public static CCharacter LoadData(int UserId, CMapleClient client) { CCharacter character = Sql.MySqlFactory.GetFactory.Query <CCharacter>().Where(a => a.Id == UserId).FirstOrDefault(); if (character != null) { //设置上下文跟踪实体 Sql.MySqlFactory.GetFactory.TrackEntity(character); client.CharacterInfo = new CMapleCharacter(character); client.CharacterInfo.client = client; foreach (CMapleInventory inv in client.CharacterInfo.inventory) { inv.Load(character.Id); } } return(character); }
/// <summary> /// 新建玩家 /// </summary> /// <param name="Userid"></param> /// <param name="character"></param> /// <returns></returns> public static bool CreatorPlayer(int Userid, CMapleClient client, CCharacter character, Dictionary <short, int> EquipList) { CCharacter ret = Common.Sql.MySqlFactory.GetFactory.Insert <CCharacter>(character); if (ret != null) { //自动创建道具栏 Common.Sql.MySqlFactory.GetFactory.Insert <CInventoryslot>(new CInventoryslot { Chid = ret.Id, Elab = 32, Equip = 32, Setup = 32, Use = 32, Etc = 32, Cash = 32, }); client.CharacterInfo = new CMapleCharacter(ret); foreach (KeyValuePair <short, int> itmeid in EquipList) { CItem item = new CItem(); item.ItemId = itmeid.Value; item.Position = itmeid.Key; item.Cid = ret.Id; client.CharacterInfo.GetMapleInventory(InventoryType.佩戴).addFromDB(item); } client.CharacterInfo.GetMapleInventory(InventoryType.佩戴).SevsDB(); return(true); } return(false); }
public override void SendSpawnData(CMapleClient c, MaplePakcet pakcet) { //注册玩家 c.SendDatat(pakcet); }
public override void SendDestroyData(CMapleClient c, MaplePakcet pakcet) { //删除玩家 c.SendDatat(pakcet); }