormal, PaletteState.FocusOverride);
            _overrideCheckedNormal   = new PaletteTripleOverride(OverrideDefault, _overrideCheckedFocus, PaletteState.NormalDefaultOverride);
            _overrideCheckedTracking = new PaletteTripleOverride(OverrideFocus, StateCheckedTracking, PaletteState.FocusOverride);
            _overrideCheckedPressed  = new PaletteTripleOverride(OverrideFocus, StateCheckedPressed, PaletteState.FocusOverride);

            // Add the checked specific palettes to the existing view button
            ViewDrawButton.SetCheckedPalettes(_overrideCheckedNormal,
                                              _overrideCheckedTracking,
                                              _overrideCheckedPressed);
        }
Example #12
0
        /// <summary>
        /// Create a button controller for the view.
        /// </summary>
        /// <param name="viewButton">View to be controlled.</param>
        /// <param name="needPaint">Paint delegate.</param>
        /// <param name="clickHandler">Reference to click handler.</param>
        /// <returns>Controller instance.</returns>
        public virtual ButtonSpecViewControllers CreateController(ViewDrawButton viewButton,
                                                                  NeedPaintHandler needPaint,
                                                                  MouseEventHandler clickHandler)
        {
            // Create a standard button controller
            _controller = new ButtonController(viewButton, needPaint);
            _controller.BecomesFixed = true;
            _controller.Click       += clickHandler;

            // If associated with a tooltip manager then pass mouse messages onto tooltip manager
            IMouseController mouseController = (IMouseController)_controller;

            if (Manager.ToolTipManager != null)
            {
                mouseController = new ToolTipController(Manager.ToolTipManager, viewButton, _controller);
            }

            // Return a collection of controllers
            return(new ButtonSpecViewControllers(mouseController, _controller, _controller));
        }
Example #13
0
        /// <summary>
        /// Initialize a new instance of the ButtonSpecView class.
        /// </summary>
        /// <param name="redirector">Palette redirector.</param>
        /// <param name="paletteMetric">Source for metric values.</param>
        /// <param name="metricPadding">Padding metric for border padding.</param>
        /// <param name="manager">Reference to owning manager.</param>
        /// <param name="buttonSpec">Access</param>
        public ButtonSpecView(PaletteRedirect redirector,
                              IPaletteMetric paletteMetric,
                              PaletteMetricPadding metricPadding,
                              ButtonSpecManagerBase manager,
                              ButtonSpec buttonSpec)
        {
            Debug.Assert(redirector != null);
            Debug.Assert(manager != null);
            Debug.Assert(buttonSpec != null);

            // Remember references
            _redirector     = redirector;
            Manager         = manager;
            ButtonSpec      = buttonSpec;
            _finishDelegate = OnFinishDelegate;

            // Create delegate for paint notifications
            NeedPaintHandler needPaint = OnNeedPaint;

            // Intercept calls from the button for color remapping and instead use
            // the button spec defined map and the container foreground color
            RemapPalette = Manager.CreateButtonSpecRemap(redirector, buttonSpec);

            // Use a redirector to get button values directly from palette
            _palette = new PaletteTripleRedirect(RemapPalette,
                                                 PaletteBackStyle.ButtonButtonSpec,
                                                 PaletteBorderStyle.ButtonButtonSpec,
                                                 PaletteContentStyle.ButtonButtonSpec,
                                                 needPaint);


            // Create the view for displaying a button
            ViewButton = new ViewDrawButton(_palette, _palette, _palette, _palette,
                                            paletteMetric, this, VisualOrientation.Top, false);

            // Associate the view with the source component (for design time support)
            if (buttonSpec.AllowComponent)
            {
                ViewButton.Component = buttonSpec;
            }

            // Use a view center to place button in centre of given space
            ViewCenter = new ViewLayoutCenter(paletteMetric, metricPadding, VisualOrientation.Top)
            {
                ViewButton
            };

            // Create a controller for managing button behavior
            ButtonSpecViewControllers controllers = CreateController(ViewButton, needPaint, OnClick);

            ViewButton.MouseController  = controllers.MouseController;
            ViewButton.SourceController = controllers.SourceController;
            ViewButton.KeyController    = controllers.KeyController;

            // We need notifying whenever a button specification property changes
            ButtonSpec.ButtonSpecPropertyChanged += OnPropertyChanged;

            // Associate the button spec with the view that is drawing it
            ButtonSpec.SetView(ViewButton);

            // Finally update view with current button spec settings
            UpdateButtonStyle();
            UpdateVisible();
            UpdateEnabled();
            UpdateChecked();
        }
Example #14
0
        public KryptonTreeView()
        {
            // Contains another control and needs marking as such for validation to work
            SetStyle(ControlStyles.ContainerControl, true);

            // Cannot select this control, only the child tree view and does not generate a click event
            SetStyle(ControlStyles.Selectable | ControlStyles.StandardClick, false);

            // Default fields
            _alwaysActive = true;
            _style = ButtonStyle.ListItem;
            _itemHeightDefault = true;
            _plusMinusImages = new TreeViewImages();
            _checkBoxImages = new CheckBoxImages();
            base.Padding = new Padding(1);

            // Create the palette storage
            _redirectImages = new PaletteRedirectTreeView(Redirector, _plusMinusImages, _checkBoxImages);
            PaletteBackInheritRedirect backInherit = new PaletteBackInheritRedirect(Redirector, PaletteBackStyle.InputControlStandalone);
            PaletteBorderInheritRedirect borderInherit = new PaletteBorderInheritRedirect(Redirector, PaletteBorderStyle.InputControlStandalone);
            PaletteBackColor1 commonBack = new PaletteBackColor1(backInherit, NeedPaintDelegate);
            PaletteBorder commonBorder = new PaletteBorder(borderInherit, NeedPaintDelegate);
            _stateCommon = new PaletteTreeStateRedirect(Redirector, commonBack, backInherit, commonBorder, borderInherit, NeedPaintDelegate);

