/// <summary> /// Adds a New UserType /// Level: Logic /// </summary> /// <param name="UserType">The UserType</param> /// <returns>True if Successful, False if Not</returns> public bool AddUserType(string UserType) { try { UserTypesRepository myRepository = new UserTypesRepository(); if (!myRepository.UserTypeExists(UserType)) { Common.UserType myUserType = new UserType(); myUserType.Type = UserType; myRepository.AddUserType(myUserType); return true; } else { return false; } } catch (Exception Exception) { throw Exception; } }
//-----------------------------------------------------------------------------------------------------------------// public void AddUserType(string username,UserType userType) { User user = GetUser(username); user.UserType.Add(userType); entities.User.Attach(user); entities.User.ApplyCurrentValues(user); entities.SaveChanges(); }
//Adds UserType public void AddUserType(UserType UserType) { try { Entities.AddToUserTypes(UserType); Entities.SaveChanges(); } catch (Exception Exception) { throw Exception; } }
public void Create(User user,UserType ut) { user.UserType.Add(ut); entities.AddToUser(user); entities.SaveChanges(); }
/// <summary> /// Deprecated Method for adding a new object to the UserType EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToUserType(UserType userType) { base.AddObject("UserType", userType); }
/// <summary> /// Create a new UserType object. /// </summary> /// <param name="id">Initial value of the ID property.</param> /// <param name="name">Initial value of the Name property.</param> public static UserType CreateUserType(global::System.Guid id, global::System.String name) { UserType userType = new UserType(); userType.ID = id; userType.Name = name; return userType; }
/// <summary> /// Create a new UserType object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="type">Initial value of the Type property.</param> public static UserType CreateUserType(global::System.Int32 id, global::System.String type) { UserType userType = new UserType(); userType.Id = id; userType.Type = type; return userType; }