protected override void OnWorldStateChanged(World world, bool created) { if (created) { base.OnWorldStateChanged(world, true); EventHandler.RegisterEvent <Unit, Unit, int, HitType>(EventHandler.GlobalDispatcher, GameEvents.SpellDamageDone, OnSpellDamageDone); EventHandler.RegisterEvent <Unit, Unit, int, bool>(EventHandler.GlobalDispatcher, GameEvents.SpellHealingDone, OnSpellHealingDone); EventHandler.RegisterEvent <Unit, Unit, SpellMissType>(EventHandler.GlobalDispatcher, GameEvents.SpellMissDone, OnSpellMiss); EventHandler.RegisterEvent <Unit, int, SpellProcessingToken>(EventHandler.GlobalDispatcher, GameEvents.SpellLaunched, OnSpellLaunch); EventHandler.RegisterEvent <Unit, int>(EventHandler.GlobalDispatcher, GameEvents.SpellHit, OnSpellHit); nameplateController.Initialize(); floatingTextController.Initialize(); spellVisualController.Initialize(); selectionCircleController.Initialize(); unitRendererController.Initialize(); } else { unitRendererController.Deinitialize(); nameplateController.Deinitialize(); selectionCircleController.Deinitialize(); floatingTextController.Deinitialize(); spellVisualController.Deinitialize(); EventHandler.UnregisterEvent <Unit, Unit, int, HitType>(EventHandler.GlobalDispatcher, GameEvents.SpellDamageDone, OnSpellDamageDone); EventHandler.UnregisterEvent <Unit, Unit, int, bool>(EventHandler.GlobalDispatcher, GameEvents.SpellHealingDone, OnSpellHealingDone); EventHandler.UnregisterEvent <Unit, Unit, SpellMissType>(EventHandler.GlobalDispatcher, GameEvents.SpellMissDone, OnSpellMiss); EventHandler.UnregisterEvent <Unit, int, SpellProcessingToken>(EventHandler.GlobalDispatcher, GameEvents.SpellLaunched, OnSpellLaunch); EventHandler.UnregisterEvent <Unit, int>(EventHandler.GlobalDispatcher, GameEvents.SpellHit, OnSpellHit); base.OnWorldStateChanged(world, false); } }
protected override void OnWorldDeinitializing(WorldManager world) { if (world.HasClientLogic) { nameplateController.Deinitialize(); selectionCircleController.Deinitialize(); floatingTextController.Deinitialize(); spellVisualController.Deinitialize(); EventHandler.UnregisterEvent <Unit, Unit, int, bool>(EventHandler.GlobalDispatcher, GameEvents.SpellDamageDone, OnSpellDamageDone); EventHandler.UnregisterEvent <Unit, Unit, int, bool>(EventHandler.GlobalDispatcher, GameEvents.SpellHealingDone, OnSpellHealingDone); EventHandler.UnregisterEvent <Unit, int, SpellProcessingToken, Vector3>(EventHandler.GlobalDispatcher, GameEvents.SpellLaunched, OnSpellLaunch); EventHandler.UnregisterEvent <Unit, int>(EventHandler.GlobalDispatcher, GameEvents.SpellHit, OnSpellHit); world.UnitManager.EventEntityAttached -= OnEventEntityAttached; world.UnitManager.EventEntityDetach -= OnEventEntityDetach; foreach (UnitRenderer unitRenderer in unitRenderers) { unitRenderer.Deinitialize(); } unitRenderersById.Clear(); unitRenderers.Clear(); } base.OnWorldDeinitializing(world); }
internal void Unregister() { EventHandler.UnregisterEvent <WorldManager>(EventHandler.GlobalDispatcher, GameEvents.WorldInitialized, OnWorldInitialized); EventHandler.UnregisterEvent <WorldManager>(EventHandler.GlobalDispatcher, GameEvents.WorldDeinitializing, OnWorldDeinitializing); SetListeners(false, false, false); }