            PaletteBackColor1 disabledBack = new PaletteBackColor1(_stateCommon.PaletteBack, NeedPaintDelegate);
            PaletteBorder disabledBorder = new PaletteBorder(_stateCommon.PaletteBorder, NeedPaintDelegate);
            _stateDisabled = new PaletteTreeState(_stateCommon, disabledBack, disabledBorder, NeedPaintDelegate);

            PaletteBackColor1 normalBack = new PaletteBackColor1(_stateCommon.PaletteBack, NeedPaintDelegate);
            PaletteBorder normalBorder = new PaletteBorder(_stateCommon.PaletteBorder, NeedPaintDelegate);
            _stateNormal = new PaletteTreeState(_stateCommon, normalBack, normalBorder, NeedPaintDelegate);

            PaletteBackColor1 activeBack = new PaletteBackColor1(_stateCommon.PaletteBack, NeedPaintDelegate);
            PaletteBorder activeBorder = new PaletteBorder(_stateCommon.PaletteBorder, NeedPaintDelegate);
            _stateActive = new PaletteDouble(_stateCommon, activeBack, activeBorder, NeedPaintDelegate);

            _stateFocus = new PaletteTreeNodeTripleRedirect(Redirector, PaletteBackStyle.ButtonListItem, PaletteBorderStyle.ButtonListItem, PaletteContentStyle.ButtonListItem, NeedPaintDelegate);
            _stateTracking = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate);
            _statePressed = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate);
            _stateCheckedNormal = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate);
            _stateCheckedTracking = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate);
            _stateCheckedPressed = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate);

            // Create the override handling classes
            _overrideNormal = new PaletteTripleOverride(_stateFocus.Node, _stateNormal.Node, PaletteState.FocusOverride);
            _overrideTracking = new PaletteTripleOverride(_stateFocus.Node, _stateTracking.Node, PaletteState.FocusOverride);
            _overridePressed = new PaletteTripleOverride(_stateFocus.Node, _statePressed.Node, PaletteState.FocusOverride);
            _overrideCheckedNormal = new PaletteTripleOverride(_stateFocus.Node, _stateCheckedNormal.Node, PaletteState.FocusOverride);
            _overrideCheckedTracking = new PaletteTripleOverride(_stateFocus.Node, _stateCheckedTracking.Node, PaletteState.FocusOverride);
            _overrideCheckedPressed = new PaletteTripleOverride(_stateFocus.Node, _stateCheckedPressed.Node, PaletteState.FocusOverride);
            _overrideNormalNode = new PaletteNodeOverride(_overrideNormal);

            // Create the check box image drawer and place inside element so it is always centered
            _drawCheckBox = new ViewDrawCheckBox(_redirectImages);
            _layoutCheckBox = new ViewLayoutCenter();
            _layoutCheckBox.Add(_drawCheckBox);

            // Stack used to layout the location of the node image
            _layoutImage = new ViewLayoutSeparator(0, 0);
            _layoutImageAfter = new ViewLayoutSeparator(3, 0);
            _layoutImageCenter = new ViewLayoutCenter(_layoutImage);
            _layoutImageStack = new ViewLayoutStack(true);
            _layoutImageStack.Add(_layoutImageCenter);
            _layoutImageStack.Add(_layoutImageAfter);
            _layoutImageState = new ViewLayoutSeparator(16, 16);
            _layoutImageCenterState = new ViewLayoutCenter(_layoutImageState);

            // Create the draw element for owner drawing individual items
            _contentValues = new FixedContentValue();
            _drawButton = new ViewDrawButton(StateDisabled.Node, _overrideNormalNode,
                                             _overrideTracking, _overridePressed,
                                             _overrideCheckedNormal, _overrideCheckedTracking,
                                             _overrideCheckedPressed,
                                             new PaletteMetricRedirect(Redirector),
                                             _contentValues, VisualOrientation.Top, false);

            // Place check box on the left and the label in the remainder
            _layoutDocker = new ViewLayoutDocker();
            _layoutDocker.Add(_layoutImageStack, ViewDockStyle.Left);
            _layoutDocker.Add(_layoutImageCenterState, ViewDockStyle.Left);
            _layoutDocker.Add(_layoutCheckBox, ViewDockStyle.Left);
            _layoutDocker.Add(_drawButton, ViewDockStyle.Fill);

            // Create the internal tree view used for containing content
            _treeView = new InternalTreeView(this);
            _treeView.TrackMouseEnter += new EventHandler(OnTreeViewMouseChange);
            _treeView.TrackMouseLeave += new EventHandler(OnTreeViewMouseChange);
            _treeView.GotFocus += new EventHandler(OnTreeViewGotFocus);
            _treeView.LostFocus += new EventHandler(OnTreeViewLostFocus);
            _treeView.KeyDown += new KeyEventHandler(OnTreeViewKeyDown);
            _treeView.KeyUp += new KeyEventHandler(OnTreeViewKeyUp);
            _treeView.KeyPress += new KeyPressEventHandler(OnTreeViewKeyPress);
            _treeView.PreviewKeyDown += new PreviewKeyDownEventHandler(OnTreeViewPreviewKeyDown);
            _treeView.Validating += new CancelEventHandler(OnTreeViewValidating);
            _treeView.Validated += new EventHandler(OnTreeViewValidated);
            _treeView.AfterCheck += new TreeViewEventHandler(OnTreeViewAfterCheck);
            _treeView.AfterCollapse += new TreeViewEventHandler(OnTreeViewAfterCollapse);
            _treeView.AfterExpand += new TreeViewEventHandler(OnTreeViewAfterExpand);
            _treeView.AfterLabelEdit += new NodeLabelEditEventHandler(OnTreeViewAfterLabelEdit);
            _treeView.AfterSelect += new TreeViewEventHandler(OnTreeViewAfterSelect);
            _treeView.BeforeCheck += new TreeViewCancelEventHandler(OnTreeViewBeforeCheck);
            _treeView.BeforeCollapse += new TreeViewCancelEventHandler(OnTreeViewBeforeCollapse);
            _treeView.BeforeExpand += new TreeViewCancelEventHandler(OnTreeViewBeforeExpand);
            _treeView.BeforeLabelEdit += new NodeLabelEditEventHandler(OnTreeViewBeforeLabelEdit);
            _treeView.BeforeSelect += new TreeViewCancelEventHandler(OnTreeViewBeforeSelect);
            _treeView.ItemDrag += new ItemDragEventHandler(OnTreeViewItemDrag);
            _treeView.NodeMouseClick += new TreeNodeMouseClickEventHandler(OnTreeViewNodeMouseClick);
            _treeView.NodeMouseDoubleClick += new TreeNodeMouseClickEventHandler(OnTreeViewNodeMouseDoubleClick);
            _treeView.NodeMouseHover += new TreeNodeMouseHoverEventHandler(OnTreeViewNodeMouseHover);
            _treeView.DrawNode += new DrawTreeNodeEventHandler(OnTreeViewDrawNode);
            _treeView.DrawMode = TreeViewDrawMode.OwnerDrawAll;

