Example #1
0
        // Update is called once per frame
        void Update()
        {
            SpriteRenderer sp = this.GetComponent <SpriteRenderer>();
            //Fade the fog in or out as needed
            float alpha = sp.color.a;

            if (!visible && !seen && alpha < FOGMAX)
            {
                alpha += 0.05f;
            }
            else if (!visible && seen && alpha < FOGMIN)
            {
                alpha += 0.05f;
            }
            else if (visible && alpha > 0)
            {
                alpha -= 0.05f;
            }
            //Values of the color object cannot be modified with the return type, temporary variable workaround
            Color c = sp.color;

            c.a      = alpha;
            sp.color = c;

            //if(visible != oldVis){
            GameObject enemyT = b.getEnemy(new Vector2(this.transform.position.x, this.transform.position.y));

            if (enemyT != null)
            {
                enemyT.GetComponent <Enemy>().isVisible(visible);
            }
            oldVis = visible;
            //}
        }