/// <summary> /// Draw background to fill the specified path. /// </summary> /// <param name="context">Rendering context.</param> /// <param name="rect">Target rectangle that encloses path.</param> /// <param name="path">Graphics path.</param> /// <param name="palette">Palette used for drawing.</param> /// <param name="orientation">Visual orientation of the border.</param> /// <param name="state">State associated with rendering.</param> /// <param name="memento">Cache used for drawing.</param> public override IDisposable DrawBack(RenderContext context, Rectangle rect, GraphicsPath path, IPaletteBack palette, VisualOrientation orientation, PaletteState state, IDisposable memento) { Debug.Assert(context != null); Debug.Assert(path != null); Debug.Assert(palette != null); // Validate parameter references if (context == null) throw new ArgumentNullException("context"); if (palette == null) throw new ArgumentNullException("palette"); Debug.Assert(context.Control != null); Debug.Assert(!context.Control.IsDisposed); // Is there anything to actually draw? if ((rect.Width > 0) && (rect.Height > 0)) { // We want to draw using anti aliasing for a nice smooth effect using (GraphicsHint smooth = new GraphicsHint(context.Graphics, palette.GetBackGraphicsHint(state))) { // Cache commonly used values Image backImage = palette.GetBackImage(state); PaletteImageStyle backImageStyle = palette.GetBackImageStyle(state); PaletteColorStyle backColorStyle = palette.GetBackColorStyle(state); Color backColor1 = palette.GetBackColor1(state); Color backColor2 = palette.GetBackColor2(state); float backColorAngle = palette.GetBackColorAngle(state); // Get the rectangle to use when dealing with gradients Rectangle gradientRect = context.GetAlignedRectangle(palette.GetBackColorAlign(state), rect); switch (backColorStyle) { case PaletteColorStyle.GlassSimpleFull: memento = RenderGlassHelpers.DrawBackGlassSimpleFull(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.GlassNormalFull: memento = RenderGlassHelpers.DrawBackGlassNormalFull(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.GlassTrackingFull: memento = RenderGlassHelpers.DrawBackGlassTrackingFull(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.GlassPressedFull: memento = RenderGlassHelpers.DrawBackGlassPressedFull(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.GlassCheckedFull: memento = RenderGlassHelpers.DrawBackGlassCheckedFull(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.GlassCheckedTrackingFull: memento = RenderGlassHelpers.DrawBackGlassCheckedTrackingFull(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.GlassNormalStump: memento = RenderGlassHelpers.DrawBackGlassNormalStump(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.GlassTrackingStump: memento = RenderGlassHelpers.DrawBackGlassTrackingStump(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.GlassPressedStump: memento = RenderGlassHelpers.DrawBackGlassPressedStump(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.GlassCheckedStump: memento = RenderGlassHelpers.DrawBackGlassCheckedStump(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.GlassCheckedTrackingStump: memento = RenderGlassHelpers.DrawBackGlassCheckedTrackingStump(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.GlassThreeEdge: memento = RenderGlassHelpers.DrawBackGlassThreeEdge(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.GlassNormalSimple: memento = RenderGlassHelpers.DrawBackGlassNormalSimple(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.GlassTrackingSimple: memento = RenderGlassHelpers.DrawBackGlassTrackingSimple(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.GlassPressedSimple: memento = RenderGlassHelpers.DrawBackGlassPressedSimple(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.GlassCheckedSimple: memento = RenderGlassHelpers.DrawBackGlassCheckedSimple(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.GlassCheckedTrackingSimple: memento = RenderGlassHelpers.DrawBackGlassCheckedTrackingSimple(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.GlassCenter: memento = RenderGlassHelpers.DrawBackGlassCenter(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.GlassBottom: memento = RenderGlassHelpers.DrawBackGlassBottom(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.GlassFade: memento = RenderGlassHelpers.DrawBackGlassFade(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.ExpertTracking: memento = RenderExpertHelpers.DrawBackExpertTracking(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.ExpertPressed: memento = RenderExpertHelpers.DrawBackExpertPressed(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.ExpertChecked: memento = RenderExpertHelpers.DrawBackExpertChecked(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.ExpertCheckedTracking: memento = RenderExpertHelpers.DrawBackExpertCheckedTracking(context, rect, backColor1, backColor2, orientation, path, memento); break; case PaletteColorStyle.ExpertSquareHighlight: memento = RenderExpertHelpers.DrawBackExpertSquareHighlight(context, rect, backColor1, backColor2, orientation, path, memento, false); break; case PaletteColorStyle.ExpertSquareHighlight2: memento = RenderExpertHelpers.DrawBackExpertSquareHighlight(context, rect, backColor1, backColor2, orientation, path, memento, true); break; case PaletteColorStyle.SolidInside: DrawBackSolidInside(context, gradientRect, backColor1, backColor2, path); break; case PaletteColorStyle.SolidLeftLine: case PaletteColorStyle.SolidRightLine: case PaletteColorStyle.SolidTopLine: case PaletteColorStyle.SolidBottomLine: case PaletteColorStyle.SolidAllLine: DrawBackSolidLine(context, rect, backColor1, backColor2, backColorStyle, path); break; case PaletteColorStyle.OneNote: DrawBackOneNote(context, gradientRect, backColor1, backColor2, backColorStyle, backColorAngle, orientation, path); break; case PaletteColorStyle.RoundedTopLeftWhite: DrawBackRoundedTopLeftWhite(context, rect, gradientRect, backColor1, backColor2, backColorStyle, backColorAngle, orientation, path); break; case PaletteColorStyle.RoundedTopLight: DrawBackRoundedTopLight(context, rect, gradientRect, backColor1, backColor2, backColorStyle, backColorAngle, orientation, path); break; case PaletteColorStyle.Rounding4: DrawBackRounded4(context, rect, gradientRect, backColor1, backColor2, backColorStyle, backColorAngle, orientation, path); break; case PaletteColorStyle.Rounding5: DrawBackRounding5(context, rect, gradientRect, backColor1, backColor2, backColorStyle, backColorAngle, orientation, path); break; case PaletteColorStyle.LinearShadow: DrawBackLinearShadow(context, rect, gradientRect, backColor1, backColor2, backColorStyle, backColorAngle, orientation, path); break; default: // Use standard helper routine to create appropriate color brush using (Brush backBrush = CreateColorBrush(gradientRect, backColor1, backColor2, backColorStyle, backColorAngle, orientation)) { context.Graphics.FillPath(backBrush, path); } break; } // Do we need to draw the image? if (ShouldDrawImage(backImage)) { // Get the rectangle to use when dealing with gradients Rectangle imageRect = context.GetAlignedRectangle(palette.GetBackImageAlign(state), rect); // Use standard helper routine to create appropriate image brush using (Brush backBrush = CreateImageBrush(imageRect, backImage, backImageStyle)) context.Graphics.FillPath(backBrush, path); } } } return memento; }
/// <summary> /// Draw border on the inside edge of the specified rectangle. /// </summary> /// <param name="context">Rendering context.</param> /// <param name="rect">Target rectangle.</param> /// <param name="palette">Palette used for drawing.</param> /// <param name="orientation">Visual orientation of the border.</param> /// <param name="state">State associated with rendering.</param> public override void DrawBorder(RenderContext context, Rectangle rect, IPaletteBorder palette, VisualOrientation orientation, PaletteState state) { Debug.Assert(context != null); Debug.Assert(palette != null); // Validate parameter references if (context == null) throw new ArgumentNullException("context"); if (palette == null) throw new ArgumentNullException("palette"); Debug.Assert(context.Control != null); Debug.Assert(!context.Control.IsDisposed); PaletteDrawBorders borders = palette.GetBorderDrawBorders(state); // Is there anything to actually draw? if ((rect.Width > 0) && (rect.Height > 0) && CommonHelper.HasABorder(borders)) { // Only use anti aliasing if the border is rounded SmoothingMode smoothMode = (palette.GetBorderRounding(state) > 0 ? SmoothingMode.AntiAlias : SmoothingMode.Default); // We want to draw using anti aliasing for a nice smooth effect using (GraphicsHint hint = new GraphicsHint(context.Graphics, palette.GetBorderGraphicsHint(state))) { // Cache commonly used values int borderWidth = palette.GetBorderWidth(state); // Get the orientation correct borders value borders = CommonHelper.OrientateDrawBorders(borders, orientation); // Is there any border to actually draw? if (borderWidth > 0) { using (Clipping clip = new Clipping(context.Graphics, rect)) { // We always create the first border path variant GraphicsPath borderPath0 = CreateBorderBackPath(true, true, rect, borders, borderWidth, palette.GetBorderRounding(state), (smoothMode == SmoothingMode.AntiAlias), 0); GraphicsPath borderPath1 = null; // We