            // Create the element that fills the remainder space and remembers fill rectange
            _layoutFill = new ViewLayoutFill(_treeView);
            _layoutFill.DisplayPadding = new Padding(1);

            // Create inner view for placing inside the drawing docker
            _drawDockerInner = new ViewLayoutDocker();
            _drawDockerInner.Add(_layoutFill, ViewDockStyle.Fill);

            // Create view for the control border and background
            _drawDockerOuter = new ViewDrawDocker(_stateNormal.Back, _stateNormal.Border);
            _drawDockerOuter.Add(_drawDockerInner, ViewDockStyle.Fill);

            // Create the view manager instance
            ViewManager = new ViewManager(this, _drawDockerOuter);

            // We need to create and cache a device context compatible with the display
            _screenDC = PI.CreateCompatibleDC(IntPtr.Zero);

            // Add tree view to the controls collection
            ((KryptonReadOnlyControls)Controls).AddInternal(_treeView);
        }
Example #15
0
        /// <summary>
        /// Initialize a new instance of the ViewDrawMenuCheckButton class.
        /// </summary>
        /// <param name="provider">Reference to provider.</param>
        /// <param name="checkButton">Reference to owning check button entry.</param>
        public ViewDrawMenuCheckButton(IContextMenuProvider provider,
                                       KryptonContextMenuCheckButton checkButton)
        {
            _provider = provider;
            KryptonContextMenuCheckButton = checkButton;

            // Create fixed storage of the content values
            _contentValues = new FixedContentValue(ResolveText,
                                                   ResolveExtraText,
                                                   ResolveImage,
                                                   ResolveImageTransparentColor);

            // Decide on the enabled state of the display
            ItemEnabled = provider.ProviderEnabled && ResolveEnabled;

            // Give the heading object the redirector to use when inheriting values
            KryptonContextMenuCheckButton.SetPaletteRedirect(provider.ProviderRedirector);

            // Create the view button instance
            ViewDrawButton = new ViewDrawButton(checkButton.OverrideDisabled,
                                                checkButton.OverrideNormal,
                                                checkButton.OverrideTracking,
                                                checkButton.OverridePressed,
                                                new PaletteMetricRedirect(provider.ProviderRedirector),
                                                _contentValues,
                                                VisualOrientation.Top,
                                                true);

            // Add the checked specific palettes to the existing view button
            ViewDrawButton.SetCheckedPalettes(checkButton.OverrideCheckedNormal,
                                              checkButton.OverrideCheckedTracking,
                                              checkButton.OverrideCheckedPressed);

            ViewDrawButton.Enabled = ItemEnabled;
            ViewDrawButton.Checked = ResolveChecked;

            // Place the check box on the left of the available space but inside separators
            _innerDocker = new ViewLayoutDocker
            {
                { ViewDrawButton, ViewDockStyle.Fill },
                { new ViewLayoutSeparator(1), ViewDockStyle.Right },
                { new ViewLayoutSeparator(1), ViewDockStyle.Left },
                { new ViewLayoutSeparator(1), ViewDockStyle.Top },
                { new ViewLayoutSeparator(1), ViewDockStyle.Bottom }
            };

            // Use outer docker so that any extra space not needed is used by the null
            _outerDocker = new ViewLayoutDocker
            {
                { _innerDocker, ViewDockStyle.Top },
                { new ViewLayoutNull(), ViewDockStyle.Fill }
            };

            // Use context menu specific version of the check box controller
            MenuCheckButtonController mcbc = new MenuCheckButtonController(provider.ProviderViewManager, _innerDocker, this, provider.ProviderNeedPaintDelegate);

            mcbc.Click += OnClick;
            _innerDocker.MouseController = mcbc;
            _innerDocker.KeyController   = mcbc;

            // Add docker as the composite content
            Add(_outerDocker);

            // Want to know when a property changes whilst displayed
            KryptonContextMenuCheckButton.PropertyChanged += OnPropertyChanged;

            // We need to know if a property of the command changes
            if (KryptonContextMenuCheckButton.KryptonCommand != null)
            {
                _cachedCommand = KryptonContextMenuCheckButton.KryptonCommand;
                KryptonContextMenuCheckButton.KryptonCommand.PropertyChanged += OnCommandPropertyChanged;
            }
        }
Example #16
0
        public KryptonListBox()
        {
            // Contains another control and needs marking as such for validation to work
            SetStyle(ControlStyles.ContainerControl, true);

            // Cannot select this control, only the child ListBox and does not generate a click event
            SetStyle(ControlStyles.Selectable | ControlStyles.StandardClick, false);

