Example #1
0
        public void Update()
        {
            if (!m_init)
            {
                return;
            }

            List <NetworkMessage> msgs;

            for (int i = 0; i < m_clients.Count; ++i)
            {
                SyncModelClient client = m_clients[i];
                msgs = GetClientMsgs(client.GetPstid());
                for (int j = 0; j < msgs.Count; ++j)
                {
                    client.HandleNetworkMessages(msgs[j]);
                }
                msgs.Clear();
                client.Update();
            }

            msgs = GetServerMsgs();
            for (int i = 0; i < msgs.Count; ++i)
            {
                m_server.HandleNetworkMessages(msgs[i]);
            }
            msgs.Clear();
            m_server.Update();
        }
Example #2
0
 public void Init()
 {
     m_ran    = new System.Random();
     m_server = new SyncModelServer(this);
     for (int i = 1; i <= CLIENT_COUNT; ++i)
     {
         long player_pstid = i;
         int  latency      = m_ran.Next();
         AddNetWorkPlayer(player_pstid);
         SyncModelClient client = new SyncModelClient(this, player_pstid, latency);
         m_clients.Add(client);
         m_server.OnNetworkMessage_PlayerJoin(player_pstid, latency);
     }
     for (int i = 0; i < m_clients.Count; ++i)
     {
         m_server.OnNetworkMessage_PlayerReady(m_clients[i].GetPstid());
     }
     m_init = true;
 }