Example #1
0
        public override void Update(GameTime gameTime)
        {
            childComponents = new List <GameComponent>();
            BubbleHolder.finalizeDropping();
            List <Bubble> temp = BubbleHolder.getBubbles();

            for (int i = 0; i < temp.Count; i++)
            {
                childComponents.Add(temp[i]);
            }
            base.Update(gameTime);
        }