only need the second border path if the two borders used are opposite each other if ((borders == PaletteDrawBorders.TopBottom) || (borders == PaletteDrawBorders.LeftRight)) { borderPath1 = CreateBorderBackPath(true, true, rect, borders, borderWidth, palette.GetBorderRounding(state), (smoothMode == SmoothingMode.AntiAlias), 1); } // Get the rectangle to use when dealing with gradients Rectangle gradientRect = context.GetAlignedRectangle(palette.GetBorderColorAlign(state), rect); // Use standard helper routine to create appropriate color brush PaletteColorStyle colorStyle = palette.GetBorderColorStyle(state); using (Pen borderPen = new Pen(CreateColorBrush(gradientRect, palette.GetBorderColor1(state), palette.GetBorderColor2(state), colorStyle, palette.GetBorderColorAngle(state), orientation), borderWidth)) { if (colorStyle == PaletteColorStyle.Dashed) borderPen.DashPattern = new float[] { 2, 2 }; context.Graphics.DrawPath(borderPen, borderPath0); // Optionally also draw the second path if (borderPath1 != null) context.Graphics.DrawPath(borderPen, borderPath1); } Image borderImage = palette.GetBorderImage(state); PaletteImageStyle borderImageStyle = palette.GetBorderImageStyle(state); // Do we need to draw the image? if (ShouldDrawImage(borderImage)) { // Get the rectangle to use when dealing with gradients Rectangle imageRect = context.GetAlignedRectangle(palette.GetBorderImageAlign(state), rect); // Use standard helper routine to create appropriate image brush using (Pen borderPen = new Pen(CreateImageBrush(imageRect, borderImage, borderImageStyle), borderWidth)) { context.Graphics.DrawPath(borderPen, borderPath0); // Optionally also draw the second path if (borderPath1 != null) context.Graphics.DrawPath(borderPen, borderPath1); } } // Remember to dispose of resources borderPath0.Dispose(); if (borderPath1 != null) borderPath1.Dispose(); } } } } }
/// <summary> /// Draw border on the inside edge of the specified rectangle. /// </summary> /// <param name="context">Rendering context.</param> /// <param name="rect">Target rectangle.</param> /// <param name="palette">Palette used for drawing.</param> /// <param name="orientation">Visual orientation of the border.</param> /// <param name="state">State associated with rendering.</param> /// <param name="tabBorderStyle">Style of tab border.</param> public override void DrawTabBorder(RenderContext context, Rectangle rect, IPaletteBorder palette, VisualOrientation orientation, PaletteState state, TabBorderStyle tabBorderStyle) { Debug.Assert(context != null); Debug.Assert(palette != null); // Validate parameter references if (context == null) throw new ArgumentNullException("context"); if (palette == null) throw new ArgumentNullException("palette"); Debug.Assert(context.Control != null); Debug.Assert(!context.Control.IsDisposed); // Is there anything to actually draw? if ((rect.Width > 0) && (rect.Height > 0)) { // Decide if we need to use anti aliasing for a smoother looking visual using (GraphicsHint hint = new GraphicsHint(context.Graphics, palette.GetBorderGraphicsHint(state))) { // Cache commonly used values int borderWidth = palette.GetBorderWidth(state); // Is there any border to actually draw? if (borderWidth > 0) { // Create the path that represents the entire tab border using (GraphicsPath borderPath = CreateTabBorderBackPath(context.Control.RightToLeft, state, true, rect, borderWidth, tabBorderStyle, orientation, (palette.GetBorderGraphicsHint(state) == PaletteGraphicsHint.AntiAlias))) { // Get the rectangle to use when dealing with gradients Rectangle gradientRect = context.GetAlignedRectangle(palette.GetBorderColorAlign(state), rect); // Use standard helper routine to create appropriate color brush using(Brush borderBrush = CreateColorBrush(gradientRect, palette.GetBorderColor1(state), palette.GetBorderColor2(state), palette.GetBorderColorStyle(state), palette.GetBorderColorAngle(state), orientation)) { using (Pen borderPen = new Pen(borderBrush, borderWidth)) context.Graphics.DrawPath(borderPen, borderPath); } Image borderImage = palette.GetBorderImage(state); // Do we need to draw the image? if (ShouldDrawImage(borderImage)) { // Get the rectangle to use when dealing with gradients Rectangle imageRect = context.GetAlignedRectangle(palette.GetBorderImageAlign(state), rect); // Get the image style to use for the image brush PaletteImageStyle borderImageStyle = palette.GetBorderImageStyle(state); // Use standard helper routine to create appropriate image brush using (Pen borderPen = new Pen(CreateImageBrush(imageRect, borderImage, borderImageStyle), borderWidth)) { context.Graphics.DrawPath(borderPen, borderPath); } } } } } } }