public void SetYExtent(RangeD ex)
 {
     // recalculate Y axis, update the view extent and redraw
     _axes.YAxis.Initialise(ex.Min, ex.Max, _origin.Y, _noOfTicks);
     _vr.SetYExtent(new RangeD(_axes.YAxis.Min, _axes.YAxis.Max));
     Replot();
 }
Example #2
0
        // rough calculate min and max values
        public RangeD Range(RangeD r)
        {
            double min = Double.MaxValue;
            double max = Double.MinValue;
            double x   = r.Min;
            double xd  = r.Size / 500.0;

            while (x < r.Max)
            {
                double v = f(x);
                min = Math.Min(min, v);
                max = Math.Max(max, v);
                x  += xd;
            }
            return(new RangeD(min, max));
        }
Example #3
0
 public void SetYExtent(RangeD ex)
 {
     _y.Zoom(ex.Min, ex.Max);
 }
Example #4
0
 public void SetXExtent(RangeD ex)
 {
     _x.Zoom(ex.Min, ex.Max);
 }