Example #1
0
        public object Clone()
        {
            SkeletonBuilder clone = new SkeletonBuilder();

            Dictionary <Minutia, Minutia> minutiaClones = new Dictionary <Minutia, Minutia>();

            foreach (Minutia minutia in AllMinutiae)
            {
                Minutia minutiaClone = new Minutia(minutia.Position);
                minutiaClone.Valid = minutia.Valid;
                clone.AddMinutia(minutiaClone);
                minutiaClones[minutia] = minutiaClone;
            }

            Dictionary <Ridge, Ridge> ridgeClones = new Dictionary <Ridge, Ridge>();

            foreach (Minutia minutia in AllMinutiae)
            {
                foreach (Ridge ridge in minutia.Ridges)
                {
                    if (!ridgeClones.ContainsKey(ridge))
                    {
                        Ridge ridgeClone = new Ridge();
                        ridgeClone.Start = minutiaClones[ridge.Start];
                        ridgeClone.End   = minutiaClones[ridge.End];
                        foreach (Point point in ridge.Points)
                        {
                            ridgeClone.Points.Add(point);
                        }
                        ridgeClones[ridge]          = ridgeClone;
                        ridgeClones[ridge.Reversed] = ridgeClone.Reversed;
                    }
                }
            }

            return(clone);
        }
Example #2
0
        Dictionary <Point, SkeletonBuilder.Minutia> ComputeMinutiaCenters(Dictionary <Point, List <Point> > linking, SkeletonBuilder skeleton)
        {
            Dictionary <Point, SkeletonBuilder.Minutia> centers = new Dictionary <Point, SkeletonBuilder.Minutia>();

            foreach (Point currentPos in linking.Keys)
            {
                List <Point> linkedMinutiae = linking[currentPos];
                Point        primaryPos     = linkedMinutiae[0];
                if (!centers.ContainsKey(primaryPos))
                {
                    Point sum = new Point();
                    foreach (Point linkedPos in linkedMinutiae)
                    {
                        sum = Calc.Add(sum, linkedPos);
                    }
                    Point center = new Point(sum.X / linkedMinutiae.Count, sum.Y / linkedMinutiae.Count);
                    SkeletonBuilder.Minutia minutia = new SkeletonBuilder.Minutia(center);
                    skeleton.AddMinutia(minutia);
                    centers[primaryPos] = minutia;
                }
                centers[currentPos] = centers[primaryPos];
            }
            return(centers);
        }