internal void Awake() { Instance = this; var obj = new GameObject("CombatDummyGUI"); DontDestroyOnLoad(obj); obj.AddComponent <ModGUI>(); var harmony = new Harmony("com.sinai.combatdummy"); harmony.PatchAll(); CustomKeybindings.AddAction(MenuKey, CustomKeybindings.KeybindingsCategory.Menus, CustomKeybindings.ControlType.Both, 5, CustomKeybindings.InputActionType.Button); }
private void InspectPage(bool inmenu) { if (m_dummyCharacter == null) { m_windowPage = 0; } else { AIButtons(); if (!m_dummyCharacter.CharacterExists) { if (inmenu) { m_windowPage = 0; } GUILayout.Label("Character has despawned..."); } else { EditInspectingDummy(); } GUI.color = Color.green; if (GUILayout.Button("Spawn / Apply")) { m_dummyCharacter.SpawnOrReset(); } GUILayout.Space(10); GUI.color = Color.red; if (GUILayout.Button("Destroy Dummy")) { CombatDummyMod.DestroyDummy(m_dummyCharacter); m_dummyCharacter = null; m_windowPage = 0; } GUI.color = Color.white; } }
private void MainPage(bool inmenu) { if (!inmenu) { BoldTitle("Spawn new dummy"); GUILayout.BeginHorizontal(); GUILayout.Label("Dummy name:", GUILayout.Width(120)); m_newDummyName = GUILayout.TextField(m_newDummyName, GUILayout.Width(120)); if (GUILayout.Button("Add", GUILayout.Width(40))) { if (string.IsNullOrEmpty(m_newDummyName)) { m_newDummyName = "Dummy " + CombatDummyMod.ActiveDummies.Count + 1; } var dummy = CombatDummyMod.AddDummy(m_newDummyName); m_dummyCharacter = dummy; m_windowPage = 1; m_newDummyName = $"Dummy {CombatDummyMod.ActiveDummies.Count + 1}"; } GUILayout.EndHorizontal(); GUILayout.Space(5); BoldTitle("Active Dummies:"); var list = CombatDummyMod.ActiveDummies; if (list.Count < 1) { GUILayout.Label("Spawn a dummy to start..."); } else { for (int i = 0; i < list.Count; i++) { GUILayout.BeginHorizontal(); var dummy = list[i]; if (GUILayout.Button(dummy.Name)) { m_dummyCharacter = dummy; m_windowPage = 1; } GUILayout.Label("AI:", GUILayout.Width(20)); GUI.color = Color.green; if (GUILayout.Button("Enable", GUILayout.Width(60))) { dummy.SetAIEnabled(true); } GUI.color = Color.red; if (GUILayout.Button("Disable", GUILayout.Width(60))) { dummy.SetAIEnabled(false); } GUI.color = Color.white; GUILayout.EndHorizontal(); } } } else { GUILayout.Label("Load up a character to start..."); } }