Example #1
0
        protected override void PostInitializeComponent()
        {
            ModelComponent model_component = ParentObject.GetComponent(ModelComponent.ID) as ModelComponent;

            if (model_component == null)
            {
                return;
            }
            GameObject go = model_component.GetUnityGameObject();

            if (go == null)
            {
                return;
            }
            Transform child = go.transform.FindChild(m_animator_path);

            if (child == null)
            {
                return;
            }
            m_unity_animator_cmp = child.GetComponent <Animator>();

            LocomotorComponent locomotor_componnet = GetLogicEntity().GetComponent(LocomotorComponent.ID) as LocomotorComponent;

            if (locomotor_componnet != null)
            {
                m_locomotor_animation_speed = (float)locomotor_componnet.LocomotorSpeedRate;
            }
        }
        protected override void PostInitializeComponent()
        {
            ModelComponent model_component = ParentObject.GetComponent(ModelComponent.ID) as ModelComponent;

            if (model_component == null)
            {
                return;
            }
            GameObject go = model_component.GetUnityGameObject();

            if (go == null)
            {
                return;
            }
            m_bodyCtrl_trans = go.transform.FindChild(m_root_path);
            if (m_rotate_turret_asset != null)
            {
                m_is_aiming_line_state = false;
                m_rotate_turret_trans  = go.transform.FindChild(m_rotate_turret_asset);
                Transform aiming_line_parent = go.transform.FindChild(m_aiming_line_parent_path);
                LoadAimingLine(aiming_line_parent);
            }
            else
            {
                bool isLocal = GetLogicEntity().GetCreationContext().m_is_local;
                if (isLocal)
                {
                    Transform aiming_line_parent = go.transform.FindChild(m_aiming_line_parent_path);
                    LoadAimingLine(aiming_line_parent);
                }
                m_is_aiming_line_state = true;
            }
        }
        protected override void PostInitializeComponent()
        {
            m_model_component = ParentObject.GetComponent(ModelComponent.ID) as ModelComponent;
            if (m_model_component == null)
            {
                return;
            }
            GameObject go = m_model_component.GetUnityGameObject();

            if (go == null)
            {
                return;
            }
            m_interpolation_tr = go.transform;
            m_model_component.SetPredictComponent(this);
            Entity entity = GetLogicEntity();

            m_position_component  = entity.GetComponent(PositionComponent.ID) as PositionComponent;
            m_locomotor_component = entity.GetComponent(LocomotorComponent.ID) as LocomotorComponent;
        }
Example #4
0
        public void PlayRenderEffect(int render_effect_cfg_id, FixPoint play_time)
        {
            //ZZWTODO 为了精准识别每一个effect,可以考虑在逻辑端生成一个id
            RenderEffectData config = GetRenderWorld().GetRenderEffectData(render_effect_cfg_id);

            if (config == null)
            {
                return;
            }
            RenderEffectNode node;

            if (!m_nodes.TryGetValue(config.m_binding, out node))
            {
                string path;
                if (!m_binding_name_to_path.TryGetValue(config.m_binding, out path))
                {
                    return;
                }
                ModelComponent model_component = ParentObject.GetComponent(ModelComponent.ID) as ModelComponent;
                if (model_component == null)
                {
                    return;
                }
                Transform tr = model_component.GetUnityGameObject().transform.FindChild(path);
                if (tr == null)
                {
                    return;
                }
                node                      = new RenderEffectNode();
                node.m_parent_tr          = tr;
                m_nodes[config.m_binding] = node;
            }
            //RenderEffectInfo info = null;
            //for (int i = 0; i < node.m_render_effects.Count; ++i)
            //{
            //    if (node.m_render_effects[i].m_render_effect_cfgid == render_effect_cfg_id)
            //    {
            //        info = node.m_render_effects[i];
            //        break;
            //    }
            //}
            //if (info != null)
            //{
            //}
            GameObject effect_go = UnityResourceManager.Instance.CreateGameObject(config.m_prefab);

            if (effect_go == null)
            {
                return;
            }
            effect_go.transform.parent           = node.m_parent_tr;
            effect_go.transform.localPosition    = Vector3.zero;
            effect_go.transform.localScale       = Vector3.one;
            effect_go.transform.localEulerAngles = Vector3.zero;
            RenderEffectInfo info = RecyclableObject.Create <RenderEffectInfo>();

            info.m_render_effect_cfgid = render_effect_cfg_id;
            info.m_go = effect_go;
            if (play_time > FixPoint.Zero)
            {
                var task_scheduler          = GetRenderWorld().GetTaskScheduler();
                RemoveRenderEffectTask task = RenderTask.Create <RemoveRenderEffectTask>();
                task.Construct(this, render_effect_cfg_id);
                task_scheduler.Schedule(task, GetRenderWorld().CurrentTime, play_time);
                info.m_task = task;
            }
            node.m_render_effects.Add(info);
        }