Example #1
0
 public void moveDown()
 {
     point.y -= dimensions.height;
     point.z += 0.75f;
     if (bubble != null)
     {
         bubble.setPosition(point);
     }
 }
Example #2
0
        public static void snapToGrid(Bubble b)
        {
            bool       found = false;
            GridSquare best;

            best = grid[0, 0];
            for (int j = 0; j <= grid.GetUpperBound(1); j++)
            {
                for (int i = 0; i <= grid.GetUpperBound(0); i++)
                {
                    if (grid[i, j].enoughToSnap(b.getPosition()) && grid[i, j].bubble == null)
                    {
                        best  = grid[i, j];
                        found = true;
                        break;
                    }
                    else if (grid[i, j].bubble == null && getSnappingScore(b, grid[i, j]) < getSnappingScore(b, best))
                    {
                        best = grid[i, j];
                    }
                }
                if (found)
                {
                    break;
                }
            }

            b.setPosition(new Point(best.point));
            best.bubble = b;
            popped      = new List <Bubble>();
            stuckToWall = new List <Bubble>();
            checkPopping(best);
            if (popped.Count > 2)
            {
                popBubbles();
                droppingBubbles = new List <Bubble>();
                checkDropping(grid[0, 0]);
                checkDropping(grid[1, 0]);
                checkDropping(grid[2, 0]);
                checkDropping(grid[3, 0]);
                checkDropping(grid[4, 0]);
                checkDropping(grid[5, 0]);
                checkDropping(grid[6, 0]);
                checkDropping(grid[7, 0]);
                getRemainingBubbles();
                dropBubbles();
            }
        }
        public static void snapToGrid(Bubble b)
        {
            bool found = false;
              GridSquare best;
              best = grid[0, 0];
              for (int j = 0; j <= grid.GetUpperBound(1); j++)
              {
            for (int i = 0; i <= grid.GetUpperBound(0); i++)
            {
              if (grid[i, j].enoughToSnap(b.getPosition()))
              {
            best = grid[i,j];

            found = true;
            break;
              }
              else if(grid[i,j].bubble !=null && getSnappingScore(b, grid[i,j]) < getSnappingScore(b, best))
              {
            best = grid[i, j];
              }
            }
            if (found)
            {
              break;
            }
              }

              b.setPosition(new Point(best.point));
              best.bubble = b;
              popped = new List<Bubble>();
              checkPopping(best);
              if (popped.Count > 2)
              {
            popBubbles();
              }
        }