Example #1
0
        public void Init(string waveFilePath)
        {
            // 4410 samples == 100 milliseconds
            int sampleRate = 44100;
            int blockSize  = (int)(sampleRate * 0.15f);             //6615;
            int channels   = 2;

            vstStream      = new VSTStream(sampleRate, channels, blockSize, this.plugins, waveFilePath);        //blocksize 4410 samples gave stuttering? 6615 was perfect, 8820 was OK (small glitches)!
            playbackDevice = new WaveOut(WaveCallbackInfo.FunctionCallback());
            playbackDevice.Init(vstStream);
        }
Example #2
0
        public void Init(string waveFilePath)
        {
            // 4410 samples == 100 milliseconds
            int sampleRate = 44100;
            int blockSize = (int) (sampleRate * 0.15f); //6615;
            int channels = 2;

            vstStream = new VSTStream(sampleRate, channels, blockSize, this.plugins, waveFilePath); //blocksize 4410 samples gave stuttering? 6615 was perfect, 8820 was OK (small glitches)!
            playbackDevice = new WaveOut(WaveCallbackInfo.FunctionCallback());
            playbackDevice.Init(vstStream);
        }