            // Default fields
            _alwaysActive = true;
            _lastSelectedIndex = -1;
            _style = ButtonStyle.ListItem;
            base.Padding = new Padding(1);

            // Create the palette storage
            _stateCommon = new PaletteListStateRedirect(Redirector, PaletteBackStyle.InputControlStandalone, PaletteBorderStyle.InputControlStandalone, NeedPaintDelegate);
            _stateFocus = new PaletteListItemTripleRedirect(Redirector, PaletteBackStyle.ButtonListItem, PaletteBorderStyle.ButtonListItem, PaletteContentStyle.ButtonListItem, NeedPaintDelegate);
            _stateDisabled = new PaletteListState(_stateCommon, NeedPaintDelegate);
            _stateActive = new PaletteDouble(_stateCommon, NeedPaintDelegate);
            _stateNormal = new PaletteListState(_stateCommon, NeedPaintDelegate);
            _stateTracking = new PaletteListItemTriple(_stateCommon.Item, NeedPaintDelegate);
            _statePressed = new PaletteListItemTriple(_stateCommon.Item, NeedPaintDelegate);
            _stateCheckedNormal = new PaletteListItemTriple(_stateCommon.Item, NeedPaintDelegate);
            _stateCheckedTracking = new PaletteListItemTriple(_stateCommon.Item, NeedPaintDelegate);
            _stateCheckedPressed = new PaletteListItemTriple(_stateCommon.Item, NeedPaintDelegate);

            // Create the override handling classes
            _overrideNormal = new PaletteTripleOverride(_stateFocus.Item, _stateNormal.Item, PaletteState.FocusOverride);
            _overrideTracking = new PaletteTripleOverride(_stateFocus.Item, _stateTracking.Item, PaletteState.FocusOverride);
            _overridePressed = new PaletteTripleOverride(_stateFocus.Item, _statePressed.Item, PaletteState.FocusOverride);
            _overrideCheckedNormal = new PaletteTripleOverride(_stateFocus.Item, _stateCheckedNormal.Item, PaletteState.FocusOverride);
            _overrideCheckedTracking = new PaletteTripleOverride(_stateFocus.Item, _stateCheckedTracking.Item, PaletteState.FocusOverride);
            _overrideCheckedPressed = new PaletteTripleOverride(_stateFocus.Item, _stateCheckedPressed.Item, PaletteState.FocusOverride);

            // Create the draw element for owner drawing individual items
            _contentValues = new FixedContentValue();
            _drawButton = new ViewDrawButton(StateDisabled.Item, _overrideNormal,
                                             _overrideTracking, _overridePressed,
                                             _overrideCheckedNormal, _overrideCheckedTracking,
                                             _overrideCheckedPressed,
                                             new PaletteMetricRedirect(Redirector),
                                             _contentValues, VisualOrientation.Top, false);

            // Create the internal list box used for containing content
            _listBox = new InternalListBox(this);
            _listBox.DrawItem += new DrawItemEventHandler(OnListBoxDrawItem);
            _listBox.MeasureItem += new MeasureItemEventHandler(OnListBoxMeasureItem);
            _listBox.TrackMouseEnter += new EventHandler(OnListBoxMouseChange);
            _listBox.TrackMouseLeave += new EventHandler(OnListBoxMouseChange);
            _listBox.DataSourceChanged += new EventHandler(OnListBoxDataSourceChanged);
            _listBox.DisplayMemberChanged += new EventHandler(OnListBoxDisplayMemberChanged);
            _listBox.ValueMemberChanged += new EventHandler(OnListBoxValueMemberChanged);
            _listBox.SelectedIndexChanged += new EventHandler(OnListBoxSelectedIndexChanged);
            _listBox.SelectedValueChanged += new EventHandler(OnListBoxSelectedValueChanged);
            _listBox.DisplayMemberChanged += new EventHandler(OnListBoxDisplayMemberChanged);
            _listBox.Format += new ListControlConvertEventHandler(OnListBoxFormat);
            _listBox.FormatInfoChanged += new EventHandler(OnListBoxFormatInfoChanged);
            _listBox.FormatStringChanged += new EventHandler(OnListBoxFormatStringChanged);
            _listBox.FormattingEnabledChanged += new EventHandler(OnListBoxFormattingEnabledChanged);
            _listBox.GotFocus += new EventHandler(OnListBoxGotFocus);
            _listBox.LostFocus += new EventHandler(OnListBoxLostFocus);
            _listBox.KeyDown += new KeyEventHandler(OnListBoxKeyDown);
            _listBox.KeyUp += new KeyEventHandler(OnListBoxKeyUp);
            _listBox.KeyPress += new KeyPressEventHandler(OnListBoxKeyPress);
            _listBox.PreviewKeyDown += new PreviewKeyDownEventHandler(OnListBoxPreviewKeyDown);
            _listBox.Validating += new CancelEventHandler(OnListBoxValidating);
            _listBox.Validated += new EventHandler(OnListBoxValidated);

            // Create the element that fills the remainder space and remembers fill rectange
            _layoutFill = new ViewLayoutFill(_listBox);
            _layoutFill.DisplayPadding = new Padding(1);

            // Create inner view for placing inside the drawing docker
            _drawDockerInner = new ViewLayoutDocker();
            _drawDockerInner.Add(_layoutFill, ViewDockStyle.Fill);

            // Create view for the control border and background
            _drawDockerOuter = new ViewDrawDocker(_stateNormal.Back, _stateNormal.Border);
            _drawDockerOuter.Add(_drawDockerInner, ViewDockStyle.Fill);

            // Create the view manager instance
            ViewManager = new ViewManager(this, _drawDockerOuter);

            // We need to create and cache a device context compatible with the display
            _screenDC = PI.CreateCompatibleDC(IntPtr.Zero);

