private void Awake() { ma = GameObject.Find("Monster").GetComponent <MonsterAction>(); healtime = 4; HealHider = GameObject.Find("HealHider"); HealHider.SetActive(false); }
private void Awake() { ma = GameObject.Find("Monster").GetComponent <MonsterAction>(); BegHider = GameObject.Find("BegHider"); BegHider.SetActive(true); begshown = false; isActive = true; }
// Use this for initialization void Awake() { ma = GameObject.Find("Monster").GetComponent <MonsterAction>(); //currentManagerValue = 75; maxManagerValue = 100; baramount.value = (float)currentManagerValue / maxManagerValue; managernum.text = "Manager Meter: " + (baramount.value * 100f).ToString(); Changed = false; }
private void Awake() { ma = GameObject.Find("Monster").GetComponent <MonsterAction>(); currentHealth = 100; maxHealth = 100; healtnum.text = "Health: " + (healthFill.value * 100f).ToString(); healthFill.value = (float)currentHealth / maxHealth; Changed = false; }
private void Awake() { ma = GameObject.Find("Monster").GetComponent <MonsterAction>(); }