// Needed to reset the settings of subsystem between battles public void Reset() { target = null; moveTo.y = -2f; if (tankShooter) { tankShooter.Reset(); } if (tankSensor) { tankSensor.Reset(); } if (tankHealth) { tankHealth.Reset(); } }
private void QuickStateReset() { m_Health.Reset(); m_Movement.Reset(); m_Shooting.Reset(); }