            // Add list box to the controls collection
            ((KryptonReadOnlyControls)Controls).AddInternal(_listBox);
        }
        /// <summary>
        /// Initialize a new instance of the KryptonDropButton class.
        /// </summary>
        public KryptonDropButton()
        {
            // We generate click events manually, suppress default
            // production of them by the base Control class
            SetStyle(ControlStyles.StandardClick |
                     ControlStyles.StandardDoubleClick, false);

            // Set default button properties
            _style       = ButtonStyle.Standalone;
            DialogResult = DialogResult.None;
            _useMnemonic = true;

            // Create content storage
            Values              = CreateButtonValues(NeedPaintDelegate);
            Values.TextChanged += OnButtonTextChanged;
            Images              = new DropDownButtonImages(NeedPaintDelegate);

            // Image need an extra redirector to check the local images first
            _paletteDropDownButtonImages = new PaletteRedirectDropDownButton(Redirector, Images);

            // Create the palette storage
            StateCommon     = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate);
            StateDisabled   = new PaletteTriple(StateCommon, NeedPaintDelegate);
            StateNormal     = new PaletteTriple(StateCommon, NeedPaintDelegate);
            StateTracking   = new PaletteTriple(StateCommon, NeedPaintDelegate);
            StatePressed    = new PaletteTriple(StateCommon, NeedPaintDelegate);
            OverrideDefault = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate);
            OverrideFocus   = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate);

            // Create the override handling classes
            _overrideFocus    = new PaletteTripleOverride(OverrideFocus, StateNormal, PaletteState.FocusOverride);
            _overrideNormal   = new PaletteTripleOverride(OverrideDefault, _overrideFocus, PaletteState.NormalDefaultOverride);
            _overrideTracking = new PaletteTripleOverride(OverrideFocus, StateTracking, PaletteState.FocusOverride);
            _overridePressed  = new PaletteTripleOverride(OverrideFocus, StatePressed, PaletteState.FocusOverride);

            // Create the view button instance
            _drawButton = new ViewDrawButton(StateDisabled,
                                             _overrideNormal,
                                             _overrideTracking,
                                             _overridePressed,
                                             new PaletteMetricRedirect(Redirector),
                                             this,
                                             VisualOrientation.Top,
                                             UseMnemonic)
            {
                // Set default button state
                DropDown         = true,
                Splitter         = true,
                TestForFocusCues = true,
                DropDownPalette  = _paletteDropDownButtonImages
            };

            // Create a button controller to handle button style behaviour
            _buttonController = new ButtonController(_drawButton, NeedPaintDelegate)
            {
                BecomesFixed = true
            };

            // Assign the controller to the view element to treat as a button
            _drawButton.MouseController  = _buttonController;
            _drawButton.KeyController    = _buttonController;
            _drawButton.SourceController = _buttonController;

            // Need to know when user clicks the button view or mouse selects it
            _buttonController.Click       += OnButtonClick;
            _buttonController.MouseSelect += OnButtonSelect;

            // Create the view manager instance
            ViewManager = new ViewManager(this, _drawButton);
        }
        /// <summary>
        /// Initialize a new instance of the KryptonColorButton class.
        /// </summary>
        public KryptonColorButton()
        {
            // We generate click events manually, suppress default
            // production of them by the base Control class
            SetStyle(ControlStyles.StandardClick |
                     ControlStyles.StandardDoubleClick, false);

            // Set default color button properties
            _style = ButtonStyle.Standalone;
            _visibleThemes = true;
            _visibleStandard = true;
            _visibleRecent = true;
            _visibleNoColor = true;
            _visibleMoreColors = true;
            _autoRecentColors = true;
            _schemeThemes = ColorScheme.OfficeThemes;
            _schemeStandard = ColorScheme.OfficeStandard;
            _selectedRect = new Rectangle(0, 12, 16, 4);
            _selectedColor = Color.Red;
            _emptyBorderColor = Color.DarkGray;
            _dialogResult = DialogResult.None;
            _useMnemonic = true;
            _maxRecentColors = 10;
            _recentColors = new List<Color>();

            // Create the context menu items
            _kryptonContextMenu = new KryptonContextMenu();
            _separatorTheme = new KryptonContextMenuSeparator();
            _headingTheme = new KryptonContextMenuHeading("Theme Colors");
            _colorsTheme = new KryptonContextMenuColorColumns(ColorScheme.OfficeThemes);
            _separatorStandard = new KryptonContextMenuSeparator();
            _headingStandard = new KryptonContextMenuHeading("Standard Colors");
            _colorsStandard = new KryptonContextMenuColorColumns(ColorScheme.OfficeStandard);
            _separatorRecent = new KryptonContextMenuSeparator();
            _headingRecent = new KryptonContextMenuHeading("Recent Colors");
            _colorsRecent = new KryptonContextMenuColorColumns(ColorScheme.None);
            _separatorNoColor = new KryptonContextMenuSeparator();
            _itemNoColor = new KryptonContextMenuItem("&No Color", Properties.Resources.ButtonNoColor, new EventHandler(OnClickNoColor));
            _itemsNoColor = new KryptonContextMenuItems();
            _itemsNoColor.Items.Add(_itemNoColor);
            _separatorMoreColors = new KryptonContextMenuSeparator();
            _itemMoreColors = new KryptonContextMenuItem("&More Colors...", new EventHandler(OnClickMoreColors));
            _itemsMoreColors = new KryptonContextMenuItems();
            _itemsMoreColors.Items.Add(_itemMoreColors);
            _kryptonContextMenu.Items.AddRange(new KryptonContextMenuItemBase[] { _separatorTheme, _headingTheme, _colorsTheme,
                                                                                  _separatorStandard, _headingStandard, _colorsStandard,
                                                                                  _separatorRecent, _headingRecent, _colorsRecent,
                                                                                  _separatorNoColor, _itemsNoColor,
                                                                                  _separatorMoreColors, _itemsMoreColors});