public void HandlePlayerControlLost() { playerCircle.UpdateUnit(null); targetCircle.UpdateUnit(null); EventHandler.UnregisterEvent(renderingReference.Player, GameEvents.UnitTargetChanged, onPlayerTargetChanged); }
protected override void OnUnregister() { EventHandler.UnregisterEvent <string, NetworkingMode>(EventHandler.GlobalDispatcher, GameEvents.GameMapLoaded, OnMapLoaded); EventHandler.UnregisterEvent(EventHandler.GlobalDispatcher, GameEvents.DisconnectedFromMaster, OnDisconnectedFromMaster); restartCount = 0; tokenSource.Cancel(); }
private void Deinitialize() { EventHandler.UnregisterEvent(UnitRenderer.Unit, GameEvents.UnitFactionChanged, onFactionChangedAction); castFrame.UpdateCaster(null); healthFrame.Unit = null; UnitRenderer = null; }
private void OnApplicationQuit() { EventHandler.UnregisterEvent <WorldManager>(EventHandler.GlobalDispatcher, GameEvents.WorldInitialized, OnWorldInitialized); EventHandler.UnregisterEvent <WorldManager>(EventHandler.GlobalDispatcher, GameEvents.WorldDeinitializing, OnWorldDeinitializing); world?.Dispose(); scriptableClientContainer.Unregister(); scriptableCoreContainer.Unregister(); }
private void DeinitializeUnit() { EventHandler.UnregisterEvent(unit, GameEvents.UnitAttributeChanged, onAttributeChangedAction); EventHandler.UnregisterEvent(unit, GameEvents.UnitTargetChanged, onUnitTargetChanged); targetUnitFrame?.UpdateUnit(null); unitBuffDisplayFrame?.UpdateUnit(null); unit = null; }
public void Deinitialize() { EventHandler.UnregisterEvent(showDeselectedHealthOption, GameEvents.GameOptionChanged, OnHealthOptionChanged); for (int i = activeNameplates.Count - 1; i >= 0; i--) { GameObjectPool.Return(activeNameplates[i], true); Destroy(activeNameplates[i]); } activeNameplates.Clear(); activeNameplateByRenderers.Clear(); unplatedRenderers.Clear(); }
protected override void OnUnregister() { EventHandler.UnregisterEvent <UnitModel, UnitRenderer, bool>(this, GameEvents.UnitModelAttached, OnUnitModelAttached); spellAnimationInfoContainer.Unregister(); animationInfoContainer.Unregister(); spellVisualsInfoContainer.Unregister(); auraVisualsInfoContainer.Unregister(); classIconsByClassType.Unregister(); colorsBySpellPowerType.Unregister(); modelSettingsContainer.Unregister(); Assert.IsTrue(unitRenderersByHitBoxes.Count == 0); unitRenderersByHitBoxes.Clear(); container = null; base.OnUnregister(); }
public void Deinitialize() { EventHandler.UnregisterEvent <WorldEntity, bool>(rendering.World, GameEvents.ServerVisibilityChanged, OnServerVisibilityChanged); rendering.World.UnitManager.EventEntityAttached -= OnEventEntityAttached; rendering.World.UnitManager.EventEntityDetach -= OnEventEntityDetach; foreach (UnitRenderer unitRenderer in unitRenderers) { unitRenderer.Detach(UnitModelReplacementMode.Complete); } foreach (UnitModel fadingModel in fadingModels) { fadingModel.Deinitialize(); } unitRenderersById.Clear(); unitRenderers.Clear(); detachedUnits.Clear(); fadingModels.Clear(); }
internal void Unregister() { EventHandler.UnregisterEvent <World, bool>(GameEvents.WorldStateChanged, OnWorldStateChanged); SetListeners(false, false, false); }
public void HandlePlayerControlLost() { rendering.UnregisterHandler(this); EventHandler.UnregisterEvent(rendering.Player, GameEvents.UnitTargetChanged, OnPlayerTargetChanged); }