public void SetRenownLevel(byte Level) { CurrentRenown = WorldMgr.GetRenown_Info(Level); _Value.RenownRank = Level; if(_Loaded) SendRenown(); }
public void RenownUp(uint Rest) { CurrentRenown = WorldMgr.GetRenown_Info((byte)(_Value.RenownRank+1)); if (CurrentRenown == null) return; SetRenownLevel((byte)(_Value.RenownRank + 1)); AddRenown(Rest); }