            // Create content storage
            _buttonValues = CreateButtonValues(NeedPaintDelegate);
            _buttonValues.TextChanged += new EventHandler(OnButtonTextChanged);
            _images = new DropDownButtonImages(NeedPaintDelegate);

            // Image need an extra redirector to check the local images first
            _paletteDropDownButtonImages = new PaletteRedirectDropDownButton(Redirector, _images);

            // Create the palette storage
            _strings = new PaletteColorButtonStrings();
            _stateCommon = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate);
            _stateDisabled = new PaletteTriple(_stateCommon, NeedPaintDelegate);
            _stateNormal = new PaletteTriple(_stateCommon, NeedPaintDelegate);
            _stateTracking = new PaletteTriple(_stateCommon, NeedPaintDelegate);
            _statePressed = new PaletteTriple(_stateCommon, NeedPaintDelegate);
            _stateDefault = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate);
            _stateFocus = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate);

            // Create the override handling classes
            _overrideFocus = new PaletteTripleOverride(_stateFocus, _stateNormal,  PaletteState.FocusOverride);
            _overrideNormal = new PaletteTripleOverride(_stateDefault, _overrideFocus, PaletteState.NormalDefaultOverride);
            _overrideTracking = new PaletteTripleOverride(_stateFocus, _stateTracking, PaletteState.FocusOverride);
            _overridePressed = new PaletteTripleOverride(_stateFocus, _statePressed, PaletteState.FocusOverride);

            // Create the view color button instance
            _drawButton = new ViewDrawButton(_stateDisabled,
                                             _overrideNormal,
                                             _overrideTracking,
                                             _overridePressed,
                                             new PaletteMetricRedirect(Redirector),
                                             this,
                                             VisualOrientation.Top,
                                             UseMnemonic);

            // Set default color button state
            _drawButton.DropDown = true;
            _drawButton.Splitter = true;
            _drawButton.TestForFocusCues = true;
            _drawButton.DropDownPalette = _paletteDropDownButtonImages;

            // Create a color button controller to handle button style behaviour
            _buttonController = new ButtonController(_drawButton, NeedPaintDelegate);
            _buttonController.BecomesFixed = true;

            // Assign the controller to the view element to treat as a button
            _drawButton.MouseController = _buttonController;
            _drawButton.KeyController = _buttonController;
            _drawButton.SourceController = _buttonController;

            // Need to know when user clicks the button view or mouse selects it
            _buttonController.Click += new MouseEventHandler(OnButtonClick);
            _buttonController.MouseSelect += new MouseEventHandler(OnButtonSelect);

            // Create the view manager instance
            ViewManager = new ViewManager(this, _drawButton);
        }
        /// <summary>
        /// Initialize a new instance of the KryptonDropButton class.
        /// </summary>
        public KryptonDropButton()
        {
            // We generate click events manually, suppress default
            // production of them by the base Control class
            SetStyle(ControlStyles.StandardClick |
                     ControlStyles.StandardDoubleClick, false);

            // Set default button properties
            _style = ButtonStyle.Standalone;
            _dialogResult = DialogResult.None;
            _useMnemonic = true;

            // Create content storage
            _buttonValues = CreateButtonValues(NeedPaintDelegate);
            _buttonValues.TextChanged += new EventHandler(OnButtonTextChanged);
            _images = new DropDownButtonImages(NeedPaintDelegate);

            // Image need an extra redirector to check the local images first
            _paletteDropDownButtonImages = new PaletteRedirectDropDownButton(Redirector, _images);

            // Create the palette storage
            _stateCommon = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate);
            _stateDisabled = new PaletteTriple(_stateCommon, NeedPaintDelegate);
            _stateNormal = new PaletteTriple(_stateCommon, NeedPaintDelegate);
            _stateTracking = new PaletteTriple(_stateCommon, NeedPaintDelegate);
            _statePressed = new PaletteTriple(_stateCommon, NeedPaintDelegate);
            _stateDefault = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate);
            _stateFocus = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate);

            // Create the override handling classes
            _overrideFocus = new PaletteTripleOverride(_stateFocus, _stateNormal,  PaletteState.FocusOverride);
            _overrideNormal = new PaletteTripleOverride(_stateDefault, _overrideFocus, PaletteState.NormalDefaultOverride);
            _overrideTracking = new PaletteTripleOverride(_stateFocus, _stateTracking, PaletteState.FocusOverride);
            _overridePressed = new PaletteTripleOverride(_stateFocus, _statePressed, PaletteState.FocusOverride);

            // Create the view button instance
            _drawButton = new ViewDrawButton(_stateDisabled,
                                             _overrideNormal,
                                             _overrideTracking,
                                             _overridePressed,
                                             new PaletteMetricRedirect(Redirector),
                                             this,
                                             VisualOrientation.Top,
                                             UseMnemonic);

            // Set default button state
            _drawButton.DropDown = true;
            _drawButton.Splitter = true;
            _drawButton.TestForFocusCues = true;
            _drawButton.DropDownPalette = _paletteDropDownButtonImages;

            // Create a button controller to handle button style behaviour
            _buttonController = new ButtonController(_drawButton, NeedPaintDelegate);
            _buttonController.BecomesFixed = true;

            // Assign the controller to the view element to treat as a button
            _drawButton.MouseController = _buttonController;
            _drawButton.KeyController = _buttonController;
            _drawButton.SourceController = _buttonController;

            // Need to know when user clicks the button view or mouse selects it
            _buttonController.Click += new MouseEventHandler(OnButtonClick);
            _buttonController.MouseSelect += new MouseEventHandler(OnButtonSelect);

            // Create the view manager instance
            ViewManager = new ViewManager(this, _drawButton);
        }
        private void OnButtonClick(object sender, MouseEventArgs e)
        {
            // Only allow a single context menu at a time
            if (!_showingContextMenu)
            {
                // Get access to the controller, view and crumb item
                ViewDrawButton        viewButton = sender as ViewDrawButton;
                ButtonController      controller = viewButton.MouseController as ButtonController;
                KryptonBreadCrumbItem breadCrumb = controller.Tag as KryptonBreadCrumbItem;

                // Do we need to show a drop down menu?
                if (viewButton.DropDown && viewButton.SplitRectangle.Contains(e.Location))
                {
                    // Create a context menu with a items collection
                    KryptonContextMenu kcm = new KryptonContextMenu
                    {
                        // Use same palette settings for context menu as the main control
                        Palette = _kryptonBreadCrumb.Palette
                    };
                    if (kcm.Palette == null)
                    {
                        kcm.PaletteMode = _kryptonBreadCrumb.PaletteMode;
                    }

                    // Add an items collection as the root item of the context menu
                    KryptonContextMenuItems items = new KryptonContextMenuItems();
                    kcm.Items.Add(items);

                    // Store lookup between each menu item and the crumb it represents. Prevents
                    // needing to use the menu item tag for remembering association. Leaving the
                    // tag free for use by the user.
                    _menuItemToCrumb = new MenuItemToCrumb();

                    // Create a new menu item to represent each child crumb
                    foreach (KryptonBreadCrumbItem childCrumb in breadCrumb.Items)
                    {
                        KryptonContextMenuItem childMenu = new KryptonContextMenuItem();

                        // Store 1-to-1 association
                        _menuItemToCrumb.Add(childMenu, childCrumb);

                        // Copy across the display details of the child crumb item
                        childMenu.Text                  = childCrumb.ShortText;
                        childMenu.ExtraText             = childCrumb.LongText;
                        childMenu.Image                 = childCrumb.Image;
                        childMenu.ImageTransparentColor = childCrumb.ImageTransparentColor;
                        childMenu.Click                += OnChildCrumbClick;

                        items.Items.Add(childMenu);
                    }

                    // Allow the user a chance to alter the menu contents or cancel it entirely
                    BreadCrumbMenuArgs bcma = new BreadCrumbMenuArgs(breadCrumb, kcm, KryptonContextMenuPositionH.Left, KryptonContextMenuPositionV.Below);
                    _kryptonBreadCrumb.OnCrumbDropDown(bcma);

                    // Is there still the need to show a menu that is not empty?
                    if (!bcma.Cancel &&
                        (bcma.KryptonContextMenu != null) &&
                        CommonHelper.ValidKryptonContextMenu(bcma.KryptonContextMenu))
                    {
                        // Cache the controller for use in menu close processing, prevents the need to
                        // store anything in the KryptonContextMenu tag and so free up its use to the user.
                        _pressedButtonController = controller;

                        // Show the context menu so user can select the next item for selection
                        bcma.KryptonContextMenu.Closed += OnKryptonContextMenuClosed;
                        bcma.KryptonContextMenu.Show(_kryptonBreadCrumb, _kryptonBreadCrumb.RectangleToScreen(new Rectangle(viewButton.SplitRectangle.X - viewButton.SplitRectangle.Width,
                                                                                                                            viewButton.SplitRectangle.Y,
                                                                                                                            viewButton.SplitRectangle.Width * 2,
                                                                                                                            viewButton.SplitRectangle.Height)),
                                                     bcma.PositionH,
                                                     bcma.PositionV);

                        // do not show another context menu whilst this one is visible
                        _showingContextMenu = true;
                    }
                    else
                    {
                        // Button gives a fixed appearance when pressed, without a context menu that is not necessary
                        controller.RemoveFixed();
                    }
                }
                else
                {
                    // Button gives a fixed appearance when pressed, without a context menu that is not necessary
                    controller.RemoveFixed();

                    // Clicking item makes it become the selected crumb
                    _kryptonBreadCrumb.SelectedItem = breadCrumb;
                }
            }
        }
        private void OnOverflowButtonClick(object sender, MouseEventArgs e)
        {
            // Only allow a single context menu at a time
            if (!_showingContextMenu)
            {
                // Get access to the controller, view and crumb item
                ViewDrawButton   viewButton = sender as ViewDrawButton;
                ButtonController controller = viewButton.MouseController as ButtonController;

                // Create a context menu with a items collection
                KryptonContextMenu kcm = new KryptonContextMenu
                {
                    // Use same palette settings for context menu as the main control
                    Palette = _kryptonBreadCrumb.Palette
                };
                if (kcm.Palette == null)
                {
                    kcm.PaletteMode = _kryptonBreadCrumb.PaletteMode;
                }

                // Add an items collection as the root item of the context menu
                KryptonContextMenuItems items = new KryptonContextMenuItems();
                kcm.Items.Add(items);

                // Store lookup between each menu item and the crumb it represents. Prevents
                // needing to use the menu item tag for remembering association. Leaving the
                // tag free for use by the user.
                _menuItemToCrumb = new MenuItemToCrumb();

                // Create a new menu item to represent each of the invisible crumbs not children of the root
                // (item 0=overflow button, 1=root; 2=child of root, so we start at index 3)
                for (int i = 3; i < Count; i++)
                {
                    if (!this[i].Visible)
                    {
                        KryptonBreadCrumbItem  childCrumb = _buttonToCrumb[(ViewDrawButton)this[i]];
                        KryptonContextMenuItem childMenu  = new KryptonContextMenuItem();

                        // Store 1-to-1 association
                        _menuItemToCrumb.Add(childMenu, childCrumb);

                        // Copy across the display details of the child crumb item
                        childMenu.Text                  = childCrumb.ShortText;
                        childMenu.ExtraText             = childCrumb.LongText;
                        childMenu.Image                 = childCrumb.Image;
                        childMenu.ImageTransparentColor = childCrumb.ImageTransparentColor;
                        childMenu.Click                += OnChildCrumbClick;

                        items.Items.Add(childMenu);
                    }
                }

                // Create a new menu item to represent each of the roots children
                bool firstRoot = true;
                foreach (KryptonBreadCrumbItem childCrumb in _kryptonBreadCrumb.RootItem.Items)
                {
                    // The first time we add an entry
                    if (firstRoot)
                    {
                        // Add a separator if entries already exist
                        if (items.Items.Count > 0)
                        {
                            items.Items.Add(new KryptonContextMenuSeparator());
                        }

                        firstRoot = false;
                    }

                    KryptonContextMenuItem childMenu = new KryptonContextMenuItem();

                    // Store 1-to-1 association
                    _menuItemToCrumb.Add(childMenu, childCrumb);

                    // Copy across the display details of the child crumb item
                    childMenu.Text                  = childCrumb.ShortText;
                    childMenu.ExtraText             = childCrumb.LongText;
                    childMenu.Image                 = childCrumb.Image;
                    childMenu.ImageTransparentColor = childCrumb.ImageTransparentColor;
                    childMenu.Click                += OnChildCrumbClick;

                    items.Items.Add(childMenu);
                }

                // Allow the user a chance to alter the menu contents or cancel it entirely
                ContextPositionMenuArgs cpma = new ContextPositionMenuArgs(kcm, KryptonContextMenuPositionH.Left, KryptonContextMenuPositionV.Below);
                _kryptonBreadCrumb.OnOverflowDropDown(cpma);

                // Is there still the need to show a menu that is not empty?
                if (!cpma.Cancel &&
                    (cpma.KryptonContextMenu != null) &&
                    CommonHelper.ValidKryptonContextMenu(cpma.KryptonContextMenu))
                {
                    // Cache the controller for use in menu close processing, prevents the need to
                    // store anything in the KryptonContextMenu tag and so free up its use to the user.
                    _pressedButtonController = controller;

                    // Show the context menu so user can select the next item for selection
                    cpma.KryptonContextMenu.Closed += OnKryptonContextMenuClosed;
                    cpma.KryptonContextMenu.Show(_kryptonBreadCrumb, _kryptonBreadCrumb.RectangleToScreen(new Rectangle(viewButton.ClientRectangle.X,
                                                                                                                        viewButton.ClientRectangle.Y,
                                                                                                                        viewButton.ClientRectangle.Width * 2,
                                                                                                                        viewButton.ClientRectangle.Height)),
                                                 cpma.PositionH,
                                                 cpma.PositionV);

                    // do not show another context menu whilst this one is visible
                    _showingContextMenu = true;
                }
                else
                {
                    // Button gives a fixed appearance when pressed, without a context menu that is not necessary
                    controller.RemoveFixed();

                    // Clicking item makes it become the selected crumb
                    _kryptonBreadCrumb.SelectedItem = _kryptonBreadCrumb.RootItem;
                }
            }
        }
        /// <summary>
        /// Initialize a new instance of the ViewDrawMenuCheckButton class.
        /// </summary>
        /// <param name="provider">Reference to provider.</param>
        /// <param name="checkButton">Reference to owning check button entry.</param>
        public ViewDrawMenuCheckButton(IContextMenuProvider provider,
                                       KryptonContextMenuCheckButton checkButton)
        {
            _provider = provider;
            _checkButton = checkButton;

            // Create fixed storage of the content values
            _contentValues = new FixedContentValue(ResolveText,
                                                   ResolveExtraText,
                                                   ResolveImage,
                                                   ResolveImageTransparentColor);

            // Decide on the enabled state of the display
            _itemEnabled = provider.ProviderEnabled && ResolveEnabled;

            // Give the heading object the redirector to use when inheriting values
            _checkButton.SetPaletteRedirect(provider.ProviderRedirector);

            // Create the view button instance
            _drawButton = new ViewDrawButton(checkButton.OverrideDisabled,
                                             checkButton.OverrideNormal,
                                             checkButton.OverrideTracking,
                                             checkButton.OverridePressed,
                                             new PaletteMetricRedirect(provider.ProviderRedirector),
                                             _contentValues,
                                             VisualOrientation.Top,
                                             true);

            // Add the checked specific palettes to the existing view button
            _drawButton.SetCheckedPalettes(checkButton.OverrideCheckedNormal,
                                           checkButton.OverrideCheckedTracking,
                                           checkButton.OverrideCheckedPressed);

            _drawButton.Enabled = _itemEnabled;
            _drawButton.Checked = ResolveChecked;

            // Place the check box on the left of the available space but inside separators
            _innerDocker = new ViewLayoutDocker();
            _innerDocker.Add(_drawButton, ViewDockStyle.Fill);
            _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Right);
            _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Left);
            _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Top);
            _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Bottom);

            // Use outer docker so that any extra space not needed is used by the null
            _outerDocker = new ViewLayoutDocker();
            _outerDocker.Add(_innerDocker, ViewDockStyle.Top);
            _outerDocker.Add(new ViewLayoutNull(), ViewDockStyle.Fill);

            // Use context menu specific version of the check box controller
            MenuCheckButtonController mcbc = new MenuCheckButtonController(provider.ProviderViewManager, _innerDocker, this, provider.ProviderNeedPaintDelegate);
            mcbc.Click += new EventHandler(OnClick);
            _innerDocker.MouseController = mcbc;
            _innerDocker.KeyController = mcbc;

            // Add docker as the composite content
            Add(_outerDocker);

            // Want to know when a property changes whilst displayed
            _checkButton.PropertyChanged += new PropertyChangedEventHandler(OnPropertyChanged);

            // We need to know if a property of the command changes
            if (_checkButton.KryptonCommand != null)
            {
                _cachedCommand = _checkButton.KryptonCommand;
                _checkButton.KryptonCommand.PropertyChanged += new PropertyChangedEventHandler(OnCommandPropertyChanged);
